Rascasse Audience Intelligence

Exhibition game Audience in Australia

A data profile of the people who buy, follow and care about Exhibition game in Australia — modelled from more than twelve digital signal sources. Exhibition game has an estimated audience of 3,420,205 people in Australia.

#5among Gaming genre in Australia
#475among Topic in Australia
#10in Games

Exhibition game has an estimated audience of 3,420,205 people in Australia. 57.7% are female, 42.3% are male, average age 39.7. Top brand affinities: Aldi, Cruelty-free, Real property, Hormone, Blanket.

Top brand affinities include Aldi, Cruelty-free, Real property, with strongest over-indexing on Aldi (1.56× the country average).

Demographically, the Exhibition game audience skews more female with an average age of 39.7, and over-indexes on personality traits such as Convenience Orientation, Quality Awareness.

The typical Exhibition game fan in Australia is more female, around 39.7 years old, with strong Convenience Orientation tendencies and a notable affinity for Aldi.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Exhibition game profile in Australia.

Audience size
3.4M
in Australia
Gender
57.7%
42.3% male
Age
39.7
average years
Country rank
#667
Topic in Australia
Fig. 01

Search interest · 12-month trend

-27%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Exhibition game fans

57.7% are female, 42.3% are male, average age 39.7.

Fig. 02

Gender split

57.7%
Female
42.3%
Male
Demographic split for Exhibition game audience in Australia
MetricValue
Female57.7%
Male42.3%
Average age39.7
Estimated audience size3,420,205
Fig. 03

Age distribution

Ø 39.7
average years
Age distribution of the Exhibition game audience in Australia
Age bracketShare%
16-1918%
20-2924%
30-3916%
40-4919%
50+24%
Fig. 04

Worldwide distribution

4.0%

of the worldwide Exhibition game audience comes from Australia.

Worldwide audience distribution share by country for Exhibition game
CountryShare
United States34.7%
United Kingdom9.7%
Taiwan4.3%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Exhibition game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Exhibition game audience
#·InterestCategoryAffinity×
01Automated teller machineBusiness & Career3.84×
02HyaluronanBeauty & Wellness3.66×
03Automatic transmissionCars & Mobility3.19×
04Cruelty-freeBeauty & Wellness2.84×
05Manual transmissionCars & Mobility2.84×
06HormoneHealth2.52×
07AllergyHealth2.31×
08Arthritis awarenessHealth2.18×
09SarcasmPolitics & Society2.16×
10BlanketHome & Garden1.89×
11Bed sheetHome & Garden1.87×
12QuiltHome & Garden1.87×
13Microwave ovenHome & Garden1.81×
14Real propertyHome & Garden1.76×
15AldiShopping1.56×
16DentistryBusiness & Career1.56×
17KitchenwareHome & Garden1.54×
18PillowHome & Garden1.53×
19CabinetryHome & Garden1.51×
20Real estate brokerHome & Garden1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Exhibition game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Exhibition game audience · What stands out
TraitClusterDeviationScore
Convenience OrientationPREMIUM1.31×
Quality AwarenessPREMIUM1.30×
SustainabilityBALANCE1.26×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Exhibition game audience · Rather not
TraitClusterDeviationScore
Luxury OrientationPREMIUM0.83×
TravellingTHRILL0.86×
Risk AppetiteTHRILL0.90×
1.00× baseline
Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Australia who actively search for Exhibition game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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