DreamHack Audience in United States

DreamHack has an estimated audience of 427,521 people in United States. 40.3% are female, 59.7% are male, average age 32.4. Top regions: Texas, Georgia, California. Top brand affinities: Counter-Strike, Mix 94.5, SteelSeries, Video card, G2A.
The average DreamHack fan in United States is 32.4 years old, more male, and lives primarily in Texas. The audience is concentrated in Texas, Georgia, California. Top brand affinities include Counter-Strike, Mix 94.5, SteelSeries, with strongest over-indexing on Counter-Strike (46.96× the country average). Demographically, the DreamHack audience skews more male with an average age of 32.4, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Sports · Type: Event · Subtype: E-sports
Demographics of DreamHack fans
| Metric | Value |
|---|---|
| Female | 40.3% |
| Male | 59.7% |
| Average age | 32.4 |
| Estimated audience size | 427,521 |
Audience persona
The typical DreamHack fan in United States is more male, around 32.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Counter-Strike.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| Texas | 128,985 | 3.51× |
| Georgia | 67,614 | 5.13× |
| California | 62,142 | 1.32× |
| Florida | 28,118 | 0.97× |
| New York | 20,580 | 0.86× |
| Illinois | 13,387 | 0.94× |
| North Carolina | 12,024 | 0.93× |
| Virginia | 10,839 | 1.04× |
| Ohio | 10,769 | 0.82× |
| Pennsylvania | 10,715 | 0.74× |
| Washington | 9,426 | 1.1× |
| Michigan | 9,220 | 0.82× |
| New Jersey | 9,082 | 0.84× |
| Arizona | 8,380 | 0.96× |
| Tennessee | 8,030 | 0.94× |
| Oklahoma | 7,418 | 1.56× |
| Massachusetts | 7,318 | 0.87× |
| Colorado | 6,866 | 1.02× |
| South Carolina | 6,588 | 1.02× |
| Alabama | 6,461 | 1.08× |
| Maryland | 6,213 | 0.85× |
| Missouri | 6,082 | 0.88× |
| Louisiana | 5,910 | 1.07× |
| Indiana | 5,768 | 0.74× |
| Wisconsin | 4,905 | 0.76× |
| Nevada | 4,672 | 1.13× |
| Minnesota | 4,611 | 0.75× |
| Oregon | 4,573 | 0.93× |
| Kentucky | 4,067 | 0.76× |
| Arkansas | 3,413 | 0.97× |
| Utah | 3,162 | 0.83× |
| Connecticut | 3,083 | 0.72× |
| Iowa | 2,958 | 0.84× |
| Kansas | 2,790 | 0.83× |
| Mississippi | 2,561 | 0.73× |
| New Mexico | 1,859 | 0.87× |
| Nebraska | 1,462 | 0.68× |
| New Hampshire | 1,410 | 0.84× |
| Idaho | 1,255 | 0.59× |
| Hawaii | 1,244 | 0.68× |
| Washington, District of Columbia | 1,166 | 0.91× |
| West Virginia | 1,108 | 0.56× |
| Rhode Island | 1,042 | 0.77× |
| Delaware | 861 | 0.73× |
| Alaska | 854 | 0.93× |
| Maine | 841 | 0.55× |
| Montana | 788 | 0.66× |
| South Dakota | 692 | 0.7× |
| North Dakota | 673 | 0.77× |
| Vermont | 552 | 0.73× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Counter-Strike | 46.96× | Games |
| Mix 94.5 | 518.52× | Music & Radio |
| SteelSeries | 45.33× | Games |
| Video card | 41.83× | Technology & Electronics |
| G2A | 29.72× | Shopping |
| Electronic sports | 12.46× | Sports |
| Team Liquid | 46.19× | Sports |
| Graphics processing unit | 13.81× | Technology & Electronics |
| Counter-Strike: Global Offensive | 12.61× | Games |
| PC game | 7.56× | Games |
| Multiplayer online battle arena | 14.61× | Games |
| Kotaku | 17.52× | Games |
| Corsair | 31.45× | Technology & Electronics |
| CyberPower Inc. | 38.36× | Shopping |
| Heroes of the Storm | 40.11× | Games |
| Mobile game | 4.19× | Games |
| Twitch | 5.22× | Games |
| Cooler Master | 40.04× | Technology & Electronics |
| Gaming | 8.3× | Games |
| LOL Esports | 27.93× | Sports |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 2.4 |
| Patriotism | CONSERVATISM | 1.77 |
| Social Media Usage | JOY | 1.25 |
| LGBTQ+ Identity | OPEN | 1.23 |
| Individualism | JOY | 1.08 |
| Family Orientation | CONSERVATISM | 1.08 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 28.5% |
| Germany | 9.7% |
| Japan | 9.3% |
See DreamHack audiences in other countries
More E-sports audiences in United States
- Ninja (gamer) (3,751,843)
- CDL (2,667,717)
- Major League Gaming (1,078,064)
- Team Liquid (684,568)
- OMG (eSports) (644,828)
Frequently asked questions
How many fans does DreamHack have in United States?
DreamHack has an estimated audience of 427,521 people in United States, concentrated in Texas and Georgia.
What is the gender split and age of DreamHack fans?
40.3% of DreamHack fans are female, 59.7% are male, with an average age of 32.4 years.
Which brands do DreamHack fans like most?
DreamHack fans show strongest brand affinity for Counter-Strike (46.96×), Mix 94.5 (518.52×), and SteelSeries (45.33×) over the country average.
Where do DreamHack fans live in United States?
DreamHack fans in United States are most concentrated in Texas (reach 128,985), Georgia (reach 67,614), and California (reach 62,142). These three regions account for the largest share of the active audience.
What other brands do DreamHack fans also like?
Beyond DreamHack itself, the audience over-indexes on Mix 94.5 (518.52×), SteelSeries (45.33×), Video card (41.83×), and G2A (29.72×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for DreamHack. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.