Rascasse Audience Intelligence

TV game shows Audience in Indonesia

A data profile of the people who buy, follow and care about TV game shows in Indonesia — modelled from more than twelve digital signal sources. TV game shows has an estimated audience of 2,692,920 people in Indonesia.

#562among Topic in Indonesia
#52in Movies & TV

The average TV game shows fan in Indonesia is 36.5 years old, more male, and lives primarily in West Java.

The audience is concentrated in West Java, East Java, Central Java.

Top brand affinities include Non-fiction books, Casino games, TikTok, with strongest over-indexing on Non-fiction books (3.86× the country average).

Demographically, the TV game shows audience skews more male with an average age of 36.5, and over-indexes on personality traits such as Need for Security, Individualism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 33 regions tracked by Rascasse.

The typical TV game shows fan in Indonesia is more male, around 36.5 years old, with strong Need for Security tendencies and a notable affinity for Non-fiction books.

Category: Movies & TV · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the TV game shows profile in Indonesia.

Audience size
2.7M
in Indonesia
Gender
42.2%
57.8% male
Age
36.5
average years
Country rank
#764
Topic in Indonesia
Fig. 01

Search interest · 12-month trend

-17%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of TV game shows fans

42.2% are female, 57.8% are male, average age 36.5.

Fig. 02

Gender split

42.2%
Female
57.8%
Male
Demographic split for TV game shows audience in Indonesia
MetricValue
Female42.2%
Male57.8%
Average age36.5
Estimated audience size2,692,920
Fig. 03

Age distribution

Ø 36.5
average years
Age distribution of the TV game shows audience in Indonesia
Age bracketShare%
16-1918%
20-2930%
30-3924%
40-4918%
50+11%
Fig. 04

Worldwide distribution

2.0%

of the worldwide TV game shows audience comes from Indonesia.

Worldwide audience distribution share by country for TV game shows
CountryShare
United States23.4%
India5.1%
Brazil5.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Indonesia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the TV game shows audience in Indonesia is strongest.

Fig. 05

Top regions by affinity

TV game shows fans by region: top regions in Indonesia
#RegionReachAffinity×
01North Kalimantan~10K1.16×
02West Sulawesi~10K1.06×
03East Nusa Tenggara~30K1.05×
04North Sulawesi~30K1.04×
05Central Sulawesi~30K1.03×
06Bangka-Belitung Islands~10K1.03×
07South Kalimantan~40K1.01×
08Gorontalo (disambiguation)(2)~10K1.01×
09West Sumatra~50K1.00×
10East Kalimantan~40K1.00×
11Bengkulu~20K1.00×
12Central Kalimantan~20K1.00×
13Papua (province)~20K1.00×
14Maluku~10K1.00×
15Special Region of Yogyakarta~40K0.99×
16West Kalimantan~40K0.99×
17Aceh~40K0.99×
18West Nusa Tenggara~30K0.99×
19Jambi~30K0.99×
20Riau Islands~30K0.99×
21South Sumatra~60K0.98×
22Riau~60K0.98×
23Lampung~50K0.98×
24Bali~50K0.98×
25South Sulawesi~80K0.97×
26North Sumatra~100K0.96×
27Banten~100K0.94×
28Central Java~200K0.92×
29East Java~300K0.90×
30Jakarta~200K0.90×
31West Java~400K0.86×
32North Maluku0.00×
33Southeast Sulawesi0.00×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the TV game shows audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for TV game shows audience
#·InterestCategoryAffinity×
01Non-fiction booksLiterature3.86×
02Browser gamesGames3.68×
03Tabletop gameGames3.62×
04Casino gamesGames3.49×
05Word gamesGames3.40×
06Detective fictionLiterature2.87×
07DancehallsMusic & Radio2.82×
08CasinoGames2.75×
09Google BooksLiterature2.65×
10Strategy gamesGames2.61×
11Board gamesGames2.55×
12Musical theatreMovies & TV2.38×
13PokerGames2.16×
14TV talkshowsMovies & TV2.01×
15Mystery fictionLiterature1.93×
16NovelLiterature1.87×
17Online pokerGames1.83×
18TikTokInternet & Social Media1.58×
19Card gamesGames1.56×
20Romance novelsLiterature1.56×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the TV game shows audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by TV game shows audience · What stands out
TraitClusterDeviationScore
Need for SecurityCONSERVATISM1.22×
IndividualismJOY1.18×
PatriotismCONSERVATISM1.18×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by TV game shows audience · Rather not
TraitClusterDeviationScore
Healthy LifestyleBALANCE0.85×
TravellingTHRILL0.89×
Risk AppetiteTHRILL0.91×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does TV game shows have in Indonesia?

TV game shows has an estimated audience of 2,692,920 people in Indonesia, concentrated in West Java and East Java.

02

What is the gender split and age of TV game shows fans?

42.2% of TV game shows fans are female, 57.8% are male, with an average age of 36.5 years.

03

Which brands do TV game shows fans like most?

TV game shows fans show strongest brand affinity for Non-fiction books (3.86×), Casino games (3.49×), and TikTok (1.58×) over the country average.

04

Where do TV game shows fans live in Indonesia?

TV game shows fans in Indonesia are most concentrated in West Java (reach ~400K), East Java (reach ~300K), and Central Java (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do TV game shows fans also like?

Beyond TV game shows itself, the audience over-indexes on Casino games (3.49×), TikTok (1.58×), Casino (2.75×), and Browser games (3.68×) compared to the Indonesia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for TV game shows. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →