A data profile of the people who buy, follow and care about Dota 2 in Indonesia — modelled from more than twelve digital signal sources. Dota 2 has an estimated audience of 2,358,473 people in Indonesia.
The average Dota 2 fan in Indonesia is 29.7 years old, more male, and lives primarily in West Java.
The audience is concentrated in West Java, Jakarta, East Java.
Top brand affinities include TV Tokyo, Mobile game, League of Legends, with strongest over-indexing on TV Tokyo (1.83× the country average).
Demographically, the Dota 2 audience skews more male with an average age of 29.7, and over-indexes on personality traits such as Early Adopter Mentality, Design Affinity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.
The typical Dota 2 fan in Indonesia is more male, around 29.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for TV Tokyo.
The key figures that characterise the Dota 2 profile in Indonesia.
29.0% are female, 71.0% are male, average age 29.7.
| Metric | Value |
|---|---|
| Female | 29.0% |
| Male | 71.0% |
| Average age | 29.7 |
| Estimated audience size | 2,358,473 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 31% | |
| 30-39 | 16% | |
| 40-49 | 9% | |
| 50+ | 5% |
Where the Dota 2 audience in Indonesia is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Jakarta | ~400K | 2.15× | |
| 02 | Riau Islands | ~40K | 1.61× | |
| 03 | Special Region of Yogyakarta | ~60K | 1.52× | |
| 04 | Banten | ~100K | 1.51× | |
| 05 | West Java | ~500K | 1.32× | |
| 06 | East Java | ~300K | 1.24× | |
| 07 | East Kalimantan | ~50K | 1.24× | |
| 08 | Riau | ~70K | 1.19× | |
| 09 | Bali | ~50K | 1.16× | |
| 10 | North Sulawesi | ~30K | 1.13× | |
| 11 | South Kalimantan | ~30K | 1.08× | |
| 12 | West Kalimantan | ~40K | 1.07× | |
| 13 | North Kalimantan | ~8K | 1.07× | |
| 14 | Central Kalimantan | ~20K | 1.06× | |
| 15 | Central Java | ~200K | 1.05× | |
| 16 | Jambi | ~30K | 1.05× | |
| 17 | North Sumatra | ~100K | 1.03× | |
| 18 | Bangka-Belitung Islands | ~10K | 0.98× | |
| 19 | West Papua | ~7K | 0.96× | |
| 20 | South Sumatra | ~50K | 0.94× | |
| 21 | Lampung | ~50K | 0.94× | |
| 22 | Bengkulu | ~20K | 0.94× | |
| 23 | Gorontalo (disambiguation)(2) | ~9K | 0.93× | |
| 24 | West Sulawesi | ~9K | 0.93× | |
| 25 | Central Sulawesi | ~20K | 0.91× | |
| 26 | North Maluku | ~7K | 0.91× | |
| 27 | Papua (province) | ~10K | 0.90× | |
| 28 | West Sumatra | ~40K | 0.89× | |
| 29 | Maluku | ~10K | 0.89× | |
| 30 | Southeast Sulawesi | ~20K | 0.87× | |
| 31 | South Sulawesi | ~60K | 0.84× | |
| 32 | West Nusa Tenggara | ~20K | 0.83× | |
| 33 | East Nusa Tenggara | ~20K | 0.80× | |
| 34 | Aceh | ~20K | 0.78× |
The strongest cross-interests of the Dota 2 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | 3D modeling | Technology & Electronics | 3.98× | ||
| 02 | Counter-Strike: Global Offensive | Games | 3.75× | ||
| 03 | League of Legends | Games | 3.51× | ||
| 04 | World of Warcraft | Games | 3.46× | ||
| 05 | Call of Duty | Games | 3.32× | ||
| 06 | Multiplayer online battle arena | Games | 3.00× | ||
| 07 | Gaming | Games | 2.70× | ||
| 08 | Fortnite | Games | 2.32× | ||
| 09 | Electronic sports | Sports | 2.27× | ||
| 10 | Massively multiplayer online games | Games | 2.22× | ||
| 11 | Gaming computer | Technology & Electronics | 2.15× | ||
| 12 | Massively multiplayer online role-playing games | Games | 2.13× | ||
| 13 | PC game | Games | 2.10× | ||
| 14 | Desktop computers | Technology & Electronics | 2.10× | ||
| 15 | FIFA (video game series) | Games | 2.08× | ||
| 16 | Role-playing games | Games | 1.96× | ||
| 17 | Wallpaper (magazine) | Home & Garden | 1.93× | ||
| 18 | TV Tokyo | Movies & TV | 1.83× | ||
| 19 | Mobile game | Games | 1.78× | ||
| 20 | Gamer | Games | 1.67× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.18× | |
| Design Affinity | PREMIUM | 1.10× | |
| Patriotism | CONSERVATISM | 0.94× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 0.55× | |
| Healthy Lifestyle | BALANCE | 0.57× | |
| Individualism | JOY | 0.58× |
Dota 2 has an estimated audience of 2,358,473 people in Indonesia, concentrated in West Java and Jakarta.
29.0% of Dota 2 fans are female, 71.0% are male, with an average age of 29.7 years.
Dota 2 fans show strongest brand affinity for TV Tokyo (1.83×), Mobile game (1.78×), and League of Legends (3.51×) over the country average.
Dota 2 fans in Indonesia are most concentrated in West Java (reach ~500K), Jakarta (reach ~400K), and East Java (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Dota 2 itself, the audience over-indexes on Mobile game (1.78×), League of Legends (3.51×), Call of Duty (3.32×), and Massively multiplayer online games (2.22×) compared to the Indonesia average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Dota 2. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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