Rascasse Audience Intelligence

Board games Audience in Australia

A data profile of the people who buy, follow and care about Board games in Australia — modelled from more than twelve digital signal sources. Board games has an estimated audience of 2,010,063 people in Australia.

#10among Gaming genre in Australia
#1027among Topic in Australia
#24in Games

The average Board games fan in Australia is 40.1 years old, balanced, and lives primarily in New South Wales.

The audience is concentrated in New South Wales, Victoria, Queensland.

Top brand affinities include Tabletop game, Tabletop role-playing game, EB Games, with strongest over-indexing on Tabletop game (6.43× the country average).

Demographically, the Board games audience skews balanced with an average age of 40.1, and over-indexes on personality traits such as Convenience Orientation, Community Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 8 regions tracked by Rascasse.

The typical Board games fan in Australia is balanced, around 40.1 years old, with strong Convenience Orientation tendencies and a notable affinity for Tabletop game.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Board games profile in Australia.

Audience size
2M
in Australia
Gender
53.1%
46.9% male
Age
40.1
average years
Country rank
#1400
Topic in Australia
Fig. 01

Search interest · 12-month trend

+14%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Board games fans

53.1% are female, 46.9% are male, average age 40.1.

Fig. 02

Gender split

53.1%
Female
46.9%
Male
Demographic split for Board games audience in Australia
MetricValue
Female53.1%
Male46.9%
Average age40.1
Estimated audience size2,010,063
Fig. 03

Age distribution

Ø 40.1
average years
Age distribution of the Board games audience in Australia
Age bracketShare%
16-1917%
20-2922%
30-3918%
40-4918%
50+25%
Fig. 04

Worldwide distribution

1.6%

of the worldwide Board games audience comes from Australia.

Worldwide audience distribution share by country for Board games
CountryShare
United States17.9%
India6.1%
China5.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Australia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Board games audience in Australia is strongest.

Fig. 05

Top regions by affinity

Board games fans by region: top regions in Australia
#RegionReachAffinity×
01Queensland~500K1.12×
02Australian Capital Territory~50K1.11×
03South Australia~200K1.08×
04Victoria~600K1.04×
05New South Wales~700K1.00×
06Western Australia~200K0.94×
07Tasmania~40K0.93×
08Northern Territory~20K0.87×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Board games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Board games audience
#·InterestCategoryAffinity×
01Warhammer Fantasy (setting)Games9.93×
02Games WorkshopGames8.98×
03Tabletop role-playing gameGames7.50×
04Tabletop gameGames6.43×
05Miniature wargamingGames6.14×
06Magic: The GatheringGames5.89×
07Collectible card gameGames4.82×
08Pokémon (video game series)Games3.37×
09EB GamesGames2.96×
10Strategy gamesGames2.86×
11Role-playing gamesGames2.40×
12Card gamesGames2.25×
13RedditInternet & Social Media2.00×
14Mobile gameGames1.87×
15Video gamesGames1.67×
16Spotlight (software)Technology & Electronics1.64×
17AsiaTravel & Leisure1.63×
18FriendshipKids & Family1.61×
19NinemsnNews1.53×
20JB Hi-FiShopping1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Board games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Board games audience · What stands out
TraitClusterDeviationScore
Convenience OrientationPREMIUM1.43×
Community OrientationOPEN1.38×
Pet OwnershipJOY1.32×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Board games audience · Rather not
TraitClusterDeviationScore
Luxury OrientationPREMIUM0.81×
Design AffinityPREMIUM0.87×
Risk AppetiteTHRILL0.93×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Board games have in Australia?

Board games has an estimated audience of 2,010,063 people in Australia, concentrated in New South Wales and Victoria.

02

What is the gender split and age of Board games fans?

53.1% of Board games fans are female, 46.9% are male, with an average age of 40.1 years.

03

Which brands do Board games fans like most?

Board games fans show strongest brand affinity for Tabletop game (6.43×), Tabletop role-playing game (7.5×), and EB Games (2.96×) over the country average.

04

Where do Board games fans live in Australia?

Board games fans in Australia are most concentrated in New South Wales (reach ~700K), Victoria (reach ~600K), and Queensland (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Board games fans also like?

Beyond Board games itself, the audience over-indexes on Tabletop role-playing game (7.5×), EB Games (2.96×), Video games (1.67×), and Games Workshop (8.98×) compared to the Australia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Australia who actively search for Board games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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