A data profile of the people who buy, follow and care about DreamHack in United States — modelled from more than twelve digital signal sources. DreamHack has an estimated audience of 425,083 people in United States.
The average DreamHack fan in United States is 32.4 years old, more male, and lives primarily in Georgia.
The audience is concentrated in Georgia, Texas, California.
Top brand affinities include Counter-Strike, Mix 94.5, No Man's Sky, with strongest over-indexing on Counter-Strike (46.96× the country average).
Demographically, the DreamHack audience skews more male with an average age of 32.4, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical DreamHack fan in United States is more male, around 32.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Counter-Strike.
The key figures that characterise the DreamHack profile in United States.
40.3% are female, 59.7% are male, average age 32.4.
| Metric | Value |
|---|---|
| Female | 40.3% |
| Male | 59.7% |
| Average age | 32.4 |
| Estimated audience size | 425,083 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 37% | |
| 20-29 | 24% | |
| 30-39 | 17% | |
| 40-49 | 13% | |
| 50+ | 9% |
Where the DreamHack audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Georgia | ~100K | 8.01× | |
| 02 | Texas | ~100K | 2.77× | |
| 03 | Alabama | ~8K | 1.31× | |
| 04 | Oklahoma | ~6K | 1.27× | |
| 05 | California | ~50K | 1.14× | |
| 06 | South Carolina | ~7K | 1.13× | |
| 07 | Tennessee | ~9K | 1.09× | |
| 08 | Nevada | ~4K | 1.04× | |
| 09 | North Carolina | ~10K | 1.01× | |
| 10 | Washington | ~9K | 1.00× | |
| 11 | Virginia | ~10K | 0.98× | |
| 12 | Louisiana | ~5K | 0.98× | |
| 13 | Alaska | <1K | 0.98× | |
| 14 | North Dakota | <1K | 0.98× | |
| 15 | Florida | ~30K | 0.97× | |
| 16 | South Dakota | <1K | 0.95× | |
| 17 | Vermont | <1K | 0.95× | |
| 18 | Arkansas | ~3K | 0.94× | |
| 19 | Colorado | ~6K | 0.93× | |
| 20 | New Hampshire | ~2K | 0.93× | |
| 21 | Washington, District of Columbia | ~1K | 0.93× | |
| 22 | Delaware | ~1K | 0.93× | |
| 23 | Mississippi | ~3K | 0.92× | |
| 24 | Rhode Island | ~1K | 0.92× | |
| 25 | Maryland | ~7K | 0.91× | |
| 26 | New Mexico | ~2K | 0.91× | |
| 27 | West Virginia | ~2K | 0.91× | |
| 28 | Montana | ~1K | 0.91× | |
| 29 | Arizona | ~8K | 0.90× | |
| 30 | Kansas | ~3K | 0.90× | |
| 31 | Oregon | ~4K | 0.89× | |
| 32 | Illinois | ~10K | 0.88× | |
| 33 | Iowa | ~3K | 0.88× | |
| 34 | Hawaii | ~2K | 0.88× | |
| 35 | Maine | ~1K | 0.88× | |
| 36 | New York | ~20K | 0.87× | |
| 37 | Idaho | ~2K | 0.87× | |
| 38 | Nebraska | ~2K | 0.87× | |
| 39 | Missouri | ~6K | 0.86× | |
| 40 | Kentucky | ~5K | 0.86× | |
| 41 | Utah | ~3K | 0.86× | |
| 42 | Massachusetts | ~7K | 0.85× | |
| 43 | Ohio | ~10K | 0.84× | |
| 44 | Connecticut | ~4K | 0.83× | |
| 45 | Michigan | ~9K | 0.82× | |
| 46 | New Jersey | ~9K | 0.82× | |
| 47 | Indiana | ~6K | 0.82× | |
| 48 | Wisconsin | ~5K | 0.81× | |
| 49 | Minnesota | ~5K | 0.80× | |
| 50 | Pennsylvania | ~10K | 0.76× |
The strongest cross-interests of the DreamHack audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Mix 94.5 | Music & Radio | 518.52× | ||
| 02 | No Man's Sky | Games | 71.43× | ||
| 03 | Counter-Strike | Games | 46.96× | ||
| 04 | Team Liquid | Sports | 46.19× | ||
| 05 | SteelSeries | Games | 45.33× | ||
| 06 | Video card | Technology & Electronics | 41.83× | ||
| 07 | Heroes of the Storm | Games | 40.11× | ||
| 08 | Cooler Master | Technology & Electronics | 40.04× | ||
| 09 | CyberPower Inc. | Shopping | 38.36× | ||
| 10 | Corsair | Technology & Electronics | 31.45× | ||
| 11 | G2A | Shopping | 29.72× | ||
| 12 | Kotaku | Games | 17.52× | ||
| 13 | Multiplayer online battle arena | Games | 14.61× | ||
| 14 | Graphics processing unit | Technology & Electronics | 13.81× | ||
| 15 | Counter-Strike: Global Offensive | Games | 12.61× | ||
| 16 | Electronic sports | Sports | 12.46× | ||
| 17 | Gaming | Games | 8.30× | ||
| 18 | PC game | Games | 7.56× | ||
| 19 | Twitch | Games | 5.22× | ||
| 20 | Mobile game | Games | 4.19× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.76× | |
| Patriotism | CONSERVATISM | 1.76× | |
| Need for Security | CONSERVATISM | 1.59× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.58× | |
| Design Affinity | PREMIUM | 0.59× | |
| Community Orientation | OPEN | 0.64× |
DreamHack has an estimated audience of 425,083 people in United States, concentrated in Georgia and Texas.
40.3% of DreamHack fans are female, 59.7% are male, with an average age of 32.4 years.
DreamHack fans show strongest brand affinity for Counter-Strike (46.96×), Mix 94.5 (518.52×), and No Man's Sky (71.43×) over the country average.
DreamHack fans in United States are most concentrated in Georgia (reach ~100K), Texas (reach ~100K), and California (reach ~50K). These three regions account for the largest share of the active audience.
Beyond DreamHack itself, the audience over-indexes on Mix 94.5 (518.52×), No Man's Sky (71.43×), SteelSeries (45.33×), and Video card (41.83×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for DreamHack. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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