Rascasse Audience Intelligence

Mobile game Audience in Portugal

A data profile of the people who buy, follow and care about Mobile game in Portugal — modelled from more than twelve digital signal sources. Mobile game has an estimated audience of 2,381,298 people in Portugal.

Mobile game has an estimated audience of 2,381,298 people in Portugal. 49.0% are female, 51.0% are male, average age 43.6. Top brand affinities: Software, Computer program, World Wide Web, Fairy tale, Artificial intelligence.

Top brand affinities include Software, Computer program, World Wide Web, with strongest over-indexing on Software (1.52× the country average).

Demographically, the Mobile game audience skews balanced with an average age of 43.6, and over-indexes on personality traits such as Pet Ownership, Creativity.

The typical Mobile game fan in Portugal is balanced, around 43.6 years old, with strong Pet Ownership tendencies and a notable affinity for Software.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-13.

Section 01

At a glance

The key figures that characterise the Mobile game profile in Portugal.

Audience size
2.4M
in Portugal
Gender
49.0%
51.0% male
Age
43.6
average years
Country rank
#319
Topic in Portugal
Fig. 01

Search interest · 12-month trend

+8%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Mobile game fans

49.0% are female, 51.0% are male, average age 43.6.

Fig. 02

Gender split

49.0%
Female
51.0%
Male
Demographic split for Mobile game audience in Portugal
MetricValue
Female49.0%
Male51.0%
Average age43.6
Estimated audience size2,381,298
Fig. 03

Age distribution

Ø 43.6
average years
Age distribution of the Mobile game audience in Portugal
Age bracketShare%
16-1912%
20-2916%
30-3917%
40-4924%
50+31%
Fig. 04

Worldwide distribution

0.9%

of the worldwide Mobile game audience comes from Portugal.

Worldwide audience distribution share by country for Mobile game
CountryShare
United States17.5%
India7.4%
Brazil4.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Mobile game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Mobile game audience
#·InterestCategoryAffinity×
01Computer programTechnology & Electronics2.16×
02Dance costumeFashion & Accessoires2.15×
03Digital distributionBusiness & Career2.07×
04EmojiTechnology & Electronics2.04×
05Mobile paymentBusiness & Career1.82×
06Fairy taleLiterature1.80×
07Google PlayTechnology & Electronics1.79×
08Gross domestic productBusiness & Career1.68×
09ConstellationTravel & Leisure1.67×
10BallSports1.64×
11Artificial intelligenceTechnology & Electronics1.62×
12PaymentBusiness & Career1.61×
13Electronic data interchangeTechnology & Electronics1.61×
14World Wide WebInternet & Social Media1.55×
15HosieryFashion & Accessoires1.55×
16CostumeFashion & Accessoires1.55×
17Puzzle video gamesGames1.54×
18Claude CodeTechnology & Electronics1.53×
19SoftwareTechnology & Electronics1.52×
20Planets in astrologyPolitics & Society1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Mobile game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Mobile game audience · What stands out
TraitClusterDeviationScore
Pet OwnershipJOY1.23×
CreativityOPEN1.19×
DIY MentalityTHRILL1.15×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Mobile game audience · Rather not
TraitClusterDeviationScore
Urban LifestyleOPEN0.80×
TravellingTHRILL0.84×
Early Adopter MentalityPOWER0.84×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Portugal who actively search for Mobile game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Portugal. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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