Rascasse Audience Intelligence

World of Warcraft Audience in Netherlands

A data profile of the people who buy, follow and care about World of Warcraft in Netherlands — modelled from more than twelve digital signal sources. World of Warcraft has an estimated audience of 1,509,701 people in Netherlands.

The average World of Warcraft fan in Netherlands is 36.8 years old, more male, and lives primarily in Zuid-Holland.

The audience is concentrated in Zuid-Holland, North Holland, North Brabant.

Top brand affinities include postcode loterij, Libelle, C&A, with strongest over-indexing on postcode loterij (1.9× the country average).

Demographically, the World of Warcraft audience skews more male with an average age of 36.8, and over-indexes on personality traits such as Design Affinity, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 12 regions tracked by Rascasse.

The typical World of Warcraft fan in Netherlands is more male, around 36.8 years old, with strong Design Affinity tendencies and a notable affinity for postcode loterij.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-12.

Section 01

At a glance

The key figures that characterise the World of Warcraft profile in Netherlands.

Audience size
1.5M
in Netherlands
Gender
41.8%
58.2% male
Age
36.8
average years
Country rank
#822
Video / Board Game in Netherlands
Fig. 01

Search interest · 12-month trend

+2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of World of Warcraft fans

41.8% are female, 58.2% are male, average age 36.8.

Fig. 02

Gender split

41.8%
Female
58.2%
Male
Demographic split for World of Warcraft audience in Netherlands
MetricValue
Female41.8%
Male58.2%
Average age36.8
Estimated audience size1,509,701
Fig. 03

Age distribution

Ø 36.8
average years
Age distribution of the World of Warcraft audience in Netherlands
Age bracketShare%
16-1928%
20-2920%
30-3916%
40-4917%
50+19%
Fig. 04

Worldwide distribution

3.1%

of the worldwide World of Warcraft audience comes from Netherlands.

Worldwide audience distribution share by country for World of Warcraft
CountryShare
United States28.3%
Germany9.0%
France7.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Netherlands average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the World of Warcraft audience in Netherlands is strongest.

Fig. 05

Top regions by affinity

World of Warcraft fans by region: top regions in Netherlands
#RegionReachAffinity×
01Flevoland~50K1.21×
02Zuid-Holland~400K1.13×
03North Holland~300K1.11×
04Limburg~100K1.08×
05North Brabant~300K1.04×
06Gelderland~200K1.02×
07Overijssel~100K0.99×
08Friesland~60K0.98×
09Drenthe~40K0.90×
10Zeeland~30K0.90×
11Groningen~50K0.89×
12Utrecht~90K0.80×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the World of Warcraft audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for World of Warcraft audience
#·InterestCategoryAffinity×
01LibellePets & Animals2.01×
02PensionBusiness & Career1.99×
03postcode loterijGames1.90×
04BonprixShopping1.87×
05Summer houseTravel & Leisure1.80×
06MagnesiumHealth1.77×
07Garden centreHome & Garden1.76×
08Van der Valk (company)Travel & Leisure1.67×
09BeddingHome & Garden1.67×
10Holiday cottageTravel & Leisure1.67×
11MS ModeFashion & Accessoires1.65×
12Jan Smit (singer)Music & Radio1.65×
13C&AShopping1.63×
14Center ParcsTravel & Leisure1.63×
15MSNNews1.62×
16ScapinoFashion & Accessoires1.61×
17Social DealPolitics & Society1.58×
18Dirk van den BroekFood & Beverages1.56×
19Bruna (company)Literature1.55×
20CottageTravel & Leisure1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the World of Warcraft audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by World of Warcraft audience · What stands out
TraitClusterDeviationScore
Design AffinityPREMIUM1.39×
Need for SecurityCONSERVATISM1.23×
Price SensitivityPREMIUM1.07×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by World of Warcraft audience · Rather not
TraitClusterDeviationScore
PatriotismCONSERVATISM0.41×
Healthy LifestyleBALANCE0.56×
TravellingTHRILL0.93×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does World of Warcraft have in Netherlands?

World of Warcraft has an estimated audience of 1,509,701 people in Netherlands, concentrated in Zuid-Holland and North Holland.

02

What is the gender split and age of World of Warcraft fans?

41.8% of World of Warcraft fans are female, 58.2% are male, with an average age of 36.8 years.

03

Which brands do World of Warcraft fans like most?

World of Warcraft fans show strongest brand affinity for postcode loterij (1.9×), Libelle (2.01×), and C&A (1.63×) over the country average.

04

Where do World of Warcraft fans live in Netherlands?

World of Warcraft fans in Netherlands are most concentrated in Zuid-Holland (reach ~400K), North Holland (reach ~300K), and North Brabant (reach ~300K). These three regions account for the largest share of the active audience.

05

What other brands do World of Warcraft fans also like?

Beyond World of Warcraft itself, the audience over-indexes on Libelle (2.01×), C&A (1.63×), Van der Valk (company) (1.67×), and Scapino (1.61×) compared to the Netherlands average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Netherlands who actively search for World of Warcraft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Netherlands. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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