Rascasse Audience Intelligence

Mobile game Audience in Switzerland

A data profile of the people who buy, follow and care about Mobile game in Switzerland — modelled from more than twelve digital signal sources. Mobile game has an estimated audience of 1,224,961 people in Switzerland.

#2among Gaming genre in Switzerland
#258among Topic in Switzerland
#5in Games

The average Mobile game fan in Switzerland is 40.7 years old, balanced, and lives primarily in Canton of Zürich.

The audience is concentrated in Canton of Zürich, Vaud, Canton of Bern.

Top brand affinities include Google, IKEA, Migros, with strongest over-indexing on Google (2.01× the country average).

Demographically, the Mobile game audience skews balanced with an average age of 40.7, and over-indexes on personality traits such as Sustainability, Urban Lifestyle.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 22 regions tracked by Rascasse.

The typical Mobile game fan in Switzerland is balanced, around 40.7 years old, with strong Sustainability tendencies and a notable affinity for Google.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Mobile game profile in Switzerland.

Audience size
1.2M
in Switzerland
Gender
48.1%
51.9% male
Age
40.7
average years
Country rank
#387
Topic in Switzerland
Fig. 01

Search interest · 12-month trend

-10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Mobile game fans

48.1% are female, 51.9% are male, average age 40.7.

Fig. 02

Gender split

48.1%
Female
51.9%
Male
Demographic split for Mobile game audience in Switzerland
MetricValue
Female48.1%
Male51.9%
Average age40.7
Estimated audience size1,224,961
Fig. 03

Age distribution

Ø 40.7
average years
Age distribution of the Mobile game audience in Switzerland
Age bracketShare%
16-1915%
20-2920%
30-3920%
40-4922%
50+23%
Fig. 04

Worldwide distribution

0.4%

of the worldwide Mobile game audience comes from Switzerland.

Worldwide audience distribution share by country for Mobile game
CountryShare
United States17.5%
India7.4%
Brazil4.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Switzerland average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Mobile game audience in Switzerland is strongest.

Fig. 05

Top regions by affinity

Mobile game fans by region: top regions in Switzerland
#RegionReachAffinity×
01Canton of Glarus~5K1.21×
02Canton of Obwalden~6K1.19×
03Appenzell Ausserrhoden~6K1.17×
04Schaffhausen~10K1.08×
05Solothurn~30K1.06×
06Thurgau~30K1.04×
07Schwyz~20K1.02×
08Canton of Zug~20K1.02×
09Neuchatel~30K1.00×
10Graubünden~30K0.99×
11Basel-Landschaft~30K0.97×
12Luzern~50K0.96×
13Basel-City~50K0.96×
14Fribourg~40K0.96×
15Valais~50K0.95×
16Canton of St. Gallen~60K0.94×
17Ticino~50K0.94×
18Canton of Geneva~80K0.92×
19Aargau~70K0.91×
20Vaud~100K0.89×
21Canton of Bern~100K0.84×
22Canton of Zürich~200K0.78×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Mobile game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Mobile game audience
#·InterestCategoryAffinity×
01Mobile phonesTechnology & Electronics2.15×
02SoftwareTechnology & Electronics2.10×
03GoogleInternet & Social Media2.01×
04Social networkInternet & Social Media1.98×
05ShoesFashion & Accessoires1.97×
06LeisureTravel & Leisure1.96×
07Personal financeBusiness & Career1.92×
08Discount storesShopping1.91×
09FacebookInternet & Social Media1.90×
10IKEAHome & Garden1.89×
11SwisscomTechnology & Electronics1.80×
12Politics and social issuesPolitics & Society1.80×
13McDonald'sFood & Beverages1.70×
14MigrosShopping1.68×
15ComputersTechnology & Electronics1.68×
16CoopFood & Beverages1.62×
17ZürichTravel & Leisure1.62×
18GamesGames1.62×
19YouTubeMovies & TV1.60×
20Amazon.comShopping1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Mobile game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Mobile game audience · What stands out
TraitClusterDeviationScore
SustainabilityBALANCE1.55×
Urban LifestyleOPEN1.52×
Price SensitivityPREMIUM1.04×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Mobile game audience · Rather not
TraitClusterDeviationScore
Early Adopter MentalityPOWER0.44×
PatriotismCONSERVATISM0.48×
TravellingTHRILL0.58×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Mobile game have in Switzerland?

Mobile game has an estimated audience of 1,224,961 people in Switzerland, concentrated in Canton of Zürich and Vaud.

02

What is the gender split and age of Mobile game fans?

48.1% of Mobile game fans are female, 51.9% are male, with an average age of 40.7 years.

03

Which brands do Mobile game fans like most?

Mobile game fans show strongest brand affinity for Google (2.01×), IKEA (1.89×), and Migros (1.68×) over the country average.

04

Where do Mobile game fans live in Switzerland?

Mobile game fans in Switzerland are most concentrated in Canton of Zürich (reach ~200K), Vaud (reach ~100K), and Canton of Bern (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do Mobile game fans also like?

Beyond Mobile game itself, the audience over-indexes on IKEA (1.89×), Migros (1.68×), Coop (1.62×), and YouTube (1.6×) compared to the Switzerland average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Switzerland who actively search for Mobile game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Switzerland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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