Dota 2 Audience in United States

Dota 2 has an estimated audience of 339,638 people in United States. 30.9% are female, 69.1% are male, average age 28.1. Top regions: California, Texas, Florida. Top brand affinities: Counter-Strike: Global Offensive, League of Legends, Electronic sports, Multiplayer online battle arena, Twitch.
The average Dota 2 fan in United States is 28.1 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Counter-Strike: Global Offensive, League of Legends, Electronic sports, with strongest over-indexing on Counter-Strike: Global Offensive (15.6× the country average). Demographically, the Dota 2 audience skews more male with an average age of 28.1, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Dota 2 fans
| Metric | Value |
|---|---|
| Female | 30.9% |
| Male | 69.1% |
| Average age | 28.1 |
| Estimated audience size | 339,638 |
Audience persona
The typical Dota 2 fan in United States is more male, around 28.1 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Counter-Strike: Global Offensive.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 61,911 | 1.66× |
| Texas | 37,066 | 1.27× |
| Florida | 28,996 | 1.26× |
| New York | 23,036 | 1.21× |
| Illinois | 12,440 | 1.1× |
| Georgia | 11,756 | 1.12× |
| Washington | 11,503 | 1.69× |
| Pennsylvania | 10,665 | 0.93× |
| North Carolina | 10,134 | 0.99× |
| Virginia | 9,981 | 1.21× |
| New Jersey | 9,391 | 1.09× |
| Ohio | 8,895 | 0.85× |
| Michigan | 8,106 | 0.91× |
| Massachusetts | 7,489 | 1.12× |
| Arizona | 7,047 | 1.02× |
| Tennessee | 5,926 | 0.87× |
| Indiana | 5,813 | 0.94× |
| Maryland | 5,700 | 0.98× |
| Colorado | 5,414 | 1.01× |
| Missouri | 5,266 | 0.96× |
| Oregon | 5,216 | 1.34× |
| Minnesota | 5,065 | 1.04× |
| Wisconsin | 4,839 | 0.95× |
| South Carolina | 4,582 | 0.9× |
| Utah | 3,956 | 1.3× |
| Kentucky | 3,941 | 0.93× |
| Oklahoma | 3,801 | 1.01× |
| Alabama | 3,695 | 0.78× |
| Nevada | 3,562 | 1.08× |
| Connecticut | 3,157 | 0.93× |
| Louisiana | 3,108 | 0.71× |
| Kansas | 2,604 | 0.97× |
| Arkansas | 2,288 | 0.82× |
| Iowa | 2,279 | 0.81× |
| Hawaii | 1,846 | 1.26× |
| Idaho | 1,809 | 1.06× |
| Nebraska | 1,629 | 0.96× |
| Mississippi | 1,590 | 0.57× |
| New Mexico | 1,498 | 0.88× |
| New Hampshire | 1,285 | 0.96× |
| Washington, District of Columbia | 1,210 | 1.19× |
| West Virginia | 1,120 | 0.71× |
| Maine | 1,033 | 0.85× |
| Rhode Island | 1,013 | 0.94× |
| Alaska | 778 | 1.07× |
| North Dakota | 719 | 1.03× |
| Montana | 713 | 0.76× |
| Delaware | 703 | 0.75× |
| South Dakota | 618 | 0.79× |
| Vermont | 490 | 0.82× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Counter-Strike: Global Offensive | 15.6× | Games |
| League of Legends | 11.25× | Games |
| Electronic sports | 13.54× | Sports |
| Multiplayer online battle arena | 13.17× | Games |
| Twitch | 5.15× | Games |
| PC game | 6.49× | Games |
| Mobile game | 3.96× | Games |
| Chrono Trigger | 32.84× | Games |
| Counter-Strike | 15.37× | Games |
| Dishonored | 34.44× | Games |
| Gaming computer | 6.19× | Technology & Electronics |
| Age of Empires | 21.56× | Games |
| Epic Games | 6.8× | Games |
| Battlefield 4 | 24.85× | Games |
| Massively multiplayer online games | 6.09× | Games |
| Guild Wars | 35.84× | Games |
| Anime convention | 4.49× | Literature |
| Shadow of the Colossus | 38.27× | Games |
| World of Warcraft | 6.04× | Games |
| Superman | 1.93× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.11 |
| Early Adopter Mentality | POWER | 1.83 |
| Sports Activity | POWER | 1.13 |
| Social Media Usage | JOY | 1.12 |
| DIY Mentality | THRILL | 1 |
| Luxury Orientation | PREMIUM | 0.98 |
Worldwide distribution
| Country | Share |
|---|---|
| Japan | 19.7% |
| Brazil | 11.2% |
| Indonesia | 9.9% |
See Dota 2 audiences in other countries
More Video game audiences in United States
- Breaking news (73,625,268)
- Rings of Saturn (41,917,477)
- Beetlejuice (41,569,291)
- Housekeeping (25,980,968)
- Crossword (17,651,059)
Frequently asked questions
How many fans does Dota 2 have in United States?
Dota 2 has an estimated audience of 339,638 people in United States, concentrated in California and Texas.
What is the gender split and age of Dota 2 fans?
30.9% of Dota 2 fans are female, 69.1% are male, with an average age of 28.1 years.
Which brands do Dota 2 fans like most?
Dota 2 fans show strongest brand affinity for Counter-Strike: Global Offensive (15.6×), League of Legends (11.25×), and Electronic sports (13.54×) over the country average.
Where do Dota 2 fans live in United States?
Dota 2 fans in United States are most concentrated in California (reach 61,911), Texas (reach 37,066), and Florida (reach 28,996). These three regions account for the largest share of the active audience.
What other brands do Dota 2 fans also like?
Beyond Dota 2 itself, the audience over-indexes on League of Legends (11.25×), Electronic sports (13.54×), Multiplayer online battle arena (13.17×), and Twitch (5.15×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Dota 2. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.