Rascasse Audience Intelligence

Games Audience in Switzerland

A data profile of the people who buy, follow and care about Games in Switzerland — modelled from more than twelve digital signal sources. Games has an estimated audience of 3,796,111 people in Switzerland.

#24among Topic in Switzerland
#1in Games

The average Games fan in Switzerland is 40.7 years old, balanced, and lives primarily in Canton of Zürich.

The audience is concentrated in Canton of Zürich, Canton of Bern, Aargau.

Top brand affinities include Adventure game, Role-playing games, Action games, with strongest over-indexing on Adventure game (1.57× the country average).

Demographically, the Games audience skews balanced with an average age of 40.7, and over-indexes on personality traits such as Sustainability, Urban Lifestyle.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 26 regions tracked by Rascasse.

The typical Games fan in Switzerland is balanced, around 40.7 years old, with strong Sustainability tendencies and a notable affinity for Adventure game.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Games profile in Switzerland.

Audience size
3.8M
in Switzerland
Gender
47.6%
52.4% male
Age
40.7
average years
Country rank
#50
Topic in Switzerland
Fig. 01

Search interest · 12-month trend

+13%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Games fans

47.6% are female, 52.4% are male, average age 40.7.

Fig. 02

Gender split

47.6%
Female
52.4%
Male
Demographic split for Games audience in Switzerland
MetricValue
Female47.6%
Male52.4%
Average age40.7
Estimated audience size3,796,111
Fig. 03

Age distribution

Ø 40.7
average years
Age distribution of the Games audience in Switzerland
Age bracketShare%
16-1916%
20-2920%
30-3920%
40-4922%
50+23%
Fig. 04

Worldwide distribution

0.5%

of the worldwide Games audience comes from Switzerland.

Worldwide audience distribution share by country for Games
CountryShare
United States18.3%
Japan5.9%
India5.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Switzerland average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Games audience in Switzerland is strongest.

Fig. 05

Top regions by affinity

Games fans by region: top regions in Switzerland
#RegionReachAffinity×
01Aargau~400K1.74×
02Canton of Zürich~1M1.59×
03Canton of St. Gallen~300K1.57×
04Solothurn~100K1.49×
05Canton of Bern~500K1.42×
06Thurgau~100K1.41×
07Basel-Landschaft~100K1.36×
08Luzern~200K1.32×
09Schwyz~70K1.32×
10Canton of Zug~60K1.28×
11Graubünden~100K1.23×
12Basel-City~200K1.05×
13Schaffhausen~30K0.93×
14Appenzell Ausserrhoden~20K0.90×
15Vaud~300K0.85×
16Canton of Geneva~200K0.85×
17Appenzell Innerrhoden~4K0.85×
18Canton of Glarus~10K0.84×
19Canton of Obwalden~10K0.83×
20Fribourg~100K0.81×
21Uri~10K0.81×
22Canton of Nidwalden~10K0.79×
23Valais~100K0.77×
24Jura~20K0.69×
25Ticino~100K0.66×
26Neuchatel~50K0.63×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Games audience
#·InterestCategoryAffinity×
01GamingGames1.65×
02Strategy gamesGames1.59×
03Action-adventure gameGames1.59×
04Massively multiplayer online role-playing gamesGames1.58×
05Adventure gameGames1.57×
06SteamGames1.57×
07World of WarcraftGames1.57×
08League of LegendsGames1.57×
09OtakuLiterature1.57×
10Real-time strategyGames1.56×
11Animated cartoonMovies & TV1.56×
12Playstation 5Games1.55×
13PC gameGames1.55×
14FortniteGames1.55×
15Role-playing gamesGames1.54×
16Action gamesGames1.54×
17Massively multiplayer online gamesGames1.54×
18Board gamesGames1.53×
19Gaming computerTechnology & Electronics1.52×
20Tabletop gameGames1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Games audience · What stands out
TraitClusterDeviationScore
SustainabilityBALANCE1.10×
Urban LifestyleOPEN1.03×
Social Media UsageJOY1.00×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Games audience · Rather not
TraitClusterDeviationScore
PatriotismCONSERVATISM0.77×
Early Adopter MentalityPOWER0.88×
Price SensitivityPREMIUM0.90×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Games have in Switzerland?

Games has an estimated audience of 3,796,111 people in Switzerland, concentrated in Canton of Zürich and Canton of Bern.

02

What is the gender split and age of Games fans?

47.6% of Games fans are female, 52.4% are male, with an average age of 40.7 years.

03

Which brands do Games fans like most?

Games fans show strongest brand affinity for Adventure game (1.57×), Role-playing games (1.54×), and Action games (1.54×) over the country average.

04

Where do Games fans live in Switzerland?

Games fans in Switzerland are most concentrated in Canton of Zürich (reach ~1M), Canton of Bern (reach ~500K), and Aargau (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do Games fans also like?

Beyond Games itself, the audience over-indexes on Role-playing games (1.54×), Action games (1.54×), Playstation 5 (1.55×), and PC game (1.55×) compared to the Switzerland average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Switzerland who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Switzerland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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