Rascasse Audience Intelligence

Sports games Audience in Brazil

A data profile of the people who buy, follow and care about Sports games in Brazil — modelled from more than twelve digital signal sources. Sports games has an estimated audience of 3,976,780 people in Brazil.

Sports games has an estimated audience of 3,976,780 people in Brazil. 47.6% are female, 52.4% are male, average age 39.8. Top brand affinities: FIFA World Cup, Premier League, Manchester City F.C., Online poker, Pizza.

Top brand affinities include FIFA World Cup, Premier League, Manchester City F.C., with strongest over-indexing on FIFA World Cup (1.74× the country average).

Demographically, the Sports games audience skews balanced with an average age of 39.8, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.

The typical Sports games fan in Brazil is balanced, around 39.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for FIFA World Cup.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Sports games profile in Brazil.

Audience size
4M
in Brazil
Gender
47.6%
52.4% male
Age
39.8
average years
Country rank
#1711
Topic in Brazil
Fig. 01

Search interest · 12-month trend

-33%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Sports games fans

47.6% are female, 52.4% are male, average age 39.8.

Fig. 02

Gender split

47.6%
Female
52.4%
Male
Demographic split for Sports games audience in Brazil
MetricValue
Female47.6%
Male52.4%
Average age39.8
Estimated audience size3,976,780
Fig. 03

Age distribution

Ø 39.8
average years
Age distribution of the Sports games audience in Brazil
Age bracketShare%
16-1919%
20-2919%
30-3919%
40-4921%
50+22%
Fig. 04

Worldwide distribution

3.2%

of the worldwide Sports games audience comes from Brazil.

Worldwide audience distribution share by country for Sports games
CountryShare
United States16.9%
India7.5%
Italy4.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Sports games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Sports games audience
#·InterestCategoryAffinity×
01Online pokerGames3.00×
02Strategy gamesGames2.65×
03Racing gamesGames2.64×
04MinivansCars & Mobility2.52×
05Arsenal F.C.Sports2.35×
06BundesligaSports2.35×
07Manchester City F.C.Sports2.26×
08Premier LeagueSports2.14×
09Juventus F.C.Sports2.12×
10Simulation gamesGames2.11×
11Max VerstappenSports2.09×
12DrawingHome & Garden1.98×
13SteamGames1.96×
14XboxGames1.84×
15PizzaFood & Beverages1.81×
16Online gamesGames1.77×
17Serie ASports1.76×
18FIFA World CupSports1.74×
19Michael JacksonMusic & Radio1.62×
20BarsTravel & Leisure1.56×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Sports games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Sports games audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.43×
PatriotismCONSERVATISM1.33×
ExtroversionTHRILL1.20×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Sports games audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.48×
CreativityOPEN0.50×
Quality AwarenessPREMIUM0.58×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Brazil who actively search for Sports games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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