Rascasse Audience Intelligence

Racing games Audience in Brazil

A data profile of the people who buy, follow and care about Racing games in Brazil — modelled from more than twelve digital signal sources. Racing games has an estimated audience of 3,561,974 people in Brazil.

The average Racing games fan in Brazil is 38.7 years old, balanced, and lives primarily in São Paulo.

The audience is concentrated in São Paulo, Minas Gerais, Rio de Janeiro.

Top brand affinities include Betano, Mobile game, Consortium, with strongest over-indexing on Betano (1.57× the country average).

Demographically, the Racing games audience skews balanced with an average age of 38.7, and over-indexes on personality traits such as Risk Appetite, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 27 regions tracked by Rascasse.

The typical Racing games fan in Brazil is balanced, around 38.7 years old, with strong Risk Appetite tendencies and a notable affinity for Betano.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Racing games profile in Brazil.

Audience size
3.6M
in Brazil
Gender
45.9%
54.1% male
Age
38.7
average years
Country rank
#1924
Topic in Brazil
Fig. 01

Search interest · 12-month trend

-32%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Racing games fans

45.9% are female, 54.1% are male, average age 38.7.

Fig. 02

Gender split

45.9%
Female
54.1%
Male
Demographic split for Racing games audience in Brazil
MetricValue
Female45.9%
Male54.1%
Average age38.7
Estimated audience size3,561,974
Fig. 03

Age distribution

Ø 38.7
average years
Age distribution of the Racing games audience in Brazil
Age bracketShare%
16-1921%
20-2921%
30-3918%
40-4919%
50+21%
Fig. 04

Worldwide distribution

3.6%

of the worldwide Racing games audience comes from Brazil.

Worldwide audience distribution share by country for Racing games
CountryShare
United States16.4%
India5.8%
Italy4.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Brazil average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Racing games audience in Brazil is strongest.

Fig. 05

Top regions by affinity

Racing games fans by region: top regions in Brazil
#RegionReachAffinity×
01São Paulo~1M1.16×
02Roraima~10K1.15×
03Acre~10K1.11×
04Mato Grosso~70K1.09×
05Amapá~10K1.08×
06Tocantins~30K1.06×
07Paraná~200K1.05×
08Paraíba~70K1.02×
09Rondônia~30K1.02×
10Piauí~50K1.00×
11Sergipe~40K0.99×
12Rio Grande do Norte~60K0.97×
13Mato Grosso do Sul~50K0.97×
14Santa Catarina~200K0.96×
15Alagoas~50K0.96×
16Espírito Santo~70K0.95×
17Amazonas~60K0.94×
18Rio Grande do Sul~200K0.93×
19Pernambuco~200K0.93×
20Maranhão~80K0.93×
21Goiás~100K0.92×
22Federal District~50K0.92×
23Pará~100K0.91×
24Ceará~100K0.89×
25Bahia~200K0.88×
26Rio de Janeiro~300K0.81×
27Minas Gerais~300K0.79×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Racing games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Racing games audience
#·InterestCategoryAffinity×
01BlueStacksTechnology & Electronics3.91×
02Sports gamesGames2.64×
03Strategy gamesGames2.35×
04Flight simulatorGames1.89×
05CrunchyrollGames1.85×
06Epic GamesGames1.84×
07SweepstakesGames1.75×
08League of LegendsGames1.75×
09Mobile gameGames1.68×
10CivicMusic & Radio1.68×
11Role-playing gamesGames1.66×
12BusCars & Mobility1.63×
13Yamaha Motor CompanyCars & Mobility1.61×
14BetanoGames1.57×
15RobloxGames1.57×
16XboxGames1.55×
17ConsortiumBusiness & Career1.54×
18Card gamesGames1.53×
19Erlang (programming language)Technology & Electronics1.51×
20MotorcyclingCars & Mobility1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Racing games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Racing games audience · What stands out
TraitClusterDeviationScore
Risk AppetiteTHRILL1.28×
PatriotismCONSERVATISM1.23×
Need for SecurityCONSERVATISM1.06×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Racing games audience · Rather not
TraitClusterDeviationScore
IndulgenceJOY0.63×
Design AffinityPREMIUM0.64×
IndividualismJOY0.69×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Racing games have in Brazil?

Racing games has an estimated audience of 3,561,974 people in Brazil, concentrated in São Paulo and Minas Gerais.

02

What is the gender split and age of Racing games fans?

45.9% of Racing games fans are female, 54.1% are male, with an average age of 38.7 years.

03

Which brands do Racing games fans like most?

Racing games fans show strongest brand affinity for Betano (1.57×), Mobile game (1.68×), and Consortium (1.54×) over the country average.

04

Where do Racing games fans live in Brazil?

Racing games fans in Brazil are most concentrated in São Paulo (reach ~1M), Minas Gerais (reach ~300K), and Rio de Janeiro (reach ~300K). These three regions account for the largest share of the active audience.

05

What other brands do Racing games fans also like?

Beyond Racing games itself, the audience over-indexes on Mobile game (1.68×), Consortium (1.54×), Sports games (2.64×), and Flight simulator (1.89×) compared to the Brazil average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Brazil who actively search for Racing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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