Rascasse Audience Intelligence

Card games Audience in South Africa

A data profile of the people who buy, follow and care about Card games in South Africa — modelled from more than twelve digital signal sources. Card games has an estimated audience of 1,032,466 people in South Africa.

#6among Gaming genre in South Africa
#530among Topic in South Africa
#15in Games

Card games has an estimated audience of 1,032,466 people in South Africa. 51.0% are female, 49.0% are male, average age 37.2. Top brand affinities: Solitaire, Casino games, Browser games, Slot machine, Word games.

Top brand affinities include Solitaire, Casino games, Browser games, with strongest over-indexing on Solitaire (6.2× the country average).

Demographically, the Card games audience skews balanced with an average age of 37.2, and over-indexes on personality traits such as Spirituality, Social Media Usage.

The typical Card games fan in South Africa is balanced, around 37.2 years old, with strong Spirituality tendencies and a notable affinity for Solitaire.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Card games profile in South Africa.

Audience size
1M
in South Africa
Gender
51.0%
49.0% male
Age
37.2
average years
Country rank
#741
Topic in South Africa
Fig. 01

Search interest · 12-month trend

-31%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Card games fans

51.0% are female, 49.0% are male, average age 37.2.

Fig. 02

Gender split

51.0%
Female
49.0%
Male
Demographic split for Card games audience in South Africa
MetricValue
Female51.0%
Male49.0%
Average age37.2
Estimated audience size1,032,466
Fig. 03

Age distribution

Ø 37.2
average years
Age distribution of the Card games audience in South Africa
Age bracketShare%
16-1921%
20-2926%
30-3920%
40-4912%
50+20%
Fig. 04

Worldwide distribution

0.6%

of the worldwide Card games audience comes from South Africa.

Worldwide audience distribution share by country for Card games
CountryShare
United States18.4%
India9.2%
Brazil4.3%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Card games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Card games audience
#·InterestCategoryAffinity×
01Women and video gamesGames7.61×
02SolitaireGames6.20×
03Party gameGames4.80×
04BaccaratGames2.89×
05BlackjackGames2.81×
06Tabletop gameGames2.77×
07Browser gamesGames2.65×
08Casino gamesGames2.57×
09Slot machineGames2.39×
10Real-time strategyGames1.83×
11Word gamesGames1.68×
12CamcordersTechnology & Electronics1.68×
13Strategy gamesGames1.61×
14Wireless networkTechnology & Electronics1.59×
15Board gamesGames1.57×
16Digital TrendsTechnology & Electronics1.57×
17Massively multiplayer online role-playing gamesGames1.54×
18Network storageTechnology & Electronics1.54×
19Audio equipmentTechnology & Electronics1.51×
20Smart deviceTechnology & Electronics1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Card games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Card games audience · What stands out
TraitClusterDeviationScore
SpiritualityBALANCE0.89×
Social Media UsageJOY0.87×
PatriotismCONSERVATISM0.87×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Card games audience · Rather not
TraitClusterDeviationScore
TravellingTHRILL0.67×
Healthy LifestyleBALANCE0.86×
Social Media UsageJOY0.87×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in South Africa who actively search for Card games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across South Africa. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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