Rascasse Audience Intelligence

Exhibition game Audience in Malaysia

A data profile of the people who buy, follow and care about Exhibition game in Malaysia — modelled from more than twelve digital signal sources. Exhibition game has an estimated audience of 2,099,283 people in Malaysia.

#5among Gaming genre in Malaysia
#473among Topic in Malaysia
#11in Games

Exhibition game has an estimated audience of 2,099,283 people in Malaysia. 64.4% are female, 35.6% are male, average age 39.3. Top brand affinities: Free-to-play, Casual game, Discount stores, Singer-songwriter, Hijab.

Top brand affinities include Free-to-play, Casual game, Discount stores, with strongest over-indexing on Free-to-play (24.91× the country average).

Demographically, the Exhibition game audience skews more female with an average age of 39.3, and over-indexes on personality traits such as Community Orientation, Quality Awareness.

The typical Exhibition game fan in Malaysia is more female, around 39.3 years old, with strong Community Orientation tendencies and a notable affinity for Free-to-play.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Exhibition game profile in Malaysia.

Audience size
2.1M
in Malaysia
Gender
64.4%
35.6% male
Age
39.3
average years
Country rank
#617
Topic in Malaysia
Fig. 01

Search interest · 12-month trend

-29%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Exhibition game fans

64.4% are female, 35.6% are male, average age 39.3.

Fig. 02

Gender split

64.4%
Female
35.6%
Male
Demographic split for Exhibition game audience in Malaysia
MetricValue
Female64.4%
Male35.6%
Average age39.3
Estimated audience size2,099,283
Fig. 03

Age distribution

Ø 39.3
average years
Age distribution of the Exhibition game audience in Malaysia
Age bracketShare%
16-1912%
20-2926%
30-3924%
40-4922%
50+15%
Fig. 04

Worldwide distribution

2.4%

of the worldwide Exhibition game audience comes from Malaysia.

Worldwide audience distribution share by country for Exhibition game
CountryShare
United States34.7%
United Kingdom9.7%
Taiwan4.3%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Exhibition game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Exhibition game audience
#·InterestCategoryAffinity×
01Free-to-playGames24.91×
02Casual gameGames4.87×
03SwarovskiFashion & Accessoires2.14×
04Singer-songwriterMusic & Radio1.99×
05Plus-size clothingFashion & Accessoires1.97×
06Blood vesselHealth1.95×
07ShampooBeauty & Wellness1.78×
08LipstickBeauty & Wellness1.73×
09GemstoneFashion & Accessoires1.69×
10HijabPolitics & Society1.67×
11FastingHealth1.62×
12Diabetes mellitus awarenessHealth1.60×
13HypermarketShopping1.59×
14Microwave ovenHome & Garden1.58×
15Social scienceBusiness & Career1.56×
16MattressHome & Garden1.55×
17Discount storesShopping1.53×
18NecklaceFashion & Accessoires1.53×
19Child careKids & Family1.51×
20TraditionPolitics & Society1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Exhibition game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Exhibition game audience · What stands out
TraitClusterDeviationScore
Community OrientationOPEN1.27×
Quality AwarenessPREMIUM1.24×
Convenience OrientationPREMIUM1.20×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Exhibition game audience · Rather not
TraitClusterDeviationScore
PatriotismCONSERVATISM0.49×
Luxury OrientationPREMIUM0.89×
Early Adopter MentalityPOWER0.91×
1.00× baseline
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Malaysia who actively search for Exhibition game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Malaysia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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