Rascasse Audience Intelligence

Games Audience in Malaysia

A data profile of the people who buy, follow and care about Games in Malaysia — modelled from more than twelve digital signal sources. Games has an estimated audience of 7,560,538 people in Malaysia.

#13among Topic in Malaysia
#1in Games

Games has an estimated audience of 7,560,538 people in Malaysia. 45.3% are female, 54.7% are male, average age 37.8. Top brand affinities: Monarchy, Subcompact car, Wide leg jeans, Banglavision, Better Call Saul.

Top brand affinities include Monarchy, Subcompact car, Wide leg jeans, with strongest over-indexing on Monarchy (1.52× the country average).

Demographically, the Games audience skews balanced with an average age of 37.8, and over-indexes on personality traits such as Price Sensitivity, Travelling.

The typical Games fan in Malaysia is balanced, around 37.8 years old, with strong Price Sensitivity tendencies and a notable affinity for Monarchy.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Games profile in Malaysia.

Audience size
7.6M
in Malaysia
Gender
45.3%
54.7% male
Age
37.8
average years
Country rank
#25
Topic in Malaysia
Fig. 01

Search interest · 12-month trend

+9%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Games fans

45.3% are female, 54.7% are male, average age 37.8.

Fig. 02

Gender split

45.3%
Female
54.7%
Male
Demographic split for Games audience in Malaysia
MetricValue
Female45.3%
Male54.7%
Average age37.8
Estimated audience size7,560,538
Fig. 03

Age distribution

Ø 37.8
average years
Age distribution of the Games audience in Malaysia
Age bracketShare%
16-1918%
20-2926%
30-3922%
40-4918%
50+16%
Fig. 04

Worldwide distribution

0.9%

of the worldwide Games audience comes from Malaysia.

Worldwide audience distribution share by country for Games
CountryShare
United States18.3%
Japan5.9%
India5.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Games audience
#·InterestCategoryAffinity×
01The L WordMovies & TV2.27×
02NFL NetworkSports2.23×
03CS:GO LoungeGames2.19×
04NRC HandelsbladNews2.03×
05Pokémon PlatinumGames1.96×
06Wide leg jeansFashion & Accessoires1.88×
07Jeep Grand CherokeeCars & Mobility1.88×
08Boom BeachGames1.85×
09Better Call SaulMovies & TV1.82×
10Frederick LauMovies & TV1.82×
114 BlocksMovies & TV1.82×
12Rainer BockMovies & TV1.82×
13BanglavisionMovies & TV1.65×
14GrameenphoneTechnology & Electronics1.64×
15Subcompact carCars & Mobility1.61×
16Academy Award for Best DirectorMovies & TV1.61×
17MonarchyPolitics & Society1.52×
18Thomas AzierMusic & Radio1.52×
19Manila BulletinNews1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Games audience · What stands out
TraitClusterDeviationScore
Price SensitivityPREMIUM1.02×
TravellingTHRILL0.95×
Healthy LifestyleBALANCE0.91×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Games audience · Rather not
TraitClusterDeviationScore
PatriotismCONSERVATISM0.53×
Family OrientationCONSERVATISM0.81×
IndividualismJOY0.82×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Malaysia who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Malaysia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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