A data profile of the people who buy, follow and care about League of Legends in Poland — modelled from more than twelve digital signal sources. League of Legends has an estimated audience of 2,353,369 people in Poland.
League of Legends has an estimated audience of 2,353,369 people in Poland. 39.2% are female, 60.8% are male, average age 27.9. Top brand affinities: Super Express, Office 365, Roblox, Plus-size clothing, Vendor.
Top brand affinities include Super Express, Office 365, Roblox, with strongest over-indexing on Super Express (1.78× the country average).
Demographically, the League of Legends audience skews more male with an average age of 27.9, and over-indexes on personality traits such as Individualism, Quality Awareness.
The typical League of Legends fan in Poland is more male, around 27.9 years old, with strong Individualism tendencies and a notable affinity for Super Express.
The key figures that characterise the League of Legends profile in Poland.
39.2% are female, 60.8% are male, average age 27.9.
| Metric | Value |
|---|---|
| Female | 39.2% |
| Male | 60.8% |
| Average age | 27.9 |
| Estimated audience size | 2,353,369 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 49% | |
| 20-29 | 27% | |
| 30-39 | 13% | |
| 40-49 | 7% | |
| 50+ | 4% |
of the worldwide League of Legends audience comes from Poland.
| Country | Share |
|---|---|
| United States | 18.0% |
| China | 8.4% |
| Brazil | 6.3% |
The strongest cross-interests of the League of Legends audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Big beat | Music & Radio | 2.67× | ||
| 02 | Baldur's Gate 3 | Games | 2.36× | ||
| 03 | Zorro | Literature | 2.31× | ||
| 04 | Greeting | Kids & Family | 2.27× | ||
| 05 | Vendor | Business & Career | 2.15× | ||
| 06 | Tablecloth | Home & Garden | 2.13× | ||
| 07 | Anna Jantar | Music & Radio | 2.08× | ||
| 08 | Macaulay Culkin | Movies & TV | 2.01× | ||
| 09 | Roblox | Games | 1.99× | ||
| 10 | Bonprix | Shopping | 1.82× | ||
| 11 | Super Express | News | 1.78× | ||
| 12 | GitHub | Internet & Social Media | 1.77× | ||
| 13 | Office 365 | Technology & Electronics | 1.72× | ||
| 14 | Plus-size clothing | Fashion & Accessoires | 1.70× | ||
| 15 | Curtain | Home & Garden | 1.66× | ||
| 16 | MSN | News | 1.59× | ||
| 17 | Cholesterol | Food & Beverages | 1.56× | ||
| 18 | Na dobre i na złe | Movies & TV | 1.56× | ||
| 19 | Rose | Home & Garden | 1.52× | ||
| 20 | Stuffed toy | Kids & Family | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 1.12× | |
| Quality Awareness | PREMIUM | 0.98× | |
| Need for Security | CONSERVATISM | 0.90× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 0.48× | |
| Sustainability | BALANCE | 0.53× | |
| Healthy Lifestyle | BALANCE | 0.59× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Poland who actively search for League of Legends. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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