Rascasse Audience Intelligence

Sports games Audience in South Africa

A data profile of the people who buy, follow and care about Sports games in South Africa — modelled from more than twelve digital signal sources. Sports games has an estimated audience of 885,067 people in South Africa.

#9among Gaming genre in South Africa
#664among Topic in South Africa
#22in Games

Sports games has an estimated audience of 885,067 people in South Africa. 42.6% are female, 57.4% are male, average age 35.7. Top brand affinities: Racing games, Bologna F.C. 1909, Family car, Simulation games, Strategy games.

Top brand affinities include Racing games, Bologna F.C. 1909, Family car, with strongest over-indexing on Racing games (2.89× the country average).

Demographically, the Sports games audience skews more male with an average age of 35.7, and over-indexes on personality traits such as Early Adopter Mentality, Luxury Orientation.

The typical Sports games fan in South Africa is more male, around 35.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Racing games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Sports games profile in South Africa.

Audience size
885K
in South Africa
Gender
42.6%
57.4% male
Age
35.7
average years
Country rank
#902
Topic in South Africa
Fig. 01

Search interest · 12-month trend

+14%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Sports games fans

42.6% are female, 57.4% are male, average age 35.7.

Fig. 02

Gender split

42.6%
Female
57.4%
Male
Demographic split for Sports games audience in South Africa
MetricValue
Female42.6%
Male57.4%
Average age35.7
Estimated audience size885,067
Fig. 03

Age distribution

Ø 35.7
average years
Age distribution of the Sports games audience in South Africa
Age bracketShare%
16-1926%
20-2927%
30-3920%
40-4911%
50+17%
Fig. 04

Worldwide distribution

0.7%

of the worldwide Sports games audience comes from South Africa.

Worldwide audience distribution share by country for Sports games
CountryShare
United States16.9%
India7.5%
Italy4.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Sports games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Sports games audience
#·InterestCategoryAffinity×
01Bologna F.C. 1909Sports4.05×
02Tiger WoodsSports3.63×
03Racing gamesGames2.89×
04Simulation gamesGames2.88×
05West Ham United F.C.Sports2.68×
06Strategy gamesGames2.67×
07Max VerstappenSports2.52×
08CarcareCars & Mobility2.52×
09PGA TourSports2.25×
10Full-size carCars & Mobility2.24×
11Atlético MadridSports2.13×
12Aston Villa F.C.Sports2.06×
13Lewis HamiltonSports1.95×
14Family carCars & Mobility1.89×
15Role-playing gamesGames1.86×
16City carCars & Mobility1.82×
17A.C. MilanSports1.76×
18Casino gamesGames1.73×
19Inter MilanSports1.55×
20TV game showsMovies & TV1.55×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Sports games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Sports games audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.36×
Luxury OrientationPREMIUM1.16×
Career OrientationPOWER1.09×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Sports games audience · Rather not
TraitClusterDeviationScore
TraditionCONSERVATISM0.55×
CreativityOPEN0.60×
Community OrientationOPEN0.67×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in South Africa who actively search for Sports games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across South Africa. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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