Rascasse Audience Intelligence

Online games Audience in Poland

A data profile of the people who buy, follow and care about Online games in Poland — modelled from more than twelve digital signal sources. Online games has an estimated audience of 3,612,907 people in Poland.

#3among Gaming genre in Poland
#205among Topic in Poland
#6in Games

Online games has an estimated audience of 3,612,907 people in Poland. 40.9% are female, 59.1% are male, average age 36.4. Top brand affinities: First-person shooter games, CrazyGames, Massively multiplayer online games, Massively multiplayer online role-playing games, Lech Poznań.

Top brand affinities include First-person shooter games, CrazyGames, Massively multiplayer online games, with strongest over-indexing on First-person shooter games (3.37× the country average).

Demographically, the Online games audience skews more male with an average age of 36.4, and over-indexes on personality traits such as Social Media Usage, Urban Lifestyle.

The typical Online games fan in Poland is more male, around 36.4 years old, with strong Social Media Usage tendencies and a notable affinity for First-person shooter games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Online games profile in Poland.

Audience size
3.6M
in Poland
Gender
40.9%
59.1% male
Age
36.4
average years
Country rank
#315
Topic in Poland
Fig. 01

Search interest · 12-month trend

+64%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Online games fans

40.9% are female, 59.1% are male, average age 36.4.

Fig. 02

Gender split

40.9%
Female
59.1%
Male
Demographic split for Online games audience in Poland
MetricValue
Female40.9%
Male59.1%
Average age36.4
Estimated audience size3,612,907
Fig. 03

Age distribution

Ø 36.4
average years
Age distribution of the Online games audience in Poland
Age bracketShare%
16-1925%
20-2922%
30-3922%
40-4916%
50+15%
Fig. 04

Worldwide distribution

1.3%

of the worldwide Online games audience comes from Poland.

Worldwide audience distribution share by country for Online games
CountryShare
United States16.9%
India4.9%
Japan4.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Online games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Online games audience
#·InterestCategoryAffinity×
01CrazyGamesGames5.12×
02Massively multiplayer online gamesGames4.48×
03Massively multiplayer online role-playing gamesGames4.39×
04Strategy gamesGames3.73×
05Card gamesGames3.56×
06Action gamesGames3.43×
07First-person shooter gamesGames3.37×
08Puzzle video gamesGames3.04×
09SteamGames2.49×
10Dance musicMusic & Radio2.26×
11Country musicMusic & Radio2.14×
12EkstraklasaSports2.08×
13Lech PoznańSports2.01×
14Electronic musicMusic & Radio1.73×
15Comedy moviesMovies & TV1.70×
16Pop musicMusic & Radio1.69×
17Video gamesGames1.68×
18TVMovies & TV1.60×
19TelevisionsTechnology & Electronics1.60×
20Rock musicMusic & Radio1.53×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Online games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Online games audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.23×
Urban LifestyleOPEN1.04×
Need for SecurityCONSERVATISM1.00×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Online games audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.35×
TravellingTHRILL0.37×
PatriotismCONSERVATISM0.50×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Poland who actively search for Online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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