Rascasse Audience Intelligence

Gambling Audience in Poland

A data profile of the people who buy, follow and care about Gambling in Poland — modelled from more than twelve digital signal sources. Gambling has an estimated audience of 1,816,437 people in Poland.

#548among Topic in Poland
#18in Games

Gambling has an estimated audience of 1,816,437 people in Poland. 43.3% are female, 56.7% are male, average age 37.7. Top brand affinities: Comedy movies, Country music, Lech Poznań, Gospel music, X.

Top brand affinities include Comedy movies, Country music, Lech Poznań, with strongest over-indexing on Comedy movies (1.73× the country average).

Demographically, the Gambling audience skews more male with an average age of 37.7, and over-indexes on personality traits such as Urban Lifestyle, Social Media Usage.

The typical Gambling fan in Poland is more male, around 37.7 years old, with strong Urban Lifestyle tendencies and a notable affinity for Comedy movies.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Gambling profile in Poland.

Audience size
1.8M
in Poland
Gender
43.3%
56.7% male
Age
37.7
average years
Country rank
#817
Topic in Poland
Fig. 01

Search interest · 12-month trend

-22%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Gambling fans

43.3% are female, 56.7% are male, average age 37.7.

Fig. 02

Gender split

43.3%
Female
56.7%
Male
Demographic split for Gambling audience in Poland
MetricValue
Female43.3%
Male56.7%
Average age37.7
Estimated audience size1,816,437
Fig. 03

Age distribution

Ø 37.7
average years
Age distribution of the Gambling audience in Poland
Age bracketShare%
16-1921%
20-2923%
30-3921%
40-4917%
50+17%
Fig. 04

Worldwide distribution

0.8%

of the worldwide Gambling audience comes from Poland.

Worldwide audience distribution share by country for Gambling
CountryShare
United States22.0%
United Kingdom5.8%
India5.7%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Gambling audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Gambling audience
#·InterestCategoryAffinity×
01Casino gamesGames4.35×
02Online pokerGames3.90×
03Gospel musicMusic & Radio3.11×
04Card gamesGames2.62×
05Puzzle video gamesGames2.37×
06Fantasy moviesMovies & TV2.16×
07Country musicMusic & Radio2.09×
08First-person shooter gamesGames2.04×
09Online gamesGames1.98×
10Rhythm and blues musicMusic & Radio1.88×
11Blues musicMusic & Radio1.81×
12EkstraklasaSports1.75×
13Comedy moviesMovies & TV1.73×
14ReligionBusiness & Career1.70×
15Lech PoznańSports1.65×
16XInternet & Social Media1.64×
17Music videosMusic & Radio1.58×
18Electronic musicMusic & Radio1.57×
19AnimalPets & Animals1.52×
20TelecommunicationTechnology & Electronics1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Gambling audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Gambling audience · What stands out
TraitClusterDeviationScore
Urban LifestyleOPEN1.31×
Social Media UsageJOY1.16×
Need for SecurityCONSERVATISM0.92×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Gambling audience · Rather not
TraitClusterDeviationScore
TravellingTHRILL0.46×
PatriotismCONSERVATISM0.61×
Early Adopter MentalityPOWER0.78×
1.00× baseline
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Poland who actively search for Gambling. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →