Rascasse Audience Intelligence

Games Audience in Netherlands

A data profile of the people who buy, follow and care about Games in Netherlands — modelled from more than twelve digital signal sources. Games has an estimated audience of 7,174,241 people in Netherlands.

The average Games fan in Netherlands is 42.6 years old, balanced, and lives primarily in Zuid-Holland.

The audience is concentrated in Zuid-Holland, North Holland, North Brabant.

Top brand affinities include Netherlands, Dutch language, Culture, with strongest over-indexing on Netherlands (1.51× the country average).

Demographically, the Games audience skews balanced with an average age of 42.6, and over-indexes on personality traits such as Need for Security, Price Sensitivity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 12 regions tracked by Rascasse.

The typical Games fan in Netherlands is balanced, around 42.6 years old, with strong Need for Security tendencies and a notable affinity for Netherlands.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-12.

Section 01

At a glance

The key figures that characterise the Games profile in Netherlands.

Audience size
7.2M
in Netherlands
Gender
49.6%
50.4% male
Age
42.6
average years
Country rank
#53
Topic in Netherlands
Fig. 01

Search interest · 12-month trend

+23%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Games fans

49.6% are female, 50.4% are male, average age 42.6.

Fig. 02

Gender split

49.6%
Female
50.4%
Male
Demographic split for Games audience in Netherlands
MetricValue
Female49.6%
Male50.4%
Average age42.6
Estimated audience size7,174,241
Fig. 03

Age distribution

Ø 42.6
average years
Age distribution of the Games audience in Netherlands
Age bracketShare%
16-1915%
20-2916%
30-3918%
40-4921%
50+30%
Fig. 04

Worldwide distribution

0.9%

of the worldwide Games audience comes from Netherlands.

Worldwide audience distribution share by country for Games
CountryShare
United States18.3%
Japan5.9%
India5.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Netherlands average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Games audience in Netherlands is strongest.

Fig. 05

Top regions by affinity

Games fans by region: top regions in Netherlands
#RegionReachAffinity×
01Flevoland~300K1.36×
02Zuid-Holland~2.5M1.34×
03North Holland~1.5M1.32×
04North Brabant~1M1.09×
05Overijssel~500K1.02×
06Gelderland~900K0.99×
07Utrecht~500K0.97×
08Limburg~500K0.95×
09Friesland~200K0.82×
10Groningen~200K0.76×
11Zeeland~100K0.71×
12Drenthe~200K0.69×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Games audience
#·InterestCategoryAffinity×
01Retirement communityKids & Family1.57×
02CultureLiterature1.54×
03Dutch languagePolitics & Society1.53×
04LeisureTravel & Leisure1.52×
05AdvertisingBusiness & Career1.52×
06CommunicationTechnology & Electronics1.52×
07LibellePets & Animals1.52×
08Biig PiigMusic & Radio1.52×
09NetherlandsTravel & Leisure1.51×
10NewspapersLiterature1.51×
11Mass mediaBusiness & Career1.51×
12AestheticsHome & Garden1.51×
13InformationTechnology & Electronics1.51×
14Teen pattiGames1.51×
15Tages-AnzeigerNews1.51×
16The Brussels TimesNews1.51×
17Schweizer IllustrierteNews1.51×
18PrintingTechnology & Electronics1.50×
19NEIL FRANCESMusic & Radio1.50×
20Yellow DaysMusic & Radio1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Games audience · What stands out
TraitClusterDeviationScore
Need for SecurityCONSERVATISM0.98×
Price SensitivityPREMIUM0.97×
Urban LifestyleOPEN0.91×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.48×
IndividualismJOY0.59×
Early Adopter MentalityPOWER0.67×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Games have in Netherlands?

Games has an estimated audience of 7,174,241 people in Netherlands, concentrated in Zuid-Holland and North Holland.

02

What is the gender split and age of Games fans?

49.6% of Games fans are female, 50.4% are male, with an average age of 42.6 years.

03

Which brands do Games fans like most?

Games fans show strongest brand affinity for Netherlands (1.51×), Dutch language (1.53×), and Culture (1.54×) over the country average.

04

Where do Games fans live in Netherlands?

Games fans in Netherlands are most concentrated in Zuid-Holland (reach ~2.5M), North Holland (reach ~1.5M), and North Brabant (reach ~1M). These three regions account for the largest share of the active audience.

05

What other brands do Games fans also like?

Beyond Games itself, the audience over-indexes on Dutch language (1.53×), Culture (1.54×), Leisure (1.52×), and Advertising (1.52×) compared to the Netherlands average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Netherlands who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Netherlands. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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