Rascasse Audience Intelligence

Role-playing games Audience in Indonesia

A data profile of the people who buy, follow and care about Role-playing games in Indonesia — modelled from more than twelve digital signal sources. Role-playing games has an estimated audience of 4,126,257 people in Indonesia.

#9among Gaming genre in Indonesia
#324among Topic in Indonesia
#15in Games

The average Role-playing games fan in Indonesia is 34.5 years old, more male, and lives primarily in West Java.

The audience is concentrated in West Java, East Java, Central Java.

Top brand affinities include TV Tokyo, Mobile game, Casino games, with strongest over-indexing on TV Tokyo (1.79× the country average).

Demographically, the Role-playing games audience skews more male with an average age of 34.5, and over-indexes on personality traits such as Design Affinity, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.

The typical Role-playing games fan in Indonesia is more male, around 34.5 years old, with strong Design Affinity tendencies and a notable affinity for TV Tokyo.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Role-playing games profile in Indonesia.

Audience size
4.1M
in Indonesia
Gender
32.2%
67.8% male
Age
34.5
average years
Country rank
#442
Topic in Indonesia
Fig. 01

Search interest · 12-month trend

-43%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Role-playing games fans

32.2% are female, 67.8% are male, average age 34.5.

Fig. 02

Gender split

32.2%
Female
67.8%
Male
Demographic split for Role-playing games audience in Indonesia
MetricValue
Female32.2%
Male67.8%
Average age34.5
Estimated audience size4,126,257
Fig. 03

Age distribution

Ø 34.5
average years
Age distribution of the Role-playing games audience in Indonesia
Age bracketShare%
16-1924%
20-2930%
30-3922%
40-4915%
50+9%
Fig. 04

Worldwide distribution

2.3%

of the worldwide Role-playing games audience comes from Indonesia.

Worldwide audience distribution share by country for Role-playing games
CountryShare
United States16.9%
China7.7%
Japan7.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Indonesia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Role-playing games audience in Indonesia is strongest.

Fig. 05

Top regions by affinity

Role-playing games fans by region: top regions in Indonesia
#RegionReachAffinity×
01Maluku~20K1.09×
02West Papua~10K1.08×
03Gorontalo (disambiguation)(2)~20K1.05×
04Bengkulu~30K1.04×
05North Maluku~10K1.04×
06North Kalimantan~10K1.04×
07Southeast Sulawesi~30K1.03×
08Papua (province)~30K1.03×
09Bangka-Belitung Islands~20K1.03×
10West Sulawesi~20K1.03×
11Central Kalimantan~30K1.02×
12North Sulawesi~40K1.01×
13Jambi~50K1.00×
14Central Sulawesi~40K1.00×
15East Nusa Tenggara~40K0.99×
16South Kalimantan~50K0.98×
17Aceh~50K0.97×
18West Nusa Tenggara~50K0.97×
19Riau Islands~40K0.97×
20West Kalimantan~60K0.96×
21Lampung~80K0.95×
22West Sumatra~70K0.95×
23Special Region of Yogyakarta~70K0.95×
24South Sumatra~90K0.94×
25Riau~90K0.94×
26East Kalimantan~60K0.94×
27South Sulawesi~100K0.92×
28Bali~80K0.92×
29North Sumatra~200K0.88×
30Banten~100K0.87×
31Jakarta~300K0.83×
32Central Java~300K0.79×
33East Java~300K0.76×
34West Java~500K0.73×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Role-playing games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Role-playing games audience
#·InterestCategoryAffinity×
01Tabletop gameGames2.04×
02Browser gamesGames1.98×
03Word gamesGames1.89×
04Casino gamesGames1.88×
05Non-fiction booksLiterature1.88×
06Massively multiplayer online role-playing gamesGames1.84×
07Strategy gamesGames1.84×
08Massively multiplayer online gamesGames1.82×
09Strategy video gameGames1.82×
10League of LegendsGames1.81×
11TV TokyoMovies & TV1.79×
12Call of DutyGames1.76×
13FortniteGames1.70×
14Dota 2Games1.66×
15Real-time strategyGames1.63×
16Simulation gamesGames1.60×
17Board gamesGames1.59×
18Detective fictionLiterature1.59×
19Gaming computerTechnology & Electronics1.56×
20Mobile gameGames1.55×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Role-playing games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Role-playing games audience · What stands out
TraitClusterDeviationScore
Design AffinityPREMIUM1.00×
Risk AppetiteTHRILL0.83×
Early Adopter MentalityPOWER0.78×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Role-playing games audience · Rather not
TraitClusterDeviationScore
TravellingTHRILL0.57×
Healthy LifestyleBALANCE0.58×
IndividualismJOY0.66×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Role-playing games have in Indonesia?

Role-playing games has an estimated audience of 4,126,257 people in Indonesia, concentrated in West Java and East Java.

02

What is the gender split and age of Role-playing games fans?

32.2% of Role-playing games fans are female, 67.8% are male, with an average age of 34.5 years.

03

Which brands do Role-playing games fans like most?

Role-playing games fans show strongest brand affinity for TV Tokyo (1.79×), Mobile game (1.55×), and Casino games (1.88×) over the country average.

04

Where do Role-playing games fans live in Indonesia?

Role-playing games fans in Indonesia are most concentrated in West Java (reach ~500K), East Java (reach ~300K), and Central Java (reach ~300K). These three regions account for the largest share of the active audience.

05

What other brands do Role-playing games fans also like?

Beyond Role-playing games itself, the audience over-indexes on Mobile game (1.55×), Casino games (1.88×), Massively multiplayer online games (1.82×), and Massively multiplayer online role-playing games (1.84×) compared to the Indonesia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for Role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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