A data profile of the people who buy, follow and care about Simulation games in Indonesia — modelled from more than twelve digital signal sources. Simulation games has an estimated audience of 2,338,642 people in Indonesia.
The average Simulation games fan in Indonesia is 36.5 years old, more male, and lives primarily in West Java.
The audience is concentrated in West Java, East Java, Central Java.
Top brand affinities include Casino games, Non-fiction books, Liga Champions, with strongest over-indexing on Casino games (3.66× the country average).
Demographically, the Simulation games audience skews more male with an average age of 36.5, and over-indexes on personality traits such as Need for Security, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.
The typical Simulation games fan in Indonesia is more male, around 36.5 years old, with strong Need for Security tendencies and a notable affinity for Casino games.
The key figures that characterise the Simulation games profile in Indonesia.
36.0% are female, 64.0% are male, average age 36.5.
| Metric | Value |
|---|---|
| Female | 36.0% |
| Male | 64.0% |
| Average age | 36.5 |
| Estimated audience size | 2,338,642 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 18% | |
| 20-29 | 29% | |
| 30-39 | 24% | |
| 40-49 | 18% | |
| 50+ | 10% |
of the worldwide Simulation games audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 12.7% |
| India | 5.6% |
| Japan | 4.7% |
Where the Simulation games audience in Indonesia is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | South Sulawesi | ~80K | 1.20× | |
| 02 | East Kalimantan | ~40K | 1.14× | |
| 03 | Central Kalimantan | ~20K | 1.13× | |
| 04 | West Kalimantan | ~40K | 1.12× | |
| 05 | Aceh | ~40K | 1.11× | |
| 06 | North Sumatra | ~100K | 1.09× | |
| 07 | West Sumatra | ~40K | 1.09× | |
| 08 | Central Java | ~200K | 1.03× | |
| 09 | Riau Islands | ~30K | 1.03× | |
| 10 | West Papua | ~8K | 1.03× | |
| 11 | Banten | ~100K | 1.02× | |
| 12 | South Kalimantan | ~30K | 1.02× | |
| 13 | Southeast Sulawesi | ~20K | 1.02× | |
| 14 | West Sulawesi | ~10K | 1.02× | |
| 15 | Maluku | ~10K | 1.01× | |
| 16 | Riau | ~60K | 1.00× | |
| 17 | East Nusa Tenggara | ~30K | 1.00× | |
| 18 | Central Sulawesi | ~20K | 1.00× | |
| 19 | South Sumatra | ~60K | 0.99× | |
| 20 | Bangka-Belitung Islands | ~10K | 0.99× | |
| 21 | Gorontalo (disambiguation)(2) | ~10K | 0.99× | |
| 22 | West Java | ~400K | 0.98× | |
| 23 | East Java | ~200K | 0.98× | |
| 24 | Jambi | ~30K | 0.98× | |
| 25 | North Sulawesi | ~20K | 0.98× | |
| 26 | North Kalimantan | ~7K | 0.98× | |
| 27 | Bengkulu | ~20K | 0.96× | |
| 28 | Papua (province) | ~10K | 0.96× | |
| 29 | Special Region of Yogyakarta | ~40K | 0.95× | |
| 30 | North Maluku | ~8K | 0.95× | |
| 31 | Lampung | ~50K | 0.94× | |
| 32 | West Nusa Tenggara | ~30K | 0.92× | |
| 33 | Jakarta | ~200K | 0.91× | |
| 34 | Bali | ~40K | 0.78× |
The strongest cross-interests of the Simulation games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Upwork | Business & Career | 6.06× | ||
| 02 | Browser games | Games | 3.86× | ||
| 03 | Non-fiction books | Literature | 3.79× | ||
| 04 | Casino games | Games | 3.66× | ||
| 05 | Word games | Games | 3.57× | ||
| 06 | Tabletop game | Games | 3.57× | ||
| 07 | Strategy games | Games | 2.93× | ||
| 08 | Detective fiction | Literature | 2.82× | ||
| 09 | Casino | Games | 2.70× | ||
| 10 | Board games | Games | 2.64× | ||
| 11 | Liga Champions | Sports | 2.25× | ||
| 12 | Poker | Games | 2.24× | ||
| 13 | Sports games | Games | 2.08× | ||
| 14 | Purchase discount | Shopping | 1.93× | ||
| 15 | Action games | Games | 1.90× | ||
| 16 | Role-playing games | Games | 1.89× | ||
| 17 | Card games | Games | 1.79× | ||
| 18 | Online poker | Games | 1.78× | ||
| 19 | Novel | Literature | 1.73× | ||
| 20 | TV Tokyo | Movies & TV | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.16× | |
| Early Adopter Mentality | POWER | 1.13× | |
| Individualism | JOY | 1.01× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Travelling | THRILL | 0.72× | |
| Social Media Usage | JOY | 0.77× | |
| Risk Appetite | THRILL | 0.83× |
Simulation games has an estimated audience of 2,338,642 people in Indonesia, concentrated in West Java and East Java.
36.0% of Simulation games fans are female, 64.0% are male, with an average age of 36.5 years.
Simulation games fans show strongest brand affinity for Casino games (3.66×), Non-fiction books (3.79×), and Liga Champions (2.25×) over the country average.
Simulation games fans in Indonesia are most concentrated in West Java (reach ~400K), East Java (reach ~200K), and Central Java (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Simulation games itself, the audience over-indexes on Non-fiction books (3.79×), Liga Champions (2.25×), TV Tokyo (1.52×), and Upwork (6.06×) compared to the Indonesia average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Simulation games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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