Rascasse Audience Intelligence

Mobile game Audience in Belgium

A data profile of the people who buy, follow and care about Mobile game in Belgium — modelled from more than twelve digital signal sources. Mobile game has an estimated audience of 1,593,110 people in Belgium.

The average Mobile game fan in Belgium is 42.3 years old, balanced, and lives primarily in Antwerp.

The audience is concentrated in Antwerp, East Flanders, Hainaut.

Top brand affinities include Google, Email, Social network, with strongest over-indexing on Google (1.86× the country average).

Demographically, the Mobile game audience skews balanced with an average age of 42.3, and over-indexes on personality traits such as Sustainability, Pet Ownership.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 11 regions tracked by Rascasse.

The typical Mobile game fan in Belgium is balanced, around 42.3 years old, with strong Sustainability tendencies and a notable affinity for Google.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-13.

Section 01

At a glance

The key figures that characterise the Mobile game profile in Belgium.

Audience size
1.6M
in Belgium
Gender
51.5%
48.5% male
Age
42.3
average years
Country rank
#450
Topic in Belgium
Fig. 01

Search interest · 12-month trend

+4%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Mobile game fans

51.5% are female, 48.5% are male, average age 42.3.

Fig. 02

Gender split

51.5%
Female
48.5%
Male
Demographic split for Mobile game audience in Belgium
MetricValue
Female51.5%
Male48.5%
Average age42.3
Estimated audience size1,593,110
Fig. 03

Age distribution

Ø 42.3
average years
Age distribution of the Mobile game audience in Belgium
Age bracketShare%
16-1914%
20-2919%
30-3916%
40-4920%
50+30%
Fig. 04

Worldwide distribution

0.6%

of the worldwide Mobile game audience comes from Belgium.

Worldwide audience distribution share by country for Mobile game
CountryShare
United States17.5%
India7.4%
Brazil4.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Belgium average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Mobile game audience in Belgium is strongest.

Fig. 05

Top regions by affinity

Mobile game fans by region: top regions in Belgium
#RegionReachAffinity×
01West Flanders~100K1.08×
02Limburg~80K1.05×
03Luxembourg~40K1.04×
04Antwerp~200K1.02×
05Flemish Brabant~100K1.02×
06Walloon Brabant~40K1.01×
07East Flanders~200K1.00×
08Province of Namur~70K0.98×
09Liege~100K0.96×
10Brussels~100K0.94×
11Hainaut~200K0.93×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Mobile game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Mobile game audience
#·InterestCategoryAffinity×
01EmailTechnology & Electronics2.47×
02DatabaseTechnology & Electronics2.31×
03SmartwatchTechnology & Electronics2.20×
04Mobile deviceTechnology & Electronics2.17×
05Tablet computersTechnology & Electronics2.01×
06Application softwareTechnology & Electronics1.99×
07GoogleInternet & Social Media1.86×
08World Wide WebInternet & Social Media1.83×
09Cloud computingTechnology & Electronics1.81×
10Mobile appTechnology & Electronics1.74×
11Mobile phonesTechnology & Electronics1.71×
12Android (operating system)Technology & Electronics1.71×
13SmartphonesTechnology & Electronics1.69×
14TwitchGames1.69×
15Social networkInternet & Social Media1.67×
16Action gamesGames1.63×
17Game consolesTechnology & Electronics1.60×
18SoftwareTechnology & Electronics1.58×
19Crazy GamesGames1.58×
20Credit cardsBusiness & Career1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Mobile game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Mobile game audience · What stands out
TraitClusterDeviationScore
SustainabilityBALANCE0.96×
Pet OwnershipJOY0.90×
Social Media UsageJOY0.89×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Mobile game audience · Rather not
TraitClusterDeviationScore
PatriotismCONSERVATISM0.64×
TravellingTHRILL0.67×
Urban LifestyleOPEN0.68×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Mobile game have in Belgium?

Mobile game has an estimated audience of 1,593,110 people in Belgium, concentrated in Antwerp and East Flanders.

02

What is the gender split and age of Mobile game fans?

51.5% of Mobile game fans are female, 48.5% are male, with an average age of 42.3 years.

03

Which brands do Mobile game fans like most?

Mobile game fans show strongest brand affinity for Google (1.86×), Email (2.47×), and Social network (1.67×) over the country average.

04

Where do Mobile game fans live in Belgium?

Mobile game fans in Belgium are most concentrated in Antwerp (reach ~200K), East Flanders (reach ~200K), and Hainaut (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Mobile game fans also like?

Beyond Mobile game itself, the audience over-indexes on Email (2.47×), Social network (1.67×), Software (1.58×), and Smartphones (1.69×) compared to the Belgium average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Belgium who actively search for Mobile game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Belgium. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →