Rascasse Audience Intelligence

Video games Audience in Switzerland

A data profile of the people who buy, follow and care about Video games in Switzerland — modelled from more than twelve digital signal sources. Video games has an estimated audience of 2,169,653 people in Switzerland.

#1among Gaming genre in Switzerland
#87among Topic in Switzerland
#2in Games

The average Video games fan in Switzerland is 40.7 years old, more male, and lives primarily in Canton of Zürich.

The audience is concentrated in Canton of Zürich, Vaud, Canton of Bern.

Top brand affinities include AutoScout24, Chat GPT, Mobile game, with strongest over-indexing on AutoScout24 (1.52× the country average).

Demographically, the Video games audience skews more male with an average age of 40.7, and over-indexes on personality traits such as Patriotism, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 25 regions tracked by Rascasse.

The typical Video games fan in Switzerland is more male, around 40.7 years old, with strong Patriotism tendencies and a notable affinity for AutoScout24.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Video games profile in Switzerland.

Audience size
2.2M
in Switzerland
Gender
43.0%
57.0% male
Age
40.7
average years
Country rank
#146
Topic in Switzerland
Fig. 01

Search interest · 12-month trend

+28%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Video games fans

43.0% are female, 57.0% are male, average age 40.7.

Fig. 02

Gender split

43.0%
Female
57.0%
Male
Demographic split for Video games audience in Switzerland
MetricValue
Female43.0%
Male57.0%
Average age40.7
Estimated audience size2,169,653
Fig. 03

Age distribution

Ø 40.7
average years
Age distribution of the Video games audience in Switzerland
Age bracketShare%
16-1914%
20-2920%
30-3921%
40-4922%
50+22%
Fig. 04

Worldwide distribution

0.4%

of the worldwide Video games audience comes from Switzerland.

Worldwide audience distribution share by country for Video games
CountryShare
United States19.5%
India5.7%
Brazil4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Switzerland average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Video games audience in Switzerland is strongest.

Fig. 05

Top regions by affinity

Video games fans by region: top regions in Switzerland
#RegionReachAffinity×
01Canton of Zürich~500K1.47×
02Vaud~300K1.34×
03Canton of Geneva~200K1.24×
04Neuchatel~50K1.13×
05Luzern~100K1.12×
06Canton of Bern~200K1.04×
07Fribourg~80K1.03×
08Uri~7K1.03×
09Ticino~90K1.02×
10Canton of Nidwalden~8K1.02×
11Canton of Glarus~8K1.02×
12Appenzell Ausserrhoden~10K1.01×
13Canton of Obwalden~8K1.01×
14Basel-City~80K0.98×
15Jura~10K0.98×
16Basel-Landschaft~50K0.97×
17Canton of Zug~30K0.97×
18Schaffhausen~20K0.97×
19Schwyz~30K0.95×
20Aargau~100K0.93×
21Valais~80K0.93×
22Graubünden~50K0.93×
23Thurgau~50K0.92×
24Solothurn~50K0.92×
25Canton of St. Gallen~100K0.90×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Video games audience
#·InterestCategoryAffinity×
01Mobile gameGames2.27×
02GamingGames2.24×
03Tabletop gameGames2.22×
04Gaming computerTechnology & Electronics2.21×
05FortniteGames2.18×
06PC gameGames2.12×
07GamerGames2.07×
08Strategy gamesGames2.05×
09League of LegendsGames2.02×
10TwitchGames1.98×
11Anime and manga fandomLiterature1.93×
12PokémonGames1.89×
13Anime conventionLiterature1.87×
14Playstation 5Games1.86×
15Card gamesGames1.82×
16Game consolesTechnology & Electronics1.79×
17One PieceMovies & TV1.75×
18Chat GPTTechnology & Electronics1.59×
19Crazy GamesGames1.57×
20AutoScout24Cars & Mobility1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Video games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.25×
Social Media UsageJOY1.02×
Urban LifestyleOPEN0.87×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Video games audience · Rather not
TraitClusterDeviationScore
Need for SecurityCONSERVATISM0.45×
Price SensitivityPREMIUM0.55×
Early Adopter MentalityPOWER0.72×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Video games have in Switzerland?

Video games has an estimated audience of 2,169,653 people in Switzerland, concentrated in Canton of Zürich and Vaud.

02

What is the gender split and age of Video games fans?

43.0% of Video games fans are female, 57.0% are male, with an average age of 40.7 years.

03

Which brands do Video games fans like most?

Video games fans show strongest brand affinity for AutoScout24 (1.52×), Chat GPT (1.59×), and Mobile game (2.27×) over the country average.

04

Where do Video games fans live in Switzerland?

Video games fans in Switzerland are most concentrated in Canton of Zürich (reach ~500K), Vaud (reach ~300K), and Canton of Bern (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Video games fans also like?

Beyond Video games itself, the audience over-indexes on Chat GPT (1.59×), Mobile game (2.27×), Twitch (1.98×), and Gamer (2.07×) compared to the Switzerland average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Switzerland who actively search for Video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Switzerland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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