A data profile of the people who buy, follow and care about TV game shows in Colombia — modelled from more than twelve digital signal sources. TV game shows has an estimated audience of 2,168,804 people in Colombia.
TV game shows has an estimated audience of 2,168,804 people in Colombia. 54.6% are female, 45.4% are male, average age 38.6. Top brand affinities: TV talkshows, Musical theatre, Word games, Strategy games, Casino games.
Top brand affinities include TV talkshows, Musical theatre, Word games, with strongest over-indexing on TV talkshows (2.96× the country average).
Demographically, the TV game shows audience skews balanced with an average age of 38.6, and over-indexes on personality traits such as Individualism, Patriotism.
The typical TV game shows fan in Colombia is balanced, around 38.6 years old, with strong Individualism tendencies and a notable affinity for TV talkshows.
The key figures that characterise the TV game shows profile in Colombia.
54.6% are female, 45.4% are male, average age 38.6.
| Metric | Value |
|---|---|
| Female | 54.6% |
| Male | 45.4% |
| Average age | 38.6 |
| Estimated audience size | 2,168,804 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 21% | |
| 20-29 | 21% | |
| 30-39 | 19% | |
| 40-49 | 19% | |
| 50+ | 20% |
of the worldwide TV game shows audience comes from Colombia.
| Country | Share |
|---|---|
| United States | 23.4% |
| India | 5.1% |
| Brazil | 5.1% |
The strongest cross-interests of the TV game shows audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Word games | Games | 3.57× | ||
| 02 | Portable media players | Technology & Electronics | 3.41× | ||
| 03 | Projectors | Technology & Electronics | 3.24× | ||
| 04 | TV talkshows | Movies & TV | 2.96× | ||
| 05 | Casino games | Games | 2.87× | ||
| 06 | Strategy games | Games | 2.75× | ||
| 07 | GPS devices | Technology & Electronics | 2.71× | ||
| 08 | Massively multiplayer online games | Games | 2.60× | ||
| 09 | RVs | Cars & Mobility | 2.56× | ||
| 10 | Non-fiction books | Literature | 2.48× | ||
| 11 | Display device | Technology & Electronics | 2.45× | ||
| 12 | Massively multiplayer online role-playing games | Games | 2.36× | ||
| 13 | Boating | Travel & Leisure | 2.24× | ||
| 14 | Hybrids | Cars & Mobility | 2.18× | ||
| 15 | Retail banking | Business & Career | 2.18× | ||
| 16 | Email marketing | Business & Career | 2.13× | ||
| 17 | Musical theatre | Movies & TV | 2.12× | ||
| 18 | Charity and causes | Business & Career | 2.11× | ||
| 19 | Volunteering | Politics & Society | 2.08× | ||
| 20 | Plays | Literature | 1.96× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 1.15× | |
| Patriotism | CONSERVATISM | 1.14× | |
| Indulgence | JOY | 0.94× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Career Orientation | POWER | 0.83× | |
| Creativity | OPEN | 0.86× | |
| Risk Appetite | THRILL | 0.90× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Colombia who actively search for TV game shows. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Colombia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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