Rascasse Audience Intelligence

Dota 2 Audience in United States

A data profile of the people who buy, follow and care about Dota 2 in United States — modelled from more than twelve digital signal sources. Dota 2 has an estimated audience of 339,638 people in United States.

The average Dota 2 fan in United States is 28.1 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Counter-Strike: Global Offensive, League of Legends, Electronic sports, with strongest over-indexing on Counter-Strike: Global Offensive (15.6× the country average).

Demographically, the Dota 2 audience skews more male with an average age of 28.1, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Dota 2 fan in United States is more male, around 28.1 years old, with strong Social Media Usage tendencies and a notable affinity for Counter-Strike: Global Offensive.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Dota 2 profile in United States.

Audience size
340K
in United States
Gender
30.9%
69.1% male
Age
28.1
average years
Country rank
#45336
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+17%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Dota 2 fans

30.9% are female, 69.1% are male, average age 28.1.

Fig. 02

Gender split

30.9%
Female
69.1%
Male
Demographic split for Dota 2 audience in United States
MetricValue
Female30.9%
Male69.1%
Average age28.1
Estimated audience size339,638
Fig. 03

Age distribution

Ø 28.1
average years
Age distribution of the Dota 2 audience in United States
Age bracketShare%
16-1952%
20-2922%
30-3912%
40-498%
50+5%
Fig. 04

Worldwide distribution

1.4%

of the worldwide Dota 2 audience comes from United States.

Worldwide audience distribution share by country for Dota 2
CountryShare
Japan18.8%
Brazil10.7%
Indonesia9.4%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Dota 2 audience in United States is strongest.

Fig. 05

Top regions by affinity

Dota 2 fans by region: top regions in United States
#RegionReachAffinity×
01Washington~10K1.61×
02California~60K1.60×
03Oregon~5K1.29×
04Utah~4K1.28×
05Florida~30K1.20×
06Hawaii~2K1.20×
07Virginia~10K1.17×
08Texas~30K1.15×
09Alaska<1K1.15×
10New York~20K1.13×
11Nevada~4K1.13×
12Georgia~10K1.09×
13New Jersey~9K1.08×
14North Dakota<1K1.07×
15Washington, District of Columbia~1K1.06×
16Massachusetts~7K1.05×
17Oklahoma~4K1.05×
18Illinois~10K1.04×
19Idaho~2K1.04×
20Kansas~3K1.03×
21Arizona~7K1.00×
22Colorado~5K0.99×
23Nebraska~2K0.99×
24Minnesota~5K0.98×
25Maryland~6K0.95×
26Connecticut~3K0.95×
27New Hampshire~1K0.95×
28North Carolina~10K0.94×
29Missouri~5K0.94×
30Wisconsin~5K0.94×
31Kentucky~4K0.94×
32Rhode Island~1K0.94×
33Indiana~6K0.93×
34South Carolina~5K0.92×
35New Mexico~2K0.92×
36Pennsylvania~10K0.91×
37Arkansas~3K0.90×
38Vermont<1K0.90×
39Michigan~8K0.89×
40South Dakota<1K0.89×
41Tennessee~6K0.88×
42Alabama~4K0.88×
43Maine~1K0.88×
44Iowa~2K0.87×
45Montana<1K0.86×
46Delaware<1K0.85×
47West Virginia~1K0.84×
48Ohio~9K0.83×
49Louisiana~3K0.78×
50Mississippi~2K0.74×
Fig. 06

Affinity by region

Affinity by region — Dota 2, United States
0.74×1.00×1.61×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Dota 2 audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Dota 2 audience
#·InterestCategoryAffinity×
01Shadow of the ColossusGames38.27×
02Guild WarsGames35.84×
03DishonoredGames34.44×
04Chrono TriggerGames32.84×
05Battlefield 4Games24.85×
06Age of EmpiresGames21.56×
07Counter-Strike: Global OffensiveGames15.60×
08Counter-StrikeGames15.37×
09Electronic sportsSports13.54×
10Multiplayer online battle arenaGames13.17×
11League of LegendsGames11.25×
12Epic GamesGames6.80×
13PC gameGames6.49×
14Gaming computerTechnology & Electronics6.19×
15Massively multiplayer online gamesGames6.09×
16World of WarcraftGames6.04×
17TwitchGames5.15×
18Anime conventionLiterature4.49×
19Mobile gameGames3.96×
20FIFA World Cup 2026Sports2.00×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Dota 2 audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Dota 2 audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.50×
Early Adopter MentalityPOWER1.31×
Risk AppetiteTHRILL1.13×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Dota 2 audience · Rather not
TraitClusterDeviationScore
Community OrientationOPEN0.56×
Quality AwarenessPREMIUM0.72×
DIY MentalityTHRILL0.77×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Dota 2 have in United States?

Dota 2 has an estimated audience of 339,638 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Dota 2 fans?

30.9% of Dota 2 fans are female, 69.1% are male, with an average age of 28.1 years.

03

Which brands do Dota 2 fans like most?

Dota 2 fans show strongest brand affinity for Counter-Strike: Global Offensive (15.6×), League of Legends (11.25×), and Electronic sports (13.54×) over the country average.

04

Where do Dota 2 fans live in United States?

Dota 2 fans in United States are most concentrated in California (reach ~60K), Texas (reach ~30K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.

05

What other brands do Dota 2 fans also like?

Beyond Dota 2 itself, the audience over-indexes on League of Legends (11.25×), Electronic sports (13.54×), Multiplayer online battle arena (13.17×), and Twitch (5.15×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Dota 2. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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