Rascasse Audience Intelligence

Puzzle video games Audience in Indonesia

A data profile of the people who buy, follow and care about Puzzle video games in Indonesia — modelled from more than twelve digital signal sources. Puzzle video games has an estimated audience of 4,151,926 people in Indonesia.

#8among Gaming genre in Indonesia
#319among Topic in Indonesia
#14in Games

The average Puzzle video games fan in Indonesia is 36.3 years old, more male, and lives primarily in West Java.

The audience is concentrated in West Java, East Java, Central Java.

Top brand affinities include Web fiction, Candy Crush Saga, Real-time strategy, with strongest over-indexing on Web fiction (1.86× the country average).

Demographically, the Puzzle video games audience skews more male with an average age of 36.3, and over-indexes on personality traits such as Risk Appetite, Design Affinity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.

The typical Puzzle video games fan in Indonesia is more male, around 36.3 years old, with strong Risk Appetite tendencies and a notable affinity for Web fiction.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Puzzle video games profile in Indonesia.

Audience size
4.2M
in Indonesia
Gender
43.4%
56.6% male
Age
36.3
average years
Country rank
#437
Topic in Indonesia
Fig. 01

Search interest · 12-month trend

-45%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Puzzle video games fans

43.4% are female, 56.6% are male, average age 36.3.

Fig. 02

Gender split

43.4%
Female
56.6%
Male
Demographic split for Puzzle video games audience in Indonesia
MetricValue
Female43.4%
Male56.6%
Average age36.3
Estimated audience size4,151,926
Fig. 03

Age distribution

Ø 36.3
average years
Age distribution of the Puzzle video games audience in Indonesia
Age bracketShare%
16-1917%
20-2930%
30-3925%
40-4918%
50+10%
Fig. 04

Worldwide distribution

2.6%

of the worldwide Puzzle video games audience comes from Indonesia.

Worldwide audience distribution share by country for Puzzle video games
CountryShare
United States17.4%
India5.0%
Brazil4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Indonesia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Puzzle video games audience in Indonesia is strongest.

Fig. 05

Top regions by affinity

Puzzle video games fans by region: top regions in Indonesia
#RegionReachAffinity×
01Maluku~20K1.09×
02East Nusa Tenggara~50K1.06×
03Papua (province)~30K1.03×
04North Kalimantan~10K1.03×
05North Sulawesi~50K1.02×
06Central Sulawesi~40K1.02×
07Central Kalimantan~30K1.02×
08Bengkulu~30K1.02×
09Gorontalo (disambiguation)(2)~20K1.02×
10Riau Islands~50K1.01×
11Southeast Sulawesi~30K1.01×
12Bangka-Belitung Islands~20K1.01×
13Aceh~60K1.00×
14South Kalimantan~50K1.00×
15West Nusa Tenggara~50K1.00×
16Jambi~50K1.00×
17West Sulawesi~20K1.00×
18North Maluku~10K1.00×
19West Papua~10K1.00×
20West Sumatra~70K0.99×
21East Kalimantan~70K0.99×
22Lampung~80K0.98×
23West Kalimantan~60K0.98×
24South Sumatra~100K0.97×
25Riau~100K0.97×
26Special Region of Yogyakarta~70K0.97×
27South Sulawesi~100K0.96×
28Bali~80K0.96×
29North Sumatra~200K0.94×
30Banten~200K0.93×
31Central Java~400K0.91×
32Jakarta~300K0.90×
33East Java~400K0.88×
34West Java~600K0.85×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Puzzle video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Puzzle video games audience
#·InterestCategoryAffinity×
01Candy Crush Soda SagaGames3.88×
02Candy Crush SagaGames2.92×
03Tile-matching video gameGames2.55×
04Deutsches Historisches MuseumArts & Culture1.88×
05Web fictionLiterature1.86×
06MahjongGames1.85×
07Aga Khan UniversityBusiness & Career1.76×
08Yo-yoSports1.73×
09duTechnology & Electronics1.72×
10MKMusic & Radio1.70×
11Real-time strategyGames1.68×
12Ana de ArmasMovies & TV1.65×
13Film seriesMovies & TV1.61×
14Games playedGames1.60×
15Barbar, BahrainTravel & Leisure1.59×
16SiaMusic & Radio1.57×
17HD MoviesMovies & TV1.57×
18WildebeestPets & Animals1.54×
19Central KalimantanTravel & Leisure1.52×
20Data compressionTechnology & Electronics1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Puzzle video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Puzzle video games audience · What stands out
TraitClusterDeviationScore
Risk AppetiteTHRILL1.08×
Design AffinityPREMIUM0.68×
IndividualismJOY0.67×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Puzzle video games audience · Rather not
TraitClusterDeviationScore
TravellingTHRILL0.33×
Healthy LifestyleBALANCE0.36×
PatriotismCONSERVATISM0.39×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Puzzle video games have in Indonesia?

Puzzle video games has an estimated audience of 4,151,926 people in Indonesia, concentrated in West Java and East Java.

02

What is the gender split and age of Puzzle video games fans?

43.4% of Puzzle video games fans are female, 56.6% are male, with an average age of 36.3 years.

03

Which brands do Puzzle video games fans like most?

Puzzle video games fans show strongest brand affinity for Web fiction (1.86×), Candy Crush Saga (2.92×), and Real-time strategy (1.68×) over the country average.

04

Where do Puzzle video games fans live in Indonesia?

Puzzle video games fans in Indonesia are most concentrated in West Java (reach ~600K), East Java (reach ~400K), and Central Java (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do Puzzle video games fans also like?

Beyond Puzzle video games itself, the audience over-indexes on Candy Crush Saga (2.92×), Real-time strategy (1.68×), Data compression (1.51×), and Sia (1.57×) compared to the Indonesia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for Puzzle video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 200+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →