Rascasse Audience Intelligence

Card games Audience in Italy

A data profile of the people who buy, follow and care about Card games in Italy — modelled from more than twelve digital signal sources. Card games has an estimated audience of 5,739,999 people in Italy.

The average Card games fan in Italy is 38.7 years old, more male, and lives primarily in Lombardy.

The audience is concentrated in Lombardy, Lazio, Campania.

Top brand affinities include Solitaire, Mobile game, Tombola (bingo company), with strongest over-indexing on Solitaire (5.43× the country average).

Demographically, the Card games audience skews more male with an average age of 38.7, and over-indexes on personality traits such as Patriotism, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 20 regions tracked by Rascasse.

The typical Card games fan in Italy is more male, around 38.7 years old, with strong Patriotism tendencies and a notable affinity for Solitaire.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Card games profile in Italy.

Audience size
5.7M
in Italy
Gender
42.3%
57.7% male
Age
38.7
average years
Country rank
#1124
Topic in Italy
Fig. 01

Search interest · 12-month trend

-8%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Card games fans

42.3% are female, 57.7% are male, average age 38.7.

Fig. 02

Gender split

42.3%
Female
57.7%
Male
Demographic split for Card games audience in Italy
MetricValue
Female42.3%
Male57.7%
Average age38.7
Estimated audience size5,739,999
Fig. 03

Age distribution

Ø 38.7
average years
Age distribution of the Card games audience in Italy
Age bracketShare%
16-1922%
20-2920%
30-3919%
40-4918%
50+22%
Fig. 04

Worldwide distribution

3.4%

of the worldwide Card games audience comes from Italy.

Worldwide audience distribution share by country for Card games
CountryShare
United States18.4%
India9.2%
Brazil4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Italy average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Card games audience in Italy is strongest.

Fig. 05

Top regions by affinity

Card games fans by region: top regions in Italy
#RegionReachAffinity×
01Lazio~1M1.50×
02Friuli-Venezia Giulia~200K1.40×
03Tuscany~500K1.33×
04Lombardy~1.5M1.30×
05Veneto~600K1.29×
06Piedmont~500K1.28×
07Sardinia~200K1.09×
08Puglia~400K1.05×
09Emilia-Romagna~500K0.96×
10Liguria~200K0.96×
11Aosta Valley~10K0.96×
12Sicilia~500K0.94×
13Trentino-Alto Adige/Südtirol~100K0.94×
14Molise~30K0.94×
15Campania~600K0.93×
16Marche~100K0.91×
17Umbria~80K0.91×
18Basilicata~50K0.90×
19Abruzzo~100K0.87×
20Calabria~100K0.83×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Card games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Card games audience
#·InterestCategoryAffinity×
01SolitaireGames5.43×
02Tarot card gamesHealth5.16×
03French tarotPolitics & Society4.76×
04BlackjackGames3.72×
05Tabletop role-playing gameGames3.52×
06Casino gamesGames2.86×
07LeoVegasGames2.65×
08Slot machineGames2.64×
09Tabletop gameGames2.44×
10Strategy gamesGames2.29×
11Mobile gameGames2.19×
12Word gamesGames2.18×
13Real-time strategyGames2.00×
14Gaming computerTechnology & Electronics1.84×
15TwitchGames1.79×
16Board gamesGames1.79×
17ChinaTravel & Leisure1.78×
18Role-playing gamesGames1.73×
19Tombola (bingo company)Games1.64×
20GamerGames1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Card games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Card games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.05×
Social Media UsageJOY1.03×
Need for SecurityCONSERVATISM1.02×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Card games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.68×
Luxury OrientationPREMIUM0.78×
TravellingTHRILL0.79×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Card games have in Italy?

Card games has an estimated audience of 5,739,999 people in Italy, concentrated in Lombardy and Lazio.

02

What is the gender split and age of Card games fans?

42.3% of Card games fans are female, 57.7% are male, with an average age of 38.7 years.

03

Which brands do Card games fans like most?

Card games fans show strongest brand affinity for Solitaire (5.43×), Mobile game (2.19×), and Tombola (bingo company) (1.64×) over the country average.

04

Where do Card games fans live in Italy?

Card games fans in Italy are most concentrated in Lombardy (reach ~1.5M), Lazio (reach ~1M), and Campania (reach ~600K). These three regions account for the largest share of the active audience.

05

What other brands do Card games fans also like?

Beyond Card games itself, the audience over-indexes on Mobile game (2.19×), Tombola (bingo company) (1.64×), Tarot card games (5.16×), and Tabletop role-playing game (3.52×) compared to the Italy average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Italy who actively search for Card games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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