Rascasse Audience Intelligence

Video games Audience in Australia

A data profile of the people who buy, follow and care about Video games in Australia — modelled from more than twelve digital signal sources. Video games has an estimated audience of 8,539,499 people in Australia.

#1among Gaming genre in Australia
#79among Topic in Australia
#3in Games

The average Video games fan in Australia is 40.7 years old, balanced, and lives primarily in New South Wales.

The audience is concentrated in New South Wales, Victoria, Queensland.

Top brand affinities include Volkswagen Fox, Topps Tiles, Age of Wonders III, with strongest over-indexing on Volkswagen Fox (1.67× the country average).

Demographically, the Video games audience skews balanced with an average age of 40.7, and over-indexes on personality traits such as Extroversion, DIY Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 3 brand affinities and 8 regions tracked by Rascasse.

The typical Video games fan in Australia is balanced, around 40.7 years old, with strong Extroversion tendencies and a notable affinity for Volkswagen Fox.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Video games profile in Australia.

Audience size
8.5M
in Australia
Gender
47.7%
52.3% male
Age
40.7
average years
Country rank
#116
Topic in Australia
Fig. 01

Search interest · 12-month trend

+6%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Video games fans

47.7% are female, 52.3% are male, average age 40.7.

Fig. 02

Gender split

47.7%
Female
52.3%
Male
Demographic split for Video games audience in Australia
MetricValue
Female47.7%
Male52.3%
Average age40.7
Estimated audience size8,539,499
Fig. 03

Age distribution

Ø 40.7
average years
Age distribution of the Video games audience in Australia
Age bracketShare%
16-1918%
20-2919%
30-3918%
40-4920%
50+26%
Fig. 04

Worldwide distribution

1.6%

of the worldwide Video games audience comes from Australia.

Worldwide audience distribution share by country for Video games
CountryShare
United States19.5%
India5.7%
Brazil4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Australia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Video games audience in Australia is strongest.

Fig. 05

Top regions by affinity

Video games fans by region: top regions in Australia
#RegionReachAffinity×
01South Australia~800K1.14×
02Australian Capital Territory~200K1.08×
03Victoria~2.5M1.07×
04Western Australia~1M1.01×
05Queensland~2M1.00×
06Northern Territory~80K0.95×
07Tasmania~200K0.92×
08New South Wales~3M0.91×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Video games audience
#·InterestCategoryAffinity×
01Volkswagen FoxCars & Mobility1.67×
02Topps TilesShopping1.55×
03Age of Wonders IIIGames1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Video games audience · What stands out
TraitClusterDeviationScore
ExtroversionTHRILL1.00×
DIY MentalityTHRILL1.00×
Social Media UsageJOY0.97×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Video games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.77×
Luxury OrientationPREMIUM0.78×
SustainabilityBALANCE0.81×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Video games have in Australia?

Video games has an estimated audience of 8,539,499 people in Australia, concentrated in New South Wales and Victoria.

02

What is the gender split and age of Video games fans?

47.7% of Video games fans are female, 52.3% are male, with an average age of 40.7 years.

03

Which brands do Video games fans like most?

Video games fans show strongest brand affinity for Volkswagen Fox (1.67×), Topps Tiles (1.55×), and Age of Wonders III (1.5×) over the country average.

04

Where do Video games fans live in Australia?

Video games fans in Australia are most concentrated in New South Wales (reach ~3M), Victoria (reach ~2.5M), and Queensland (reach ~2M). These three regions account for the largest share of the active audience.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Australia who actively search for Video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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