Rascasse Audience Intelligence

Simulation games Audience in Indonesia

A data profile of the people who buy, follow and care about Simulation games in Indonesia — modelled from more than twelve digital signal sources. Simulation games has an estimated audience of 2,338,642 people in Indonesia.

#19among Gaming genre in Indonesia
#665among Topic in Indonesia
#32in Games

The average Simulation games fan in Indonesia is 36.5 years old, more male, and lives primarily in West Java.

The audience is concentrated in West Java, East Java, Central Java.

Top brand affinities include Casino games, Non-fiction books, Liga Champions, with strongest over-indexing on Casino games (3.66× the country average).

Demographically, the Simulation games audience skews more male with an average age of 36.5, and over-indexes on personality traits such as Need for Security, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.

The typical Simulation games fan in Indonesia is more male, around 36.5 years old, with strong Need for Security tendencies and a notable affinity for Casino games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Simulation games profile in Indonesia.

Audience size
2.3M
in Indonesia
Gender
36.0%
64.0% male
Age
36.5
average years
Country rank
#897
Topic in Indonesia
Fig. 01

Search interest · 12-month trend

-6%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Simulation games fans

36.0% are female, 64.0% are male, average age 36.5.

Fig. 02

Gender split

36.0%
Female
64.0%
Male
Demographic split for Simulation games audience in Indonesia
MetricValue
Female36.0%
Male64.0%
Average age36.5
Estimated audience size2,338,642
Fig. 03

Age distribution

Ø 36.5
average years
Age distribution of the Simulation games audience in Indonesia
Age bracketShare%
16-1918%
20-2929%
30-3924%
40-4918%
50+10%
Fig. 04

Worldwide distribution

2.5%

of the worldwide Simulation games audience comes from Indonesia.

Worldwide audience distribution share by country for Simulation games
CountryShare
United States12.7%
India5.6%
Japan4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Indonesia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Simulation games audience in Indonesia is strongest.

Fig. 05

Top regions by affinity

Simulation games fans by region: top regions in Indonesia
#RegionReachAffinity×
01South Sulawesi~80K1.20×
02East Kalimantan~40K1.14×
03Central Kalimantan~20K1.13×
04West Kalimantan~40K1.12×
05Aceh~40K1.11×
06North Sumatra~100K1.09×
07West Sumatra~40K1.09×
08Central Java~200K1.03×
09Riau Islands~30K1.03×
10West Papua~8K1.03×
11Banten~100K1.02×
12South Kalimantan~30K1.02×
13Southeast Sulawesi~20K1.02×
14West Sulawesi~10K1.02×
15Maluku~10K1.01×
16Riau~60K1.00×
17East Nusa Tenggara~30K1.00×
18Central Sulawesi~20K1.00×
19South Sumatra~60K0.99×
20Bangka-Belitung Islands~10K0.99×
21Gorontalo (disambiguation)(2)~10K0.99×
22West Java~400K0.98×
23East Java~200K0.98×
24Jambi~30K0.98×
25North Sulawesi~20K0.98×
26North Kalimantan~7K0.98×
27Bengkulu~20K0.96×
28Papua (province)~10K0.96×
29Special Region of Yogyakarta~40K0.95×
30North Maluku~8K0.95×
31Lampung~50K0.94×
32West Nusa Tenggara~30K0.92×
33Jakarta~200K0.91×
34Bali~40K0.78×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Simulation games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Simulation games audience
#·InterestCategoryAffinity×
01UpworkBusiness & Career6.06×
02Browser gamesGames3.86×
03Non-fiction booksLiterature3.79×
04Casino gamesGames3.66×
05Word gamesGames3.57×
06Tabletop gameGames3.57×
07Strategy gamesGames2.93×
08Detective fictionLiterature2.82×
09CasinoGames2.70×
10Board gamesGames2.64×
11Liga ChampionsSports2.25×
12PokerGames2.24×
13Sports gamesGames2.08×
14Purchase discountShopping1.93×
15Action gamesGames1.90×
16Role-playing gamesGames1.89×
17Card gamesGames1.79×
18Online pokerGames1.78×
19NovelLiterature1.73×
20TV TokyoMovies & TV1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Simulation games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Simulation games audience · What stands out
TraitClusterDeviationScore
Need for SecurityCONSERVATISM1.16×
Early Adopter MentalityPOWER1.13×
IndividualismJOY1.01×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Simulation games audience · Rather not
TraitClusterDeviationScore
TravellingTHRILL0.72×
Social Media UsageJOY0.77×
Risk AppetiteTHRILL0.83×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Simulation games have in Indonesia?

Simulation games has an estimated audience of 2,338,642 people in Indonesia, concentrated in West Java and East Java.

02

What is the gender split and age of Simulation games fans?

36.0% of Simulation games fans are female, 64.0% are male, with an average age of 36.5 years.

03

Which brands do Simulation games fans like most?

Simulation games fans show strongest brand affinity for Casino games (3.66×), Non-fiction books (3.79×), and Liga Champions (2.25×) over the country average.

04

Where do Simulation games fans live in Indonesia?

Simulation games fans in Indonesia are most concentrated in West Java (reach ~400K), East Java (reach ~200K), and Central Java (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Simulation games fans also like?

Beyond Simulation games itself, the audience over-indexes on Non-fiction books (3.79×), Liga Champions (2.25×), TV Tokyo (1.52×), and Upwork (6.06×) compared to the Indonesia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for Simulation games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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