A data profile of the people who buy, follow and care about G2A in United States — modelled from more than twelve digital signal sources. G2A has an estimated audience of 2,037,540 people in United States.
The average G2A fan in United States is 23.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Micro Center, GameStop, Mobile game, with strongest over-indexing on Micro Center (19.43× the country average).
Demographically, the G2A audience skews more male with an average age of 23.0, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical G2A fan in United States is more male, around 23.0 years old, with strong Patriotism tendencies and a notable affinity for Micro Center.
The key figures that characterise the G2A profile in United States.
3.4% are female, 96.6% are male, average age 23.0.
| Metric | Value |
|---|---|
| Female | 3.4% |
| Male | 96.6% |
| Average age | 23.0 |
| Estimated audience size | 2,037,540 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 68% | |
| 20-29 | 25% | |
| 30-39 | 5% | |
| 40-49 | 1% | |
| 50+ | 0% |
of the worldwide G2A audience comes from United States.
| Country | Share |
|---|---|
| United States | 23.0% |
| Poland | 9.0% |
| Germany | 5.6% |
Where the G2A audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kentucky | ~30K | 1.37× | |
| 02 | West Virginia | ~10K | 1.34× | |
| 03 | Arizona | ~50K | 1.31× | |
| 04 | Oklahoma | ~30K | 1.25× | |
| 05 | Oregon | ~30K | 1.24× | |
| 06 | Washington | ~50K | 1.23× | |
| 07 | Florida | ~200K | 1.21× | |
| 08 | Alaska | ~5K | 1.19× | |
| 09 | Idaho | ~10K | 1.18× | |
| 10 | Indiana | ~40K | 1.17× | |
| 11 | Ohio | ~70K | 1.16× | |
| 12 | Michigan | ~60K | 1.16× | |
| 13 | Utah | ~20K | 1.16× | |
| 14 | Nevada | ~20K | 1.15× | |
| 15 | Arkansas | ~20K | 1.13× | |
| 16 | Texas | ~200K | 1.12× | |
| 17 | Tennessee | ~50K | 1.11× | |
| 18 | Missouri | ~40K | 1.09× | |
| 19 | Alabama | ~30K | 1.08× | |
| 20 | Kansas | ~20K | 1.05× | |
| 21 | North Carolina | ~60K | 1.04× | |
| 22 | California | ~200K | 1.03× | |
| 23 | Louisiana | ~30K | 1.02× | |
| 24 | North Dakota | ~4K | 1.02× | |
| 25 | Pennsylvania | ~70K | 0.98× | |
| 26 | Georgia | ~60K | 0.98× | |
| 27 | Rhode Island | ~6K | 0.98× | |
| 28 | Wisconsin | ~30K | 0.97× | |
| 29 | Illinois | ~60K | 0.96× | |
| 30 | Colorado | ~30K | 0.96× | |
| 31 | Connecticut | ~20K | 0.96× | |
| 32 | New Hampshire | ~8K | 0.96× | |
| 33 | Virginia | ~50K | 0.95× | |
| 34 | Mississippi | ~20K | 0.94× | |
| 35 | Iowa | ~20K | 0.93× | |
| 36 | New York | ~100K | 0.92× | |
| 37 | South Carolina | ~30K | 0.89× | |
| 38 | New Jersey | ~50K | 0.88× | |
| 39 | Maine | ~6K | 0.88× | |
| 40 | Minnesota | ~30K | 0.87× | |
| 41 | Massachusetts | ~30K | 0.84× | |
| 42 | South Dakota | ~4K | 0.83× | |
| 43 | Maryland | ~30K | 0.81× | |
| 44 | Nebraska | ~8K | 0.81× | |
| 45 | New Mexico | ~8K | 0.81× | |
| 46 | Montana | ~5K | 0.80× | |
| 47 | Vermont | ~3K | 0.74× | |
| 48 | Delaware | ~4K | 0.71× | |
| 49 | Washington, District of Columbia | ~4K | 0.58× | |
| 50 | Hawaii | ~4K | 0.52× |
The strongest cross-interests of the G2A audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | SteelSeries | Games | 20.00× | ||
| 02 | Micro Center | Shopping | 19.43× | ||
| 03 | Fry's Electronics | Shopping | 17.62× | ||
| 04 | Retrogaming | Games | 8.90× | ||
| 05 | GameStop | Games | 8.45× | ||
| 06 | Magic: The Gathering | Games | 8.25× | ||
| 07 | Action role-playing game | Games | 7.60× | ||
| 08 | Collectible card game | Games | 7.28× | ||
| 09 | Massively multiplayer online games | Games | 6.91× | ||
| 10 | Rick and Morty | Movies & TV | 6.53× | ||
| 11 | World of Warcraft | Games | 6.21× | ||
| 12 | Steam | Games | 5.72× | ||
| 13 | Action-adventure game | Games | 5.39× | ||
| 14 | Virtual reality | Technology & Electronics | 5.12× | ||
| 15 | Mobile game | Games | 4.94× | ||
| 16 | Anime and manga fandom | Literature | 4.32× | ||
| 17 | Subway | Food & Beverages | 3.31× | ||
| 18 | Pizza Hut | Food & Beverages | 3.24× | ||
| 19 | McDonald's | Food & Beverages | 2.64× | ||
| 20 | Video games | Games | 2.30× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.27× | |
| Early Adopter Mentality | POWER | 2.24× | |
| Convenience Orientation | PREMIUM | 1.66× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.40× | |
| Creativity | OPEN | 0.57× | |
| Sustainability | BALANCE | 0.61× |
G2A has an estimated audience of 2,037,540 people in United States, concentrated in California and Texas.
3.4% of G2A fans are female, 96.6% are male, with an average age of 23.0 years.
G2A fans show strongest brand affinity for Micro Center (19.43×), GameStop (8.45×), and Mobile game (4.94×) over the country average.
G2A fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond G2A itself, the audience over-indexes on GameStop (8.45×), Mobile game (4.94×), Retrogaming (8.9×), and Action role-playing game (7.6×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for G2A. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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