Rascasse Audience Intelligence

Games Audience in Australia

A data profile of the people who buy, follow and care about Games in Australia — modelled from more than twelve digital signal sources. Games has an estimated audience of 12,581,820 people in Australia.

#26among Topic in Australia
#2in Games

The average Games fan in Australia is 41.8 years old, balanced, and lives primarily in New South Wales.

The audience is concentrated in New South Wales, Victoria, Queensland.

Top brand affinities include Gaming, Actor Vijay, STAR Sports, with strongest over-indexing on Gaming (1.59× the country average).

Demographically, the Games audience skews balanced with an average age of 41.8, and over-indexes on personality traits such as Social Media Usage, DIY Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 14 brand affinities and 8 regions tracked by Rascasse.

The typical Games fan in Australia is balanced, around 41.8 years old, with strong Social Media Usage tendencies and a notable affinity for Gaming.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Games profile in Australia.

Audience size
12.6M
in Australia
Gender
52.0%
48.0% male
Age
41.8
average years
Country rank
#43
Topic in Australia
Fig. 01

Search interest · 12-month trend

+49%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Games fans

52.0% are female, 48.0% are male, average age 41.8.

Fig. 02

Gender split

52.0%
Female
48.0%
Male
Demographic split for Games audience in Australia
MetricValue
Female52.0%
Male48.0%
Average age41.8
Estimated audience size12,581,820
Fig. 03

Age distribution

Ø 41.8
average years
Age distribution of the Games audience in Australia
Age bracketShare%
16-1916%
20-2918%
30-3918%
40-4920%
50+29%
Fig. 04

Worldwide distribution

1.5%

of the worldwide Games audience comes from Australia.

Worldwide audience distribution share by country for Games
CountryShare
United States18.3%
Japan5.9%
India5.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Australia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Games audience in Australia is strongest.

Fig. 05

Top regions by affinity

Games fans by region: top regions in Australia
#RegionReachAffinity×
01Queensland~3.5M1.12×
02South Australia~1M1.11×
03Western Australia~1.5M1.08×
04New South Wales~5M1.05×
05Victoria~4M1.01×
06Tasmania~200K0.89×
07Australian Capital Territory~200K0.88×
08Northern Territory~100K0.87×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Games audience
#·InterestCategoryAffinity×
01888 HoldingsMusic & Radio2.21×
02888sportGames2.02×
03RummyCircleGames1.94×
04IPL CricketSports1.87×
05Sky BetGames1.77×
06Delhi DaredevilsSports1.73×
07Actor VijayMovies & TV1.62×
08GamingGames1.59×
09BetssonGames1.58×
10AMD GamingTechnology & Electronics1.55×
11STAR SportsMovies & TV1.53×
12Ni no KuniGames1.52×
13Union Public Service CommissionPolitics & Society1.52×
14Haikyū!!Literature1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Games audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY0.94×
DIY MentalityTHRILL0.91×
Pet OwnershipJOY0.87×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Games audience · Rather not
TraitClusterDeviationScore
SpiritualityBALANCE0.77×
IndulgenceJOY0.79×
Design AffinityPREMIUM0.79×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Games have in Australia?

Games has an estimated audience of 12,581,820 people in Australia, concentrated in New South Wales and Victoria.

02

What is the gender split and age of Games fans?

52.0% of Games fans are female, 48.0% are male, with an average age of 41.8 years.

03

Which brands do Games fans like most?

Games fans show strongest brand affinity for Gaming (1.59×), Actor Vijay (1.62×), and STAR Sports (1.53×) over the country average.

04

Where do Games fans live in Australia?

Games fans in Australia are most concentrated in New South Wales (reach ~5M), Victoria (reach ~4M), and Queensland (reach ~3.5M). These three regions account for the largest share of the active audience.

05

What other brands do Games fans also like?

Beyond Games itself, the audience over-indexes on Actor Vijay (1.62×), STAR Sports (1.53×), IPL Cricket (1.87×), and Sky Bet (1.77×) compared to the Australia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Australia who actively search for Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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