Rascasse Audience Intelligence

Role-playing games Audience in Australia

A data profile of the people who buy, follow and care about Role-playing games in Australia — modelled from more than twelve digital signal sources. Role-playing games has an estimated audience of 2,118,603 people in Australia.

#8among Gaming genre in Australia
#970among Topic in Australia
#20in Games

The average Role-playing games fan in Australia is 35.1 years old, more male, and lives primarily in New South Wales.

The audience is concentrated in New South Wales, Victoria, Queensland.

Top brand affinities include TikTok, Mobile game, Gamer, with strongest over-indexing on TikTok (1.57× the country average).

Demographically, the Role-playing games audience skews more male with an average age of 35.1, and over-indexes on personality traits such as Patriotism, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 8 regions tracked by Rascasse.

The typical Role-playing games fan in Australia is more male, around 35.1 years old, with strong Patriotism tendencies and a notable affinity for TikTok.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Role-playing games profile in Australia.

Audience size
2.1M
in Australia
Gender
35.5%
64.5% male
Age
35.1
average years
Country rank
#1322
Topic in Australia
Fig. 01

Search interest · 12-month trend

-35%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Role-playing games fans

35.5% are female, 64.5% are male, average age 35.1.

Fig. 02

Gender split

35.5%
Female
64.5%
Male
Demographic split for Role-playing games audience in Australia
MetricValue
Female35.5%
Male64.5%
Average age35.1
Estimated audience size2,118,603
Fig. 03

Age distribution

Ø 35.1
average years
Age distribution of the Role-playing games audience in Australia
Age bracketShare%
16-1928%
20-2926%
30-3917%
40-4914%
50+15%
Fig. 04

Worldwide distribution

1.2%

of the worldwide Role-playing games audience comes from Australia.

Worldwide audience distribution share by country for Role-playing games
CountryShare
United States16.9%
China7.7%
Japan7.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Australia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Role-playing games audience in Australia is strongest.

Fig. 05

Top regions by affinity

Role-playing games fans by region: top regions in Australia
#RegionReachAffinity×
01Northern Territory~20K1.22×
02Australian Capital Territory~40K1.00×
03Tasmania~50K0.99×
04South Australia~200K0.91×
05Western Australia~200K0.87×
06Queensland~400K0.85×
07Victoria~500K0.76×
08New South Wales~600K0.74×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Role-playing games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Role-playing games audience
#·InterestCategoryAffinity×
01Tabletop role-playing gameGames4.16×
02Pokémon (video game series)Games3.23×
03Tabletop gameGames2.82×
04Gaming computerTechnology & Electronics2.82×
05Massively multiplayer online role-playing gamesGames2.77×
06PC gameGames2.60×
07GamerGames2.53×
08Anime and manga fandomLiterature2.48×
09Massively multiplayer online gamesGames2.48×
10One PieceMovies & TV2.39×
11DiscordInternet & Social Media2.37×
12Mobile gameGames2.35×
13TwitchGames2.32×
14Strategy gamesGames2.25×
15Anime conventionLiterature2.19×
16Stranger ThingsMovies & TV1.89×
17EB GamesGames1.88×
18Game consolesTechnology & Electronics1.83×
19Anime moviesMovies & TV1.63×
20TikTokInternet & Social Media1.57×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Role-playing games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Role-playing games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.10×
Social Media UsageJOY1.02×
Pet OwnershipJOY0.99×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Role-playing games audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.52×
DIY MentalityTHRILL0.58×
CreativityOPEN0.59×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Role-playing games have in Australia?

Role-playing games has an estimated audience of 2,118,603 people in Australia, concentrated in New South Wales and Victoria.

02

What is the gender split and age of Role-playing games fans?

35.5% of Role-playing games fans are female, 64.5% are male, with an average age of 35.1 years.

03

Which brands do Role-playing games fans like most?

Role-playing games fans show strongest brand affinity for TikTok (1.57×), Mobile game (2.35×), and Gamer (2.53×) over the country average.

04

Where do Role-playing games fans live in Australia?

Role-playing games fans in Australia are most concentrated in New South Wales (reach ~600K), Victoria (reach ~500K), and Queensland (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do Role-playing games fans also like?

Beyond Role-playing games itself, the audience over-indexes on Mobile game (2.35×), Gamer (2.53×), Tabletop role-playing game (4.16×), and Pokémon (video game series) (3.23×) compared to the Australia average.

Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Australia who actively search for Role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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