A data profile of the people who buy, follow and care about Massively multiplayer online role-playing games in Indonesia — modelled from more than twelve digital signal sources. Massively multiplayer online role-playing games has an estimated audience of 3,304,143 people in Indonesia.
The average Massively multiplayer online role-playing games fan in Indonesia is 33.6 years old, more male, and lives primarily in West Java.
The audience is concentrated in West Java, East Java, Central Java.
The key figures that characterise the Massively multiplayer online role-playing games profile in Indonesia.
32.0% are female, 68.0% are male, average age 33.6.
| Metric | Value |
|---|---|
| Female | 32.0% |
| Male | 68.0% |
| Average age | 33.6 |
| Estimated audience size | 3,304,143 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 28% | |
| 20-29 | 29% | |
| 30-39 | 21% | |
| 40-49 | 14% | |
| 50+ | 8% |
of the worldwide Massively multiplayer online role-playing games audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 14.0% |
| China | 8.3% |
| India | 6.3% |
Where the Massively multiplayer online role-playing games audience in Indonesia is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Riau Islands | ~40K | 1.08× | |
| 02 | North Sulawesi | ~40K | 1.05× | |
| 03 | Bangka-Belitung Islands | ~20K | 1.05× | |
| 04 | Maluku | ~20K | 1.05× | |
| 05 | North Kalimantan | ~10K | 1.05× | |
| 06 | East Nusa Tenggara | ~40K | 1.03× | |
| 07 | Central Kalimantan | ~30K | 1.02× | |
| 08 | West Kalimantan | ~50K | 1.01× | |
| 09 | South Kalimantan | ~40K | 1.01× | |
| 10 | Bengkulu | ~30K | 1.01× | |
| 11 | Southeast Sulawesi | ~30K | 1.01× | |
| 12 | Papua (province) | ~20K | 1.01× | |
| 13 | West Sulawesi | ~10K | 1.01× | |
| 14 | North Maluku | ~10K | 1.01× | |
| 15 | Central Sulawesi | ~30K | 1.00× | |
| 16 | Gorontalo (disambiguation)(2) | ~10K | 1.00× | |
| 17 | East Kalimantan | ~50K | 0.99× | |
| 18 | Aceh | ~40K | 0.99× | |
| 19 | West Nusa Tenggara | ~40K | 0.99× | |
| 20 | Jambi | ~40K | 0.99× | |
| 21 | Riau | ~80K | 0.98× | |
| 22 | West Sumatra | ~60K | 0.98× | |
| 23 | Special Region of Yogyakarta | ~50K | 0.98× | |
| 24 | South Sumatra | ~80K | 0.97× | |
| 25 | Lampung | ~70K | 0.97× | |
| 26 | Bali | ~60K | 0.97× | |
| 27 | South Sulawesi | ~90K | 0.96× | |
| 28 | Banten | ~100K | 0.95× | |
| 29 | Jakarta | ~300K | 0.94× | |
| 30 | North Sumatra | ~100K | 0.93× | |
| 31 | Central Java | ~300K | 0.87× | |
| 32 | East Java | ~300K | 0.84× | |
| 33 | West Java | ~400K | 0.79× | |
| 34 | West Papua | 0.00× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Massively multiplayer online role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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