Rascasse Audience Intelligence

Dota 2 Audience in Indonesia

A data profile of the people who buy, follow and care about Dota 2 in Indonesia — modelled from more than twelve digital signal sources. Dota 2 has an estimated audience of 2,358,473 people in Indonesia.

#5among Video game in Indonesia
#3among Video / Board Game in Indonesia
#31in Games

The average Dota 2 fan in Indonesia is 29.7 years old, more male, and lives primarily in West Java.

The audience is concentrated in West Java, Jakarta, East Java.

Top brand affinities include TV Tokyo, Mobile game, League of Legends, with strongest over-indexing on TV Tokyo (1.83× the country average).

Demographically, the Dota 2 audience skews more male with an average age of 29.7, and over-indexes on personality traits such as Early Adopter Mentality, Design Affinity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 34 regions tracked by Rascasse.

The typical Dota 2 fan in Indonesia is more male, around 29.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for TV Tokyo.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Dota 2 profile in Indonesia.

Audience size
2.4M
in Indonesia
Gender
29.0%
71.0% male
Age
29.7
average years
Country rank
#882
Video / Board Game in Indonesia
Fig. 01

Search interest · 12-month trend

-23%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Dota 2 fans

29.0% are female, 71.0% are male, average age 29.7.

Fig. 02

Gender split

29.0%
Female
71.0%
Male
Demographic split for Dota 2 audience in Indonesia
MetricValue
Female29.0%
Male71.0%
Average age29.7
Estimated audience size2,358,473
Fig. 03

Age distribution

Ø 29.7
average years
Age distribution of the Dota 2 audience in Indonesia
Age bracketShare%
16-1940%
20-2931%
30-3916%
40-499%
50+5%
Fig. 04

Worldwide distribution

9.4%

of the worldwide Dota 2 audience comes from Indonesia.

Worldwide audience distribution share by country for Dota 2
CountryShare
Japan18.8%
Brazil10.7%
Indonesia9.4%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Indonesia average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Dota 2 audience in Indonesia is strongest.

Fig. 05

Top regions by affinity

Dota 2 fans by region: top regions in Indonesia
#RegionReachAffinity×
01Jakarta~400K2.15×
02Riau Islands~40K1.61×
03Special Region of Yogyakarta~60K1.52×
04Banten~100K1.51×
05West Java~500K1.32×
06East Java~300K1.24×
07East Kalimantan~50K1.24×
08Riau~70K1.19×
09Bali~50K1.16×
10North Sulawesi~30K1.13×
11South Kalimantan~30K1.08×
12West Kalimantan~40K1.07×
13North Kalimantan~8K1.07×
14Central Kalimantan~20K1.06×
15Central Java~200K1.05×
16Jambi~30K1.05×
17North Sumatra~100K1.03×
18Bangka-Belitung Islands~10K0.98×
19West Papua~7K0.96×
20South Sumatra~50K0.94×
21Lampung~50K0.94×
22Bengkulu~20K0.94×
23Gorontalo (disambiguation)(2)~9K0.93×
24West Sulawesi~9K0.93×
25Central Sulawesi~20K0.91×
26North Maluku~7K0.91×
27Papua (province)~10K0.90×
28West Sumatra~40K0.89×
29Maluku~10K0.89×
30Southeast Sulawesi~20K0.87×
31South Sulawesi~60K0.84×
32West Nusa Tenggara~20K0.83×
33East Nusa Tenggara~20K0.80×
34Aceh~20K0.78×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Dota 2 audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Dota 2 audience
#·InterestCategoryAffinity×
013D modelingTechnology & Electronics3.98×
02Counter-Strike: Global OffensiveGames3.75×
03League of LegendsGames3.51×
04World of WarcraftGames3.46×
05Call of DutyGames3.32×
06Multiplayer online battle arenaGames3.00×
07GamingGames2.70×
08FortniteGames2.32×
09Electronic sportsSports2.27×
10Massively multiplayer online gamesGames2.22×
11Gaming computerTechnology & Electronics2.15×
12Massively multiplayer online role-playing gamesGames2.13×
13PC gameGames2.10×
14Desktop computersTechnology & Electronics2.10×
15FIFA (video game series)Games2.08×
16Role-playing gamesGames1.96×
17Wallpaper (magazine)Home & Garden1.93×
18TV TokyoMovies & TV1.83×
19Mobile gameGames1.78×
20GamerGames1.67×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Dota 2 audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Dota 2 audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.18×
Design AffinityPREMIUM1.10×
PatriotismCONSERVATISM0.94×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Dota 2 audience · Rather not
TraitClusterDeviationScore
Need for SecurityCONSERVATISM0.55×
Healthy LifestyleBALANCE0.57×
IndividualismJOY0.58×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Dota 2 have in Indonesia?

Dota 2 has an estimated audience of 2,358,473 people in Indonesia, concentrated in West Java and Jakarta.

02

What is the gender split and age of Dota 2 fans?

29.0% of Dota 2 fans are female, 71.0% are male, with an average age of 29.7 years.

03

Which brands do Dota 2 fans like most?

Dota 2 fans show strongest brand affinity for TV Tokyo (1.83×), Mobile game (1.78×), and League of Legends (3.51×) over the country average.

04

Where do Dota 2 fans live in Indonesia?

Dota 2 fans in Indonesia are most concentrated in West Java (reach ~500K), Jakarta (reach ~400K), and East Java (reach ~300K). These three regions account for the largest share of the active audience.

05

What other brands do Dota 2 fans also like?

Beyond Dota 2 itself, the audience over-indexes on Mobile game (1.78×), League of Legends (3.51×), Call of Duty (3.32×), and Massively multiplayer online games (2.22×) compared to the Indonesia average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for Dota 2. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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