Rascasse Audience Intelligence

Action games Audience in South Africa

A data profile of the people who buy, follow and care about Action games in South Africa — modelled from more than twelve digital signal sources. Action games has an estimated audience of 897,889 people in South Africa.

#8among Gaming genre in South Africa
#649among Topic in South Africa
#19in Games

Action games has an estimated audience of 897,889 people in South Africa. 46.5% are female, 53.5% are male, average age 35.7. Top brand affinities: Casino games, Browser games, Mobile game, Puzzle video games, Strategy games.

Top brand affinities include Casino games, Browser games, Mobile game, with strongest over-indexing on Casino games (2.53× the country average).

Demographically, the Action games audience skews balanced with an average age of 35.7, and over-indexes on personality traits such as Patriotism, Healthy Lifestyle.

The typical Action games fan in South Africa is balanced, around 35.7 years old, with strong Patriotism tendencies and a notable affinity for Casino games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Action games profile in South Africa.

Audience size
898K
in South Africa
Gender
46.5%
53.5% male
Age
35.7
average years
Country rank
#885
Topic in South Africa
Fig. 01

Search interest · 12-month trend

-16%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Action games fans

46.5% are female, 53.5% are male, average age 35.7.

Fig. 02

Gender split

46.5%
Female
53.5%
Male
Demographic split for Action games audience in South Africa
MetricValue
Female46.5%
Male53.5%
Average age35.7
Estimated audience size897,889
Fig. 03

Age distribution

Ø 35.7
average years
Age distribution of the Action games audience in South Africa
Age bracketShare%
16-1926%
20-2926%
30-3919%
40-4911%
50+17%
Fig. 04

Worldwide distribution

0.6%

of the worldwide Action games audience comes from South Africa.

Worldwide audience distribution share by country for Action games
CountryShare
United States14.2%
China6.8%
India6.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Action games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Action games audience
#·InterestCategoryAffinity×
01Tabletop gameGames3.09×
02Browser gamesGames2.96×
03Casino gamesGames2.53×
04CamcordersTechnology & Electronics2.19×
05Massively multiplayer online gamesGames2.11×
06Strategy gamesGames2.10×
07Digital TrendsTechnology & Electronics2.06×
08Network storageTechnology & Electronics1.97×
09Massively multiplayer online role-playing gamesGames1.95×
10Audio equipmentTechnology & Electronics1.91×
11Smart deviceTechnology & Electronics1.88×
12Computer memoryTechnology & Electronics1.80×
13Role-playing gamesGames1.79×
14GPS devicesTechnology & Electronics1.77×
15Non-fiction booksLiterature1.77×
16ProjectorsTechnology & Electronics1.74×
17Puzzle video gamesGames1.71×
18Mobile gameGames1.61×
19E-book readersTechnology & Electronics1.58×
20Board gamesGames1.55×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Action games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Action games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.12×
Healthy LifestyleBALANCE1.10×
TravellingTHRILL0.99×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Action games audience · Rather not
TraitClusterDeviationScore
Social Media UsageJOY0.79×
SpiritualityBALANCE0.85×
TravellingTHRILL0.99×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in South Africa who actively search for Action games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across South Africa. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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