A data profile of the people who buy, follow and care about Puzzle video games in Poland — modelled from more than twelve digital signal sources. Puzzle video games has an estimated audience of 1,951,587 people in Poland.
Puzzle video games has an estimated audience of 1,951,587 people in Poland. 58.2% are female, 41.8% are male, average age 39.3. Top brand affinities: Mahjong, Tile-matching video game, Brain teaser, Sudoku, Roblox.
Top brand affinities include Mahjong, Tile-matching video game, Brain teaser, with strongest over-indexing on Mahjong (8.15× the country average).
Demographically, the Puzzle video games audience skews more female with an average age of 39.3, and over-indexes on personality traits such as Individualism, Design Affinity.
The typical Puzzle video games fan in Poland is more female, around 39.3 years old, with strong Individualism tendencies and a notable affinity for Mahjong.
The key figures that characterise the Puzzle video games profile in Poland.
58.2% are female, 41.8% are male, average age 39.3.
| Metric | Value |
|---|---|
| Female | 58.2% |
| Male | 41.8% |
| Average age | 39.3 |
| Estimated audience size | 1,951,587 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 18% | |
| 20-29 | 20% | |
| 30-39 | 23% | |
| 40-49 | 19% | |
| 50+ | 20% |
of the worldwide Puzzle video games audience comes from Poland.
| Country | Share |
|---|---|
| United States | 17.4% |
| India | 5.0% |
| Brazil | 4.7% |
The strongest cross-interests of the Puzzle video games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pearl's Peril | Games | 9.26× | ||
| 02 | Brain teaser | Business & Career | 8.32× | ||
| 03 | Tile-matching video game | Games | 8.22× | ||
| 04 | Mahjong | Games | 8.15× | ||
| 05 | Word search | Games | 6.13× | ||
| 06 | Sudoku | Games | 5.29× | ||
| 07 | Candy Crush Saga | Games | 4.36× | ||
| 08 | Baldur's Gate 3 | Games | 2.39× | ||
| 09 | Real-time strategy | Games | 2.37× | ||
| 10 | Mario (franchise) | Games | 2.34× | ||
| 11 | Macaulay Culkin | Movies & TV | 2.30× | ||
| 12 | Roblox | Games | 2.14× | ||
| 13 | Google Play | Technology & Electronics | 2.01× | ||
| 14 | Slot machine | Games | 1.81× | ||
| 15 | Stuffed toy | Kids & Family | 1.68× | ||
| 16 | Vendor | Business & Career | 1.66× | ||
| 17 | DeviantArt | Internet & Social Media | 1.65× | ||
| 18 | Bonprix | Shopping | 1.62× | ||
| 19 | CapCut | Technology & Electronics | 1.54× | ||
| 20 | The Office (U.S. TV series) | Movies & TV | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 1.26× | |
| Design Affinity | PREMIUM | 1.17× | |
| Quality Awareness | PREMIUM | 0.98× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 0.59× | |
| Sustainability | BALANCE | 0.62× | |
| Urban Lifestyle | OPEN | 0.75× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Poland who actively search for Puzzle video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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