Rascasse Audience Intelligence

World of Warcraft Audience in Poland

A data profile of the people who buy, follow and care about World of Warcraft in Poland — modelled from more than twelve digital signal sources. World of Warcraft has an estimated audience of 1,815,792 people in Poland.

#3among Video game in Poland
#5among Video / Board Game in Poland
#19in Games

World of Warcraft has an estimated audience of 1,815,792 people in Poland. 42.0% are female, 58.0% are male, average age 28.0. Top brand affinities: Office 365, Super Express, Skirt, Gmail, Smyk.

Top brand affinities include Office 365, Super Express, Skirt, with strongest over-indexing on Office 365 (2.88× the country average).

Demographically, the World of Warcraft audience skews more male with an average age of 28.0, and over-indexes on personality traits such as Individualism, Price Sensitivity.

The typical World of Warcraft fan in Poland is more male, around 28.0 years old, with strong Individualism tendencies and a notable affinity for Office 365.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the World of Warcraft profile in Poland.

Audience size
1.8M
in Poland
Gender
42.0%
58.0% male
Age
28.0
average years
Country rank
#818
Video / Board Game in Poland
Fig. 01

Search interest · 12-month trend

+46%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of World of Warcraft fans

42.0% are female, 58.0% are male, average age 28.0.

Fig. 02

Gender split

42.0%
Female
58.0%
Male
Demographic split for World of Warcraft audience in Poland
MetricValue
Female42.0%
Male58.0%
Average age28.0
Estimated audience size1,815,792
Fig. 03

Age distribution

Ø 28.0
average years
Age distribution of the World of Warcraft audience in Poland
Age bracketShare%
16-1949%
20-2926%
30-3913%
40-497%
50+4%
Fig. 04

Worldwide distribution

3.7%

of the worldwide World of Warcraft audience comes from Poland.

Worldwide audience distribution share by country for World of Warcraft
CountryShare
United States28.3%
Germany9.0%
France7.3%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the World of Warcraft audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for World of Warcraft audience
#·InterestCategoryAffinity×
01Happy hourFood & Beverages5.56×
02TableclothHome & Garden3.25×
03Office 365Technology & Electronics2.88×
04Super ExpressNews1.78×
05SmykShopping1.76×
06SkirtFashion & Accessoires1.73×
07JacketFashion & Accessoires1.73×
08BestsellerLiterature1.73×
09SweaterFashion & Accessoires1.66×
10GmailInternet & Social Media1.65×
11ChairHome & Garden1.63×
12BlouseFashion & Accessoires1.61×
13ManicureBeauty & Wellness1.61×
14WITTCHENFashion & Accessoires1.61×
15PedicureBeauty & Wellness1.60×
16Permanent makeupBeauty & Wellness1.58×
17KindergartenKids & Family1.56×
18Black Red WhiteHome & Garden1.56×
19PUDELEKNews1.50×
20BedHome & Garden1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the World of Warcraft audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by World of Warcraft audience · What stands out
TraitClusterDeviationScore
IndividualismJOY1.40×
Price SensitivityPREMIUM1.32×
Need for SecurityCONSERVATISM1.30×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by World of Warcraft audience · Rather not
TraitClusterDeviationScore
Healthy LifestyleBALANCE0.34×
PatriotismCONSERVATISM0.53×
TravellingTHRILL0.55×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Poland who actively search for World of Warcraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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