Rascasse Audience Intelligence

Sports games Audience in Indonesia

A data profile of the people who buy, follow and care about Sports games in Indonesia — modelled from more than twelve digital signal sources. Sports games has an estimated audience of 3,569,275 people in Indonesia.

#11among Gaming genre in Indonesia
#398among Topic in Indonesia
#19in Games

Sports games has an estimated audience of 3,569,275 people in Indonesia. 32.3% are female, 67.7% are male, average age 36.2. Top brand affinities: Online games, Massively multiplayer online games, Online poker, Telegram, Casino games.

Top brand affinities include Online games, Massively multiplayer online games, Online poker, with strongest over-indexing on Online games (1.83× the country average).

Demographically, the Sports games audience skews more male with an average age of 36.2, and over-indexes on personality traits such as Early Adopter Mentality, Community Orientation.

The typical Sports games fan in Indonesia is more male, around 36.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Online games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Sports games profile in Indonesia.

Audience size
3.6M
in Indonesia
Gender
32.3%
67.7% male
Age
36.2
average years
Country rank
#536
Topic in Indonesia
Fig. 01

Search interest · 12-month trend

-38%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Sports games fans

32.3% are female, 67.7% are male, average age 36.2.

Fig. 02

Gender split

32.3%
Female
67.7%
Male
Demographic split for Sports games audience in Indonesia
MetricValue
Female32.3%
Male67.7%
Average age36.2
Estimated audience size3,569,275
Fig. 03

Age distribution

Ø 36.2
average years
Age distribution of the Sports games audience in Indonesia
Age bracketShare%
16-1918%
20-2929%
30-3925%
40-4918%
50+10%
Fig. 04

Worldwide distribution

2.9%

of the worldwide Sports games audience comes from Indonesia.

Worldwide audience distribution share by country for Sports games
CountryShare
United States16.9%
India7.5%
Italy4.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Sports games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Sports games audience
#·InterestCategoryAffinity×
01Massively multiplayer online gamesGames2.40×
02Casino gamesGames2.21×
03Non-fiction booksLiterature2.10×
04Racing gamesGames2.09×
05Simulation gamesGames2.08×
06Online pokerGames2.00×
07BarsTravel & Leisure2.00×
08Board gamesGames1.99×
09Strategy gamesGames1.99×
10RobloxGames1.88×
11Online gamesGames1.83×
12TelegramInternet & Social Media1.80×
13Charity and causesBusiness & Career1.71×
14Energy drinksFood & Beverages1.71×
15Distilled beverageFood & Beverages1.69×
16CruisesTravel & Leisure1.64×
17TV game showsMovies & TV1.61×
18SunglassesFashion & Accessoires1.60×
19Serie ASports1.56×
20Online gamblingGames1.55×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Sports games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Sports games audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.53×
Community OrientationOPEN1.19×
Risk AppetiteTHRILL1.17×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Sports games audience · Rather not
TraitClusterDeviationScore
IndulgenceJOY0.39×
MindfulnessBALANCE0.64×
CreativityOPEN0.65×
1.00× baseline
Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for Sports games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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