Rascasse Audience Intelligence

Games Audience in Poland

A data profile of the people who buy, follow and care about Games in Poland — modelled from more than twelve digital signal sources. Games has an estimated audience of 10,796,028 people in Poland.

#19among Topic in Poland
#1in Games

Games has an estimated audience of 10,796,028 people in Poland. 52.7% are female, 47.3% are male, average age 38.6. Top brand affinities: Cybernetics, Craps, Pocono Mountains, Mount Airy Casino Resort.

Top brand affinities include Cybernetics, Craps, Pocono Mountains, with strongest over-indexing on Cybernetics (1.59× the country average).

Demographically, the Games audience skews balanced with an average age of 38.6, and over-indexes on personality traits such as Individualism, Urban Lifestyle.

The typical Games fan in Poland is balanced, around 38.6 years old, with strong Individualism tendencies and a notable affinity for Cybernetics.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Games profile in Poland.

Audience size
10.8M
in Poland
Gender
52.7%
47.3% male
Age
38.6
average years
Country rank
#30
Topic in Poland
Fig. 01

Search interest · 12-month trend

+3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Games fans

52.7% are female, 47.3% are male, average age 38.6.

Fig. 02

Gender split

52.7%
Female
47.3%
Male
Demographic split for Games audience in Poland
MetricValue
Female52.7%
Male47.3%
Average age38.6
Estimated audience size10,796,028
Fig. 03

Age distribution

Ø 38.6
average years
Age distribution of the Games audience in Poland
Age bracketShare%
16-1921%
20-2920%
30-3921%
40-4919%
50+19%
Fig. 04

Worldwide distribution

1.3%

of the worldwide Games audience comes from Poland.

Worldwide audience distribution share by country for Games
CountryShare
United States18.3%
Japan5.9%
India5.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Games audience
#·InterestCategoryAffinity×
01CrapsGames1.62×
02Mount Airy Casino ResortTravel & Leisure1.62×
03CyberneticsPolitics & Society1.59×
04Pocono MountainsTravel & Leisure1.59×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Games audience · What stands out
TraitClusterDeviationScore
IndividualismJOY0.92×
Urban LifestyleOPEN0.86×
SustainabilityBALANCE0.84×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Games audience · Rather not
TraitClusterDeviationScore
TravellingTHRILL0.46×
DIY MentalityTHRILL0.48×
Design AffinityPREMIUM0.60×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Poland who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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