A data profile of the people who buy, follow and care about Action games in Indonesia — modelled from more than twelve digital signal sources. Action games has an estimated audience of 3,840,679 people in Indonesia.
The average Action games fan in Indonesia is 33.7 years old, more male, and lives primarily in West Java.
The audience is concentrated in West Java, East Java, Central Java.
Top brand affinities include TV Tokyo, Casino games, Non-fiction books, with strongest over-indexing on TV Tokyo (1.58× the country average).
Demographically, the Action games audience skews more male with an average age of 33.7, and over-indexes on personality traits such as Risk Appetite, Design Affinity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.
The typical Action games fan in Indonesia is more male, around 33.7 years old, with strong Risk Appetite tendencies and a notable affinity for TV Tokyo.
The key figures that characterise the Action games profile in Indonesia.
32.7% are female, 67.3% are male, average age 33.7.
| Metric | Value |
|---|---|
| Female | 32.7% |
| Male | 67.3% |
| Average age | 33.7 |
| Estimated audience size | 3,840,679 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 27% | |
| 20-29 | 30% | |
| 30-39 | 22% | |
| 40-49 | 14% | |
| 50+ | 8% |
of the worldwide Action games audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 14.2% |
| China | 6.8% |
| India | 6.6% |
Where the Action games audience in Indonesia is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | North Kalimantan | ~10K | 1.09× | |
| 02 | Bali | ~80K | 1.07× | |
| 03 | Maluku | ~20K | 1.07× | |
| 04 | North Sulawesi | ~40K | 1.05× | |
| 05 | North Maluku | ~10K | 1.04× | |
| 06 | East Nusa Tenggara | ~40K | 1.03× | |
| 07 | Bangka-Belitung Islands | ~20K | 1.03× | |
| 08 | Central Sulawesi | ~40K | 1.02× | |
| 09 | Bengkulu | ~30K | 1.01× | |
| 10 | Southeast Sulawesi | ~30K | 1.01× | |
| 11 | West Papua | ~10K | 1.01× | |
| 12 | Jambi | ~40K | 1.00× | |
| 13 | Central Kalimantan | ~30K | 1.00× | |
| 14 | Papua (province) | ~20K | 1.00× | |
| 15 | Gorontalo (disambiguation)(2) | ~20K | 1.00× | |
| 16 | West Sulawesi | ~20K | 1.00× | |
| 17 | West Kalimantan | ~60K | 0.99× | |
| 18 | South Kalimantan | ~50K | 0.99× | |
| 19 | West Nusa Tenggara | ~50K | 0.99× | |
| 20 | Riau Islands | ~40K | 0.99× | |
| 21 | Aceh | ~50K | 0.98× | |
| 22 | South Sumatra | ~90K | 0.97× | |
| 23 | Lampung | ~80K | 0.97× | |
| 24 | West Sumatra | ~60K | 0.97× | |
| 25 | East Kalimantan | ~60K | 0.97× | |
| 26 | Riau | ~90K | 0.96× | |
| 27 | Special Region of Yogyakarta | ~60K | 0.95× | |
| 28 | South Sulawesi | ~100K | 0.94× | |
| 29 | North Sumatra | ~200K | 0.92× | |
| 30 | Banten | ~100K | 0.90× | |
| 31 | Jakarta | ~300K | 0.87× | |
| 32 | Central Java | ~300K | 0.83× | |
| 33 | East Java | ~300K | 0.81× | |
| 34 | West Java | ~500K | 0.75× |
The strongest cross-interests of the Action games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | japanese music | Music & Radio | 2.05× | ||
| 02 | MK | Music & Radio | 1.89× | ||
| 03 | Browser games | Games | 1.81× | ||
| 04 | Casino games | Games | 1.76× | ||
| 05 | Reggae genres | Music & Radio | 1.76× | ||
| 06 | Tabletop game | Games | 1.74× | ||
| 07 | Non-fiction books | Literature | 1.72× | ||
| 08 | Word games | Games | 1.72× | ||
| 09 | Strategy games | Games | 1.70× | ||
| 10 | AFC Asian Cup | Sports | 1.62× | ||
| 11 | Strategy video game | Games | 1.60× | ||
| 12 | Sia | Music & Radio | 1.60× | ||
| 13 | TV Tokyo | Movies & TV | 1.58× | ||
| 14 | Detective fiction | Literature | 1.57× | ||
| 15 | Real-time strategy | Games | 1.56× | ||
| 16 | Chuuk Lagoon | Travel & Leisure | 1.54× | ||
| 17 | Gado-gado | Food & Beverages | 1.54× | ||
| 18 | Creative Commons | Technology & Electronics | 1.53× | ||
| 19 | Data compression | Technology & Electronics | 1.52× | ||
| 20 | Texting | Technology & Electronics | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Risk Appetite | THRILL | 1.10× | |
| Design Affinity | PREMIUM | 0.94× | |
| Social Media Usage | JOY | 0.75× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Travelling | THRILL | 0.45× | |
| Healthy Lifestyle | BALANCE | 0.47× | |
| Individualism | JOY | 0.55× |
Action games has an estimated audience of 3,840,679 people in Indonesia, concentrated in West Java and East Java.
32.7% of Action games fans are female, 67.3% are male, with an average age of 33.7 years.
Action games fans show strongest brand affinity for TV Tokyo (1.58×), Casino games (1.76×), and Non-fiction books (1.72×) over the country average.
Action games fans in Indonesia are most concentrated in West Java (reach ~500K), East Java (reach ~300K), and Central Java (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Action games itself, the audience over-indexes on Casino games (1.76×), Non-fiction books (1.72×), Strategy games (1.7×), and Browser games (1.81×) compared to the Indonesia average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Action games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.