Rascasse Audience Intelligence

Board games Audience in Poland

A data profile of the people who buy, follow and care about Board games in Poland — modelled from more than twelve digital signal sources. Board games has an estimated audience of 1,455,592 people in Poland.

#9among Gaming genre in Poland
#749among Topic in Poland
#26in Games

Board games has an estimated audience of 1,455,592 people in Poland. 51.6% are female, 48.4% are male, average age 36.6. Top brand affinities: Tabletop game, Video games, Tabletop role-playing game, Chess.com, Games Workshop.

Top brand affinities include Tabletop game, Video games, Tabletop role-playing game, with strongest over-indexing on Tabletop game (5.88× the country average).

Demographically, the Board games audience skews balanced with an average age of 36.6, and over-indexes on personality traits such as Design Affinity, Need for Security.

The typical Board games fan in Poland is balanced, around 36.6 years old, with strong Design Affinity tendencies and a notable affinity for Tabletop game.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Board games profile in Poland.

Audience size
1.5M
in Poland
Gender
51.6%
48.4% male
Age
36.6
average years
Country rank
#1109
Topic in Poland
Fig. 01

Search interest · 12-month trend

+77%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Board games fans

51.6% are female, 48.4% are male, average age 36.6.

Fig. 02

Gender split

51.6%
Female
48.4%
Male
Demographic split for Board games audience in Poland
MetricValue
Female51.6%
Male48.4%
Average age36.6
Estimated audience size1,455,592
Fig. 03

Age distribution

Ø 36.6
average years
Age distribution of the Board games audience in Poland
Age bracketShare%
16-1923%
20-2925%
30-3922%
40-4916%
50+15%
Fig. 04

Worldwide distribution

1.1%

of the worldwide Board games audience comes from Poland.

Worldwide audience distribution share by country for Board games
CountryShare
United States17.9%
India6.1%
China5.5%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Board games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Board games audience
#·InterestCategoryAffinity×
01Games WorkshopGames8.01×
02Miniature wargamingGames7.27×
03Magic: The GatheringGames7.14×
04Tabletop gameGames5.88×
05Tabletop role-playing gameGames5.83×
06Chess.comSports4.32×
07Baldur's Gate 3Games3.96×
08Word gamesGames3.52×
09Strategy gamesGames2.98×
10DeviantArtInternet & Social Media2.89×
11RobloxGames2.64×
12Stuffed toyKids & Family2.33×
13Role-playing gamesGames2.10×
14Stranger ThingsMovies & TV1.77×
15LegoKids & Family1.70×
16TwitchGames1.70×
17Video gamesGames1.68×
18Play (activity)Travel & Leisure1.61×
19GeoGuessrInternet & Social Media1.59×
20Deal of the dayShopping1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Board games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Board games audience · What stands out
TraitClusterDeviationScore
Design AffinityPREMIUM1.54×
Need for SecurityCONSERVATISM1.35×
Healthy LifestyleBALANCE1.19×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Board games audience · Rather not
TraitClusterDeviationScore
PatriotismCONSERVATISM0.79×
SustainabilityBALANCE0.82×
Urban LifestyleOPEN0.88×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Poland who actively search for Board games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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