Rascasse Audience Intelligence

Sports games Audience in Poland

A data profile of the people who buy, follow and care about Sports games in Poland — modelled from more than twelve digital signal sources. Sports games has an estimated audience of 1,415,150 people in Poland.

#12among Gaming genre in Poland
#771among Topic in Poland
#30in Games

Sports games has an estimated audience of 1,415,150 people in Poland. 36.5% are female, 63.5% are male, average age 36.6. Top brand affinities: Online games, First-person shooter games, Lech Poznań, Massively multiplayer online games, Science fiction movies.

Top brand affinities include Online games, First-person shooter games, Lech Poznań, with strongest over-indexing on Online games (2.88× the country average).

Demographically, the Sports games audience skews more male with an average age of 36.6, and over-indexes on personality traits such as Need for Security, Early Adopter Mentality.

The typical Sports games fan in Poland is more male, around 36.6 years old, with strong Need for Security tendencies and a notable affinity for Online games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Sports games profile in Poland.

Audience size
1.4M
in Poland
Gender
36.5%
63.5% male
Age
36.6
average years
Country rank
#1148
Topic in Poland
Fig. 01

Search interest · 12-month trend

-28%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Sports games fans

36.5% are female, 63.5% are male, average age 36.6.

Fig. 02

Gender split

36.5%
Female
63.5%
Male
Demographic split for Sports games audience in Poland
MetricValue
Female36.5%
Male63.5%
Average age36.6
Estimated audience size1,415,150
Fig. 03

Age distribution

Ø 36.6
average years
Age distribution of the Sports games audience in Poland
Age bracketShare%
16-1926%
20-2921%
30-3921%
40-4916%
50+16%
Fig. 04

Worldwide distribution

1.2%

of the worldwide Sports games audience comes from Poland.

Worldwide audience distribution share by country for Sports games
CountryShare
United States16.9%
India7.5%
Italy4.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Sports games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Sports games audience
#·InterestCategoryAffinity×
01Massively multiplayer online gamesGames4.14×
02Online pokerGames3.26×
03First-person shooter gamesGames3.12×
04Online gamesGames2.88×
05Science fiction moviesMovies & TV2.55×
06Non-fiction booksLiterature2.51×
07La LigaSports2.44×
08GamblingGames2.34×
09Computer monitorsTechnology & Electronics2.32×
10Counter-Strike: Global OffensiveGames2.30×
11Romance novelsLiterature2.20×
12Viral videoInternet & Social Media2.12×
13Fiction booksLiterature2.10×
14Lech PoznańSports2.03×
15Musical theatreMovies & TV1.96×
16BarsTravel & Leisure1.83×
17UEFA Champions LeagueSports1.69×
18SteamGames1.67×
19EkstraklasaSports1.54×
20WhatsAppInternet & Social Media1.53×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Sports games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Sports games audience · What stands out
TraitClusterDeviationScore
Need for SecurityCONSERVATISM1.31×
Early Adopter MentalityPOWER1.26×
Risk AppetiteTHRILL1.20×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Sports games audience · Rather not
TraitClusterDeviationScore
CreativityOPEN0.57×
IndividualismJOY0.74×
SustainabilityBALANCE0.75×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Poland who actively search for Sports games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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