A data profile of the people who buy, follow and care about Massively multiplayer online role-playing games in Brazil — modelled from more than twelve digital signal sources. Massively multiplayer online role-playing games has an estimated audience of 3,657,775 people in Brazil.
The average Massively multiplayer online role-playing games fan in Brazil is 35.3 years old, more male, and lives primarily in São Paulo.
The audience is concentrated in São Paulo, Minas Gerais, Rio de Janeiro.
The key figures that characterise the Massively multiplayer online role-playing games profile in Brazil.
44.0% are female, 56.0% are male, average age 35.3.
| Metric | Value |
|---|---|
| Female | 44.0% |
| Male | 56.0% |
| Average age | 35.3 |
| Estimated audience size | 3,657,775 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 21% | |
| 30-39 | 16% | |
| 40-49 | 15% | |
| 50+ | 16% |
of the worldwide Massively multiplayer online role-playing games audience comes from Brazil.
| Country | Share |
|---|---|
| United States | 14.0% |
| China | 8.3% |
| India | 6.3% |
Where the Massively multiplayer online role-playing games audience in Brazil is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mato Grosso do Sul | ~60K | 1.06× | |
| 02 | Sergipe | ~40K | 1.06× | |
| 03 | Rondônia | ~30K | 1.05× | |
| 04 | Espírito Santo | ~80K | 1.04× | |
| 05 | Paraíba | ~80K | 1.03× | |
| 06 | Rio Grande do Norte | ~60K | 1.03× | |
| 07 | Piauí | ~50K | 1.03× | |
| 08 | Roraima | ~10K | 1.03× | |
| 09 | Maranhão | ~90K | 1.01× | |
| 10 | Pernambuco | ~200K | 1.00× | |
| 11 | Mato Grosso | ~70K | 1.00× | |
| 12 | Amazonas | ~60K | 1.00× | |
| 13 | Federal District | ~60K | 1.00× | |
| 14 | Amapá | ~10K | 1.00× | |
| 15 | Goiás | ~100K | 0.99× | |
| 16 | Pará | ~100K | 0.99× | |
| 17 | Alagoas | ~50K | 0.99× | |
| 18 | Tocantins | ~20K | 0.99× | |
| 19 | Ceará | ~200K | 0.98× | |
| 20 | Bahia | ~200K | 0.96× | |
| 21 | Santa Catarina | ~200K | 0.96× | |
| 22 | Rio Grande do Sul | ~200K | 0.95× | |
| 23 | Paraná | ~200K | 0.94× | |
| 24 | Minas Gerais | ~300K | 0.92× | |
| 25 | Rio de Janeiro | ~300K | 0.92× | |
| 26 | São Paulo | ~800K | 0.82× | |
| 27 | Acre | 0.00× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Brazil who actively search for Massively multiplayer online role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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