A data profile of the people who buy, follow and care about Roblox in Poland — modelled from more than twelve digital signal sources. Roblox has an estimated audience of 1,487,198 people in Poland.
Roblox has an estimated audience of 1,487,198 people in Poland. 46.5% are female, 53.5% are male, average age 31.2. Top brand affinities: Rossmann, Epic Games, Nike, Pet store, Central heating.
Top brand affinities include Rossmann, Epic Games, Nike, with strongest over-indexing on Rossmann (2.65× the country average).
Demographically, the Roblox audience skews balanced with an average age of 31.2, and over-indexes on personality traits such as Healthy Lifestyle, Patriotism.
The typical Roblox fan in Poland is balanced, around 31.2 years old, with strong Healthy Lifestyle tendencies and a notable affinity for Rossmann.
The key figures that characterise the Roblox profile in Poland.
46.5% are female, 53.5% are male, average age 31.2.
| Metric | Value |
|---|---|
| Female | 46.5% |
| Male | 53.5% |
| Average age | 31.2 |
| Estimated audience size | 1,487,198 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 36% | |
| 20-29 | 27% | |
| 30-39 | 20% | |
| 40-49 | 11% | |
| 50+ | 6% |
of the worldwide Roblox audience comes from Poland.
| Country | Share |
|---|---|
| United States | 8.2% |
| Peru | 7.1% |
| Philippines | 5.1% |
The strongest cross-interests of the Roblox audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Retrogaming | Games | 3.68× | ||
| 02 | Central heating | Home & Garden | 3.57× | ||
| 03 | Green building | Home & Garden | 3.50× | ||
| 04 | CapCut | Technology & Electronics | 3.22× | ||
| 05 | Stuffed toy | Kids & Family | 3.15× | ||
| 06 | Epic Games | Games | 3.14× | ||
| 07 | Efficient energy use | Technology & Electronics | 2.89× | ||
| 08 | Rossmann | Shopping | 2.65× | ||
| 09 | Pet store | Pets & Animals | 2.64× | ||
| 10 | Nail salon | Beauty & Wellness | 2.27× | ||
| 11 | Twitch | Games | 1.99× | ||
| 12 | Nike | Fashion & Accessoires | 1.95× | ||
| 13 | Vinted | Fashion & Accessoires | 1.90× | ||
| 14 | M jak miłość | Movies & TV | 1.82× | ||
| 15 | Skin care | Beauty & Wellness | 1.74× | ||
| 16 | Self-awareness | Health | 1.74× | ||
| 17 | Used Cars | Cars & Mobility | 1.72× | ||
| 18 | Steam | Games | 1.67× | ||
| 19 | Mobile game | Games | 1.61× | ||
| 20 | JYSK | Home & Garden | 1.60× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Healthy Lifestyle | BALANCE | 1.96× | |
| Patriotism | CONSERVATISM | 1.86× | |
| Individualism | JOY | 1.31× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.44× | |
| Price Sensitivity | PREMIUM | 0.78× | |
| Social Media Usage | JOY | 0.87× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Poland who actively search for Roblox. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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