A data profile of the people who buy, follow and care about Role-playing games in Indonesia — modelled from more than twelve digital signal sources. Role-playing games has an estimated audience of 4,126,257 people in Indonesia.
The average Role-playing games fan in Indonesia is 34.5 years old, more male, and lives primarily in West Java.
The audience is concentrated in West Java, East Java, Central Java.
Top brand affinities include TV Tokyo, Mobile game, Casino games, with strongest over-indexing on TV Tokyo (1.79× the country average).
Demographically, the Role-playing games audience skews more male with an average age of 34.5, and over-indexes on personality traits such as Design Affinity, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.
The typical Role-playing games fan in Indonesia is more male, around 34.5 years old, with strong Design Affinity tendencies and a notable affinity for TV Tokyo.
The key figures that characterise the Role-playing games profile in Indonesia.
32.2% are female, 67.8% are male, average age 34.5.
| Metric | Value |
|---|---|
| Female | 32.2% |
| Male | 67.8% |
| Average age | 34.5 |
| Estimated audience size | 4,126,257 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 30% | |
| 30-39 | 22% | |
| 40-49 | 15% | |
| 50+ | 9% |
of the worldwide Role-playing games audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 16.9% |
| China | 7.7% |
| Japan | 7.2% |
Where the Role-playing games audience in Indonesia is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Maluku | ~20K | 1.09× | |
| 02 | West Papua | ~10K | 1.08× | |
| 03 | Gorontalo (disambiguation)(2) | ~20K | 1.05× | |
| 04 | Bengkulu | ~30K | 1.04× | |
| 05 | North Maluku | ~10K | 1.04× | |
| 06 | North Kalimantan | ~10K | 1.04× | |
| 07 | Southeast Sulawesi | ~30K | 1.03× | |
| 08 | Papua (province) | ~30K | 1.03× | |
| 09 | Bangka-Belitung Islands | ~20K | 1.03× | |
| 10 | West Sulawesi | ~20K | 1.03× | |
| 11 | Central Kalimantan | ~30K | 1.02× | |
| 12 | North Sulawesi | ~40K | 1.01× | |
| 13 | Jambi | ~50K | 1.00× | |
| 14 | Central Sulawesi | ~40K | 1.00× | |
| 15 | East Nusa Tenggara | ~40K | 0.99× | |
| 16 | South Kalimantan | ~50K | 0.98× | |
| 17 | Aceh | ~50K | 0.97× | |
| 18 | West Nusa Tenggara | ~50K | 0.97× | |
| 19 | Riau Islands | ~40K | 0.97× | |
| 20 | West Kalimantan | ~60K | 0.96× | |
| 21 | Lampung | ~80K | 0.95× | |
| 22 | West Sumatra | ~70K | 0.95× | |
| 23 | Special Region of Yogyakarta | ~70K | 0.95× | |
| 24 | South Sumatra | ~90K | 0.94× | |
| 25 | Riau | ~90K | 0.94× | |
| 26 | East Kalimantan | ~60K | 0.94× | |
| 27 | South Sulawesi | ~100K | 0.92× | |
| 28 | Bali | ~80K | 0.92× | |
| 29 | North Sumatra | ~200K | 0.88× | |
| 30 | Banten | ~100K | 0.87× | |
| 31 | Jakarta | ~300K | 0.83× | |
| 32 | Central Java | ~300K | 0.79× | |
| 33 | East Java | ~300K | 0.76× | |
| 34 | West Java | ~500K | 0.73× |
The strongest cross-interests of the Role-playing games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Tabletop game | Games | 2.04× | ||
| 02 | Browser games | Games | 1.98× | ||
| 03 | Word games | Games | 1.89× | ||
| 04 | Casino games | Games | 1.88× | ||
| 05 | Non-fiction books | Literature | 1.88× | ||
| 06 | Massively multiplayer online role-playing games | Games | 1.84× | ||
| 07 | Strategy games | Games | 1.84× | ||
| 08 | Massively multiplayer online games | Games | 1.82× | ||
| 09 | Strategy video game | Games | 1.82× | ||
| 10 | League of Legends | Games | 1.81× | ||
| 11 | TV Tokyo | Movies & TV | 1.79× | ||
| 12 | Call of Duty | Games | 1.76× | ||
| 13 | Fortnite | Games | 1.70× | ||
| 14 | Dota 2 | Games | 1.66× | ||
| 15 | Real-time strategy | Games | 1.63× | ||
| 16 | Simulation games | Games | 1.60× | ||
| 17 | Board games | Games | 1.59× | ||
| 18 | Detective fiction | Literature | 1.59× | ||
| 19 | Gaming computer | Technology & Electronics | 1.56× | ||
| 20 | Mobile game | Games | 1.55× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 1.00× | |
| Risk Appetite | THRILL | 0.83× | |
| Early Adopter Mentality | POWER | 0.78× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Travelling | THRILL | 0.57× | |
| Healthy Lifestyle | BALANCE | 0.58× | |
| Individualism | JOY | 0.66× |
Role-playing games has an estimated audience of 4,126,257 people in Indonesia, concentrated in West Java and East Java.
32.2% of Role-playing games fans are female, 67.8% are male, with an average age of 34.5 years.
Role-playing games fans show strongest brand affinity for TV Tokyo (1.79×), Mobile game (1.55×), and Casino games (1.88×) over the country average.
Role-playing games fans in Indonesia are most concentrated in West Java (reach ~500K), East Java (reach ~300K), and Central Java (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Role-playing games itself, the audience over-indexes on Mobile game (1.55×), Casino games (1.88×), Massively multiplayer online games (1.82×), and Massively multiplayer online role-playing games (1.84×) compared to the Indonesia average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.