Rascasse Audience Intelligence

Massively multiplayer online role-playing games Audience in Brazil

A data profile of the people who buy, follow and care about Massively multiplayer online role-playing games in Brazil — modelled from more than twelve digital signal sources. Massively multiplayer online role-playing games has an estimated audience of 3,657,775 people in Brazil.

The average Massively multiplayer online role-playing games fan in Brazil is 35.3 years old, more male, and lives primarily in São Paulo.

The audience is concentrated in São Paulo, Minas Gerais, Rio de Janeiro.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Massively multiplayer online role-playing games profile in Brazil.

Audience size
3.7M
in Brazil
Gender
44.0%
56.0% male
Age
35.3
average years
Country rank
#1868
Topic in Brazil
Fig. 01

Search interest · 12-month trend

-5%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Massively multiplayer online role-playing games fans

44.0% are female, 56.0% are male, average age 35.3.

Fig. 02

Gender split

44.0%
Female
56.0%
Male
Demographic split for Massively multiplayer online role-playing games audience in Brazil
MetricValue
Female44.0%
Male56.0%
Average age35.3
Estimated audience size3,657,775
Fig. 03

Age distribution

Ø 35.3
average years
Age distribution of the Massively multiplayer online role-playing games audience in Brazil
Age bracketShare%
16-1932%
20-2921%
30-3916%
40-4915%
50+16%
Fig. 04

Worldwide distribution

3.0%

of the worldwide Massively multiplayer online role-playing games audience comes from Brazil.

Worldwide audience distribution share by country for Massively multiplayer online role-playing games
CountryShare
United States14.0%
China8.3%
India6.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Brazil average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Massively multiplayer online role-playing games audience in Brazil is strongest.

Fig. 05

Top regions by affinity

Massively multiplayer online role-playing games fans by region: top regions in Brazil
#RegionReachAffinity×
01Mato Grosso do Sul~60K1.06×
02Sergipe~40K1.06×
03Rondônia~30K1.05×
04Espírito Santo~80K1.04×
05Paraíba~80K1.03×
06Rio Grande do Norte~60K1.03×
07Piauí~50K1.03×
08Roraima~10K1.03×
09Maranhão~90K1.01×
10Pernambuco~200K1.00×
11Mato Grosso~70K1.00×
12Amazonas~60K1.00×
13Federal District~60K1.00×
14Amapá~10K1.00×
15Goiás~100K0.99×
16Pará~100K0.99×
17Alagoas~50K0.99×
18Tocantins~20K0.99×
19Ceará~200K0.98×
20Bahia~200K0.96×
21Santa Catarina~200K0.96×
22Rio Grande do Sul~200K0.95×
23Paraná~200K0.94×
24Minas Gerais~300K0.92×
25Rio de Janeiro~300K0.92×
26São Paulo~800K0.82×
27Acre0.00×
Appendix

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How to read this data

Audience size is the estimated number of people in Brazil who actively search for Massively multiplayer online role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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