A data profile of the people who buy, follow and care about Massively multiplayer online games in Indonesia — modelled from more than twelve digital signal sources. Massively multiplayer online games has an estimated audience of 3,462,132 people in Indonesia.
The average Massively multiplayer online games fan in Indonesia is 35.0 years old, more male, and lives primarily in West Java.
The audience is concentrated in West Java, East Java, Jakarta.
Top brand affinities include Real Madrid C.F., Tokopedia, Manchester United F.C., with strongest over-indexing on Real Madrid C.F. (2.9× the country average).
Demographically, the Massively multiplayer online games audience skews more male with an average age of 35.0, and over-indexes on personality traits such as Individualism, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.
The typical Massively multiplayer online games fan in Indonesia is more male, around 35.0 years old, with strong Individualism tendencies and a notable affinity for Real Madrid C.F..
The key figures that characterise the Massively multiplayer online games profile in Indonesia.
31.0% are female, 69.0% are male, average age 35.0.
| Metric | Value |
|---|---|
| Female | 31.0% |
| Male | 69.0% |
| Average age | 35.0 |
| Estimated audience size | 3,462,132 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 22% | |
| 20-29 | 30% | |
| 30-39 | 23% | |
| 40-49 | 16% | |
| 50+ | 9% |
of the worldwide Massively multiplayer online games audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 13.5% |
| China | 7.3% |
| India | 7.1% |
Where the Massively multiplayer online games audience in Indonesia is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Jakarta | ~400K | 1.40× | |
| 02 | Banten | ~200K | 1.28× | |
| 03 | Special Region of Yogyakarta | ~70K | 1.21× | |
| 04 | West Java | ~600K | 1.13× | |
| 05 | East Java | ~400K | 1.09× | |
| 06 | Jambi | ~40K | 1.07× | |
| 07 | Riau Islands | ~40K | 1.07× | |
| 08 | East Kalimantan | ~60K | 1.06× | |
| 09 | Bangka-Belitung Islands | ~20K | 1.05× | |
| 10 | South Kalimantan | ~50K | 1.04× | |
| 11 | North Kalimantan | ~10K | 1.04× | |
| 12 | West Sulawesi | ~10K | 1.03× | |
| 13 | Central Sulawesi | ~30K | 1.02× | |
| 14 | West Papua | ~10K | 1.02× | |
| 15 | West Kalimantan | ~50K | 1.01× | |
| 16 | Gorontalo (disambiguation)(2) | ~10K | 1.00× | |
| 17 | South Sumatra | ~80K | 0.99× | |
| 18 | Central Kalimantan | ~30K | 0.99× | |
| 19 | North Maluku | ~10K | 0.99× | |
| 20 | Central Java | ~300K | 0.98× | |
| 21 | Bengkulu | ~30K | 0.98× | |
| 22 | Papua (province) | ~20K | 0.98× | |
| 23 | Maluku | ~20K | 0.98× | |
| 24 | North Sulawesi | ~40K | 0.97× | |
| 25 | Southeast Sulawesi | ~30K | 0.96× | |
| 26 | Riau | ~80K | 0.95× | |
| 27 | Lampung | ~70K | 0.95× | |
| 28 | West Sumatra | ~60K | 0.95× | |
| 29 | Bali | ~60K | 0.94× | |
| 30 | East Nusa Tenggara | ~30K | 0.93× | |
| 31 | West Nusa Tenggara | ~40K | 0.92× | |
| 32 | Aceh | ~40K | 0.91× | |
| 33 | North Sumatra | ~100K | 0.88× | |
| 34 | South Sulawesi | ~90K | 0.88× |
The strongest cross-interests of the Massively multiplayer online games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Tokopedia | Shopping | 2.98× | ||
| 02 | Gambling | Games | 2.94× | ||
| 03 | Real Madrid C.F. | Sports | 2.90× | ||
| 04 | UEFA Champions League | Sports | 2.84× | ||
| 05 | FIFA World Cup | Sports | 2.78× | ||
| 06 | First-person shooter games | Games | 2.78× | ||
| 07 | Blouse | Fashion & Accessoires | 2.73× | ||
| 08 | Philippines | Travel & Leisure | 2.68× | ||
| 09 | FC Barcelona | Sports | 2.61× | ||
| 10 | Manchester United F.C. | Sports | 2.60× | ||
| 11 | Online games | Games | 2.42× | ||
| 12 | TV Tokyo | Movies & TV | 2.41× | ||
| 13 | Bali | Travel & Leisure | 2.36× | ||
| 14 | Vehicles | Cars & Mobility | 2.16× | ||
| 15 | Comedy movies | Movies & TV | 2.04× | ||
| 16 | Soccer | Sports | 2.03× | ||
| 17 | Beauty | Beauty & Wellness | 1.88× | ||
| 18 | Music videos | Music & Radio | 1.88× | ||
| 19 | Online shopping | Shopping | 1.83× | ||
| 20 | Cosmetics | Beauty & Wellness | 1.75× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 2.68× | |
| Patriotism | CONSERVATISM | 1.64× | |
| Social Media Usage | JOY | 1.25× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 0.37× | |
| Travelling | THRILL | 0.37× | |
| Need for Security | CONSERVATISM | 0.52× |
Massively multiplayer online games has an estimated audience of 3,462,132 people in Indonesia, concentrated in West Java and East Java.
31.0% of Massively multiplayer online games fans are female, 69.0% are male, with an average age of 35.0 years.
Massively multiplayer online games fans show strongest brand affinity for Real Madrid C.F. (2.9×), Tokopedia (2.98×), and Manchester United F.C. (2.6×) over the country average.
Massively multiplayer online games fans in Indonesia are most concentrated in West Java (reach ~600K), East Java (reach ~400K), and Jakarta (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Massively multiplayer online games itself, the audience over-indexes on Tokopedia (2.98×), Manchester United F.C. (2.6×), TV Tokyo (2.41×), and FC Barcelona (2.61×) compared to the Indonesia average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Massively multiplayer online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.