A data profile of the people who buy, follow and care about China in Italy — modelled from more than twelve digital signal sources. China has an estimated audience of 4,614,046 people in Italy.
China has an estimated audience of 4,614,046 people in Italy. 56.8% are female, 43.2% are male, average age 41.8. Top brand affinities: Hong Kong, Korean drama, Genetics, Tibet, Poker.
Top brand affinities include Hong Kong, Korean drama, Genetics, with strongest over-indexing on Hong Kong (6.37× the country average).
Demographically, the China audience skews more female with an average age of 41.8, and over-indexes on personality traits such as Convenience Orientation, Spirituality.
The typical China fan in Italy is more female, around 41.8 years old, with strong Convenience Orientation tendencies and a notable affinity for Hong Kong.
The key figures that characterise the China profile in Italy.
56.8% are female, 43.2% are male, average age 41.8.
| Metric | Value |
|---|---|
| Female | 56.8% |
| Male | 43.2% |
| Average age | 41.8 |
| Estimated audience size | 4,614,046 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 17% | |
| 20-29 | 14% | |
| 30-39 | 18% | |
| 40-49 | 22% | |
| 50+ | 28% |
of the worldwide China audience comes from Italy.
| Country | Share |
|---|---|
| China | 11.6% |
| United States | 10.4% |
| Japan | 6.5% |
The strongest cross-interests of the China audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Tibet | Travel & Leisure | 6.90× | ||
| 02 | Hong Kong | Travel & Leisure | 6.37× | ||
| 03 | Hello Kitty | Kids & Family | 6.19× | ||
| 04 | Taiwan | Travel & Leisure | 6.05× | ||
| 05 | Korean drama | Movies & TV | 5.60× | ||
| 06 | Poker | Games | 4.52× | ||
| 07 | Canada Goose | Fashion & Accessoires | 3.72× | ||
| 08 | Blackjack | Games | 3.64× | ||
| 09 | Breaking Bad | Movies & TV | 3.20× | ||
| 10 | Genetics | Kids & Family | 2.32× | ||
| 11 | Subscription business model | Shopping | 2.16× | ||
| 12 | Board games | Games | 2.13× | ||
| 13 | Anne Hathaway | Movies & TV | 2.07× | ||
| 14 | Role-playing games | Games | 1.85× | ||
| 15 | Internet & Social Media | 1.82× | |||
| 16 | Card games | Games | 1.78× | ||
| 17 | Superman | Movies & TV | 1.73× | ||
| 18 | Political science | Business & Career | 1.70× | ||
| 19 | Wikipedia | Internet & Social Media | 1.60× | ||
| 20 | Batman | Movies & TV | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.49× | |
| Spirituality | BALANCE | 1.34× | |
| Urban Lifestyle | OPEN | 1.32× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 0.72× | |
| Healthy Lifestyle | BALANCE | 0.84× | |
| DIY Mentality | THRILL | 0.84× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Italy who actively search for China. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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