Rascasse Audience Intelligence

Games Audience in Finland

A data profile of the people who buy, follow and care about Games in Finland — modelled from more than twelve digital signal sources. Games has an estimated audience of 1,938,421 people in Finland.

Games has an estimated audience of 1,938,421 people in Finland. 48.8% are female, 51.2% are male, average age 42.7. Top brand affinities: Google, Video games, Email, Mobile device, Mobile game.

Top brand affinities include Google, Video games, Email, with strongest over-indexing on Google (1.52× the country average).

Demographically, the Games audience skews balanced with an average age of 42.7, and over-indexes on personality traits such as Need for Security, Urban Lifestyle.

The typical Games fan in Finland is balanced, around 42.7 years old, with strong Need for Security tendencies and a notable affinity for Google.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Games profile in Finland.

Audience size
1.9M
in Finland
Gender
48.8%
51.2% male
Age
42.7
average years
Country rank
#79
Topic in Finland
Fig. 01

Search interest · 12-month trend

+57%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Games fans

48.8% are female, 51.2% are male, average age 42.7.

Fig. 02

Gender split

48.8%
Female
51.2%
Male
Demographic split for Games audience in Finland
MetricValue
Female48.8%
Male51.2%
Average age42.7
Estimated audience size1,938,421
Fig. 03

Age distribution

Ø 42.7
average years
Age distribution of the Games audience in Finland
Age bracketShare%
16-1913%
20-2917%
30-3919%
40-4920%
50+30%
Fig. 04

Worldwide distribution

0.2%

of the worldwide Games audience comes from Finland.

Worldwide audience distribution share by country for Games
CountryShare
United States18.3%
Japan5.9%
India5.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Games audience
#·InterestCategoryAffinity×
01ForkHome & Garden1.80×
02Digital walletInternet & Social Media1.79×
03Football helmetSports1.73×
04RudawMovies & TV1.65×
05BallSports1.64×
06Mobile deviceTechnology & Electronics1.61×
07EmailTechnology & Electronics1.60×
08Iranian languagesPolitics & Society1.60×
09Mobile gameGames1.59×
10DatabaseTechnology & Electronics1.58×
11Mobile paymentBusiness & Career1.57×
12WorldFirstBusiness & Career1.57×
13SmartwatchTechnology & Electronics1.56×
14GoogleInternet & Social Media1.52×
15Fairy taleLiterature1.52×
16Tablet computersTechnology & Electronics1.52×
17Payment systemShopping1.51×
18Member states of the United NationsPolitics & Society1.51×
19Video gamesGames1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Games audience · What stands out
TraitClusterDeviationScore
Need for SecurityCONSERVATISM1.21×
Urban LifestyleOPEN0.97×
TravellingTHRILL0.88×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Games audience · Rather not
TraitClusterDeviationScore
Early Adopter MentalityPOWER0.35×
PatriotismCONSERVATISM0.59×
Social Media UsageJOY0.85×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Finland who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Finland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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