A data profile of the people who buy, follow and care about Counter-Strike in United States — modelled from more than twelve digital signal sources. Counter-Strike has an estimated audience of 3,045,395 people in United States.
The average Counter-Strike fan in United States is 25.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Micro Center, Mobile game, Massively multiplayer online games, with strongest over-indexing on Micro Center (18.29× the country average).
Demographically, the Counter-Strike audience skews more male with an average age of 25.9, and over-indexes on personality traits such as Convenience Orientation, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Counter-Strike fan in United States is more male, around 25.9 years old, with strong Convenience Orientation tendencies and a notable affinity for Micro Center.
The key figures that characterise the Counter-Strike profile in United States.
20.0% are female, 80.0% are male, average age 25.9.
| Metric | Value |
|---|---|
| Female | 20.0% |
| Male | 80.0% |
| Average age | 25.9 |
| Estimated audience size | 3,045,395 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 60% | |
| 20-29 | 22% | |
| 30-39 | 9% | |
| 40-49 | 6% | |
| 50+ | 3% |
Where the Counter-Strike audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~500K | 1.49× | |
| 02 | Washington | ~80K | 1.26× | |
| 03 | Utah | ~30K | 1.25× | |
| 04 | Texas | ~300K | 1.23× | |
| 05 | Nevada | ~30K | 1.17× | |
| 06 | Oregon | ~40K | 1.15× | |
| 07 | Illinois | ~100K | 1.14× | |
| 08 | New Jersey | ~90K | 1.13× | |
| 09 | Virginia | ~80K | 1.11× | |
| 10 | Oklahoma | ~40K | 1.11× | |
| 11 | Florida | ~200K | 1.10× | |
| 12 | New York | ~200K | 1.09× | |
| 13 | Arizona | ~70K | 1.09× | |
| 14 | Idaho | ~20K | 1.08× | |
| 15 | Hawaii | ~10K | 1.07× | |
| 16 | Connecticut | ~30K | 1.06× | |
| 17 | Alaska | ~7K | 1.06× | |
| 18 | Colorado | ~50K | 1.05× | |
| 19 | Kansas | ~30K | 1.05× | |
| 20 | Massachusetts | ~60K | 1.03× | |
| 21 | Georgia | ~100K | 1.02× | |
| 22 | Indiana | ~60K | 1.02× | |
| 23 | North Dakota | ~6K | 1.02× | |
| 24 | Minnesota | ~40K | 1.01× | |
| 25 | Kentucky | ~40K | 1.00× | |
| 26 | Missouri | ~50K | 0.97× | |
| 27 | Arkansas | ~20K | 0.97× | |
| 28 | New Hampshire | ~10K | 0.97× | |
| 29 | Nebraska | ~10K | 0.96× | |
| 30 | Rhode Island | ~9K | 0.96× | |
| 31 | South Dakota | ~7K | 0.96× | |
| 32 | Pennsylvania | ~100K | 0.95× | |
| 33 | Michigan | ~80K | 0.95× | |
| 34 | Wisconsin | ~40K | 0.95× | |
| 35 | Ohio | ~90K | 0.94× | |
| 36 | North Carolina | ~90K | 0.93× | |
| 37 | Maryland | ~50K | 0.93× | |
| 38 | Iowa | ~20K | 0.93× | |
| 39 | Vermont | ~5K | 0.93× | |
| 40 | Alabama | ~40K | 0.92× | |
| 41 | Tennessee | ~60K | 0.91× | |
| 42 | South Carolina | ~40K | 0.91× | |
| 43 | Maine | ~10K | 0.91× | |
| 44 | New Mexico | ~10K | 0.90× | |
| 45 | West Virginia | ~10K | 0.90× | |
| 46 | Louisiana | ~30K | 0.88× | |
| 47 | Montana | ~7K | 0.88× | |
| 48 | Delaware | ~7K | 0.87× | |
| 49 | Washington, District of Columbia | ~8K | 0.85× | |
| 50 | Mississippi | ~20K | 0.78× |
The strongest cross-interests of the Counter-Strike audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | DreamHack | Sports | 46.96× | ||
| 02 | OPPO | Technology & Electronics | 38.59× | ||
| 03 | International education | Business & Career | 22.57× | ||
| 04 | Fry's Electronics | Shopping | 19.13× | ||
| 05 | Micro Center | Shopping | 18.29× | ||
| 06 | Disneyland Paris | Travel & Leisure | 11.11× | ||
| 07 | Massively multiplayer online games | Games | 10.64× | ||
| 08 | Nvidia | Technology & Electronics | 10.04× | ||
| 09 | Mobile game | Games | 8.94× | ||
| 10 | Real-time strategy | Games | 6.73× | ||
| 11 | Action role-playing game | Games | 6.51× | ||
| 12 | Action-adventure game | Games | 5.89× | ||
| 13 | Anime and manga fandom | Literature | 4.43× | ||
| 14 | Role-playing games | Games | 4.41× | ||
| 15 | GameStop | Games | 4.14× | ||
| 16 | Game consoles | Technology & Electronics | 4.05× | ||
| 17 | Pokémon | Games | 3.96× | ||
| 18 | Online games | Games | 3.42× | ||
| 19 | Pizza Hut | Food & Beverages | 2.82× | ||
| 20 | Android (operating system) | Technology & Electronics | 2.56× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 2.10× | |
| Early Adopter Mentality | POWER | 1.70× | |
| Community Orientation | OPEN | 1.48× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.60× | |
| DIY Mentality | THRILL | 0.61× | |
| Travelling | THRILL | 0.81× |
Counter-Strike has an estimated audience of 3,045,395 people in United States, concentrated in California and Texas.
20.0% of Counter-Strike fans are female, 80.0% are male, with an average age of 25.9 years.
Counter-Strike fans show strongest brand affinity for Micro Center (18.29×), Mobile game (8.94×), and Massively multiplayer online games (10.64×) over the country average.
Counter-Strike fans in United States are most concentrated in California (reach ~500K), Texas (reach ~300K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Counter-Strike itself, the audience over-indexes on Mobile game (8.94×), Massively multiplayer online games (10.64×), International education (22.57×), and DreamHack (46.96×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Counter-Strike. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.