Rascasse Audience Intelligence

Puzzle video games Audience in Australia

A data profile of the people who buy, follow and care about Puzzle video games in Australia — modelled from more than twelve digital signal sources. Puzzle video games has an estimated audience of 2,504,871 people in Australia.

#6among Gaming genre in Australia
#764among Topic in Australia
#15in Games

The average Puzzle video games fan in Australia is 42.8 years old, more female, and lives primarily in New South Wales.

The audience is concentrated in New South Wales, Victoria, Queensland.

Top brand affinities include Candy Crush Saga, Real-time strategy, Tile-matching video game, with strongest over-indexing on Candy Crush Saga (5.1× the country average).

Demographically, the Puzzle video games audience skews more female with an average age of 42.8, and over-indexes on personality traits such as Community Orientation, Family Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 8 regions tracked by Rascasse.

The typical Puzzle video games fan in Australia is more female, around 42.8 years old, with strong Community Orientation tendencies and a notable affinity for Candy Crush Saga.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Puzzle video games profile in Australia.

Audience size
2.5M
in Australia
Gender
61.3%
38.7% male
Age
42.8
average years
Country rank
#1057
Topic in Australia
Fig. 01

Search interest · 12-month trend

-36%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Puzzle video games fans

61.3% are female, 38.7% are male, average age 42.8.

Fig. 02

Gender split

61.3%
Female
38.7%
Male
Demographic split for Puzzle video games audience in Australia
MetricValue
Female61.3%
Male38.7%
Average age42.8
Estimated audience size2,504,871
Fig. 03

Age distribution

Ø 42.8
average years
Age distribution of the Puzzle video games audience in Australia
Age bracketShare%
16-1913%
20-2918%
30-3918%
40-4920%
50+31%
Fig. 04

Worldwide distribution

1.6%

of the worldwide Puzzle video games audience comes from Australia.

Worldwide audience distribution share by country for Puzzle video games
CountryShare
United States17.4%
India5.0%
Brazil4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Australia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Puzzle video games audience in Australia is strongest.

Fig. 05

Top regions by affinity

Puzzle video games fans by region: top regions in Australia
#RegionReachAffinity×
01Northern Territory~30K1.28×
02Tasmania~60K1.03×
03Australian Capital Territory~50K1.01×
04South Australia~200K0.91×
05Western Australia~300K0.88×
06Queensland~500K0.82×
07Victoria~600K0.76×
08New South Wales~700K0.73×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Puzzle video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Puzzle video games audience
#·InterestCategoryAffinity×
01Tile-matching video gameGames6.16×
02Candy Crush SagaGames5.10×
03MahjongGames3.97×
04Real-time strategyGames2.95×
05Word gamesGames2.14×
06Action gamesGames2.12×
07Casino gamesGames2.11×
08Sarah, Duchess of YorkLiterature1.97×
09SolitaireGames1.96×
10Strategy gamesGames1.95×
11Slot machineGames1.83×
12QuizGames1.77×
13Retirement communityKids & Family1.71×
14Mobile gameGames1.61×
15Carnival CruisesTravel & Leisure1.61×
16Board gamesGames1.55×
17The Reject ShopShopping1.53×
18The RookieMovies & TV1.52×
19Home Interior DesignHome & Garden1.51×
20Card gamesGames1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Puzzle video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Puzzle video games audience · What stands out
TraitClusterDeviationScore
Community OrientationOPEN1.15×
Family OrientationCONSERVATISM1.13×
Price SensitivityPREMIUM1.07×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Puzzle video games audience · Rather not
TraitClusterDeviationScore
Luxury OrientationPREMIUM0.61×
Design AffinityPREMIUM0.64×
Risk AppetiteTHRILL0.72×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Puzzle video games have in Australia?

Puzzle video games has an estimated audience of 2,504,871 people in Australia, concentrated in New South Wales and Victoria.

02

What is the gender split and age of Puzzle video games fans?

61.3% of Puzzle video games fans are female, 38.7% are male, with an average age of 42.8 years.

03

Which brands do Puzzle video games fans like most?

Puzzle video games fans show strongest brand affinity for Candy Crush Saga (5.1×), Real-time strategy (2.95×), and Tile-matching video game (6.16×) over the country average.

04

Where do Puzzle video games fans live in Australia?

Puzzle video games fans in Australia are most concentrated in New South Wales (reach ~700K), Victoria (reach ~600K), and Queensland (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Puzzle video games fans also like?

Beyond Puzzle video games itself, the audience over-indexes on Real-time strategy (2.95×), Tile-matching video game (6.16×), Mobile game (1.61×), and Action games (2.12×) compared to the Australia average.

Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Australia who actively search for Puzzle video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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