Rascasse Audience Intelligence

Card games Audience in Australia

A data profile of the people who buy, follow and care about Card games in Australia — modelled from more than twelve digital signal sources. Card games has an estimated audience of 2,456,334 people in Australia.

#7among Gaming genre in Australia
#787among Topic in Australia
#17in Games

The average Card games fan in Australia is 40.9 years old, balanced, and lives primarily in New South Wales.

The audience is concentrated in New South Wales, Queensland, Victoria.

Top brand affinities include Solitaire, Tabletop role-playing game, Mobile game, with strongest over-indexing on Solitaire (4.37× the country average).

Demographically, the Card games audience skews balanced with an average age of 40.9, and over-indexes on personality traits such as Patriotism, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 8 regions tracked by Rascasse.

The typical Card games fan in Australia is balanced, around 40.9 years old, with strong Patriotism tendencies and a notable affinity for Solitaire.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Card games profile in Australia.

Audience size
2.5M
in Australia
Gender
50.5%
49.5% male
Age
40.9
average years
Country rank
#1090
Topic in Australia
Fig. 01

Search interest · 12-month trend

-20%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Card games fans

50.5% are female, 49.5% are male, average age 40.9.

Fig. 02

Gender split

50.5%
Female
49.5%
Male
Demographic split for Card games audience in Australia
MetricValue
Female50.5%
Male49.5%
Average age40.9
Estimated audience size2,456,334
Fig. 03

Age distribution

Ø 40.9
average years
Age distribution of the Card games audience in Australia
Age bracketShare%
16-1916%
20-2920%
30-3918%
40-4919%
50+27%
Fig. 04

Worldwide distribution

1.4%

of the worldwide Card games audience comes from Australia.

Worldwide audience distribution share by country for Card games
CountryShare
United States18.4%
India9.2%
Brazil4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Australia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Card games audience in Australia is strongest.

Fig. 05

Top regions by affinity

Card games fans by region: top regions in Australia
#RegionReachAffinity×
01Queensland~700K1.29×
02South Australia~200K1.11×
03Tasmania~60K1.08×
04New South Wales~900K1.02×
05Western Australia~300K1.00×
06Australian Capital Territory~50K0.88×
07Victoria~600K0.86×
08Northern Territory~20K0.86×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Card games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Card games audience
#·InterestCategoryAffinity×
01BaccaratGames5.62×
02Tabletop role-playing gameGames4.97×
03Miniature wargamingGames4.57×
04Magic: The GatheringGames4.40×
05SolitaireGames4.37×
06Tabletop gameGames3.50×
07Collectible card gameGames3.32×
08Pokémon (video game series)Games2.68×
09Casino gamesGames2.59×
10Slot machineGames2.47×
11Strategy gamesGames2.42×
12Mobile gameGames2.28×
13Massively multiplayer online role-playing gamesGames2.22×
14Board gamesGames2.17×
15One PieceMovies & TV2.17×
16Massively multiplayer online gamesGames2.15×
17Anime and manga fandomLiterature1.97×
18EB GamesGames1.73×
19Online communityTechnology & Electronics1.71×
20CasinoGames1.63×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Card games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Card games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.18×
Social Media UsageJOY1.08×
Pet OwnershipJOY1.05×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Card games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.66×
Quality AwarenessPREMIUM0.73×
Luxury OrientationPREMIUM0.75×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Card games have in Australia?

Card games has an estimated audience of 2,456,334 people in Australia, concentrated in New South Wales and Queensland.

02

What is the gender split and age of Card games fans?

50.5% of Card games fans are female, 49.5% are male, with an average age of 40.9 years.

03

Which brands do Card games fans like most?

Card games fans show strongest brand affinity for Solitaire (4.37×), Tabletop role-playing game (4.97×), and Mobile game (2.28×) over the country average.

04

Where do Card games fans live in Australia?

Card games fans in Australia are most concentrated in New South Wales (reach ~900K), Queensland (reach ~700K), and Victoria (reach ~600K). These three regions account for the largest share of the active audience.

05

What other brands do Card games fans also like?

Beyond Card games itself, the audience over-indexes on Tabletop role-playing game (4.97×), Mobile game (2.28×), Tabletop game (3.5×), and Baccarat (5.62×) compared to the Australia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Australia who actively search for Card games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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