A data profile of the people who buy, follow and care about CyberPower Inc. in United States — modelled from more than twelve digital signal sources. CyberPower Inc. has an estimated audience of 571,305 people in United States.
The average CyberPower Inc. fan in United States is 30.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Dropbox (service), UniFi, Casino games, with strongest over-indexing on Dropbox (service) (56× the country average).
Demographically, the CyberPower Inc. audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Patriotism, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical CyberPower Inc. fan in United States is more male, around 30.5 years old, with strong Patriotism tendencies and a notable affinity for Dropbox (service).
The key figures that characterise the CyberPower Inc. profile in United States.
39.4% are female, 60.6% are male, average age 30.5.
| Metric | Value |
|---|---|
| Female | 39.4% |
| Male | 60.6% |
| Average age | 30.5 |
| Estimated audience size | 571,305 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 48% | |
| 20-29 | 19% | |
| 30-39 | 13% | |
| 40-49 | 10% | |
| 50+ | 10% |
of the worldwide CyberPower Inc. audience comes from United States.
| Country | Share |
|---|---|
| United States | 64.1% |
| United Kingdom | 16.2% |
| Canada | 3.0% |
Where the CyberPower Inc. audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~4K | 1.37× | |
| 02 | Alaska | ~2K | 1.29× | |
| 03 | Kentucky | ~10K | 1.27× | |
| 04 | Arkansas | ~6K | 1.23× | |
| 05 | North Dakota | ~2K | 1.23× | |
| 06 | Tennessee | ~10K | 1.20× | |
| 07 | Washington | ~10K | 1.18× | |
| 08 | Idaho | ~4K | 1.18× | |
| 09 | Oklahoma | ~8K | 1.17× | |
| 10 | Louisiana | ~9K | 1.16× | |
| 11 | Nevada | ~7K | 1.14× | |
| 12 | Mississippi | ~5K | 1.09× | |
| 13 | Florida | ~40K | 1.08× | |
| 14 | Nebraska | ~3K | 1.08× | |
| 15 | Oregon | ~7K | 1.07× | |
| 16 | Alabama | ~9K | 1.06× | |
| 17 | New Hampshire | ~2K | 1.04× | |
| 18 | Wyoming | <1K | 1.04× | |
| 19 | Iowa | ~5K | 1.03× | |
| 20 | Hawaii | ~3K | 1.03× | |
| 21 | California | ~70K | 1.02× | |
| 22 | Wisconsin | ~9K | 1.02× | |
| 23 | Utah | ~6K | 1.02× | |
| 24 | Montana | ~2K | 1.02× | |
| 25 | Indiana | ~10K | 1.01× | |
| 26 | New Mexico | ~3K | 1.01× | |
| 27 | Texas | ~50K | 1.00× | |
| 28 | Pennsylvania | ~20K | 0.98× | |
| 29 | Maine | ~2K | 0.98× | |
| 30 | South Dakota | ~1K | 0.98× | |
| 31 | North Carolina | ~20K | 0.97× | |
| 32 | Kansas | ~5K | 0.97× | |
| 33 | Connecticut | ~6K | 0.95× | |
| 34 | Michigan | ~10K | 0.94× | |
| 35 | Virginia | ~10K | 0.94× | |
| 36 | Georgia | ~20K | 0.93× | |
| 37 | Arizona | ~10K | 0.92× | |
| 38 | South Carolina | ~8K | 0.92× | |
| 39 | Missouri | ~9K | 0.89× | |
| 40 | Delaware | ~1K | 0.89× | |
| 41 | Illinois | ~20K | 0.88× | |
| 42 | Colorado | ~8K | 0.85× | |
| 43 | Rhode Island | ~2K | 0.84× | |
| 44 | Ohio | ~20K | 0.83× | |
| 45 | New York | ~30K | 0.82× | |
| 46 | Minnesota | ~7K | 0.81× | |
| 47 | New Jersey | ~10K | 0.80× | |
| 48 | Maryland | ~8K | 0.76× | |
| 49 | Massachusetts | ~9K | 0.75× | |
| 50 | Washington, District of Columbia | <1K | 0.53× |
The strongest cross-interests of the CyberPower Inc. audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | UniFi | Technology & Electronics | 188.00× | ||
| 02 | Dropbox (service) | Technology & Electronics | 56.00× | ||
| 03 | David Cronenberg | Movies & TV | 50.62× | ||
| 04 | DreamHack | Sports | 38.36× | ||
| 05 | Solid-state drive | Technology & Electronics | 27.71× | ||
| 06 | Battlefield 4 | Games | 26.75× | ||
| 07 | Toshiba | Technology & Electronics | 24.92× | ||
| 08 | Fry's Electronics | Shopping | 22.50× | ||
| 09 | SteelSeries | Games | 21.49× | ||
| 10 | Casino games | Games | 18.70× | ||
| 11 | Elon Musk | Business & Career | 17.75× | ||
| 12 | Hyatt | Travel & Leisure | 9.69× | ||
| 13 | Nvidia | Technology & Electronics | 8.88× | ||
| 14 | Massively multiplayer online games | Games | 7.86× | ||
| 15 | World of Warcraft | Games | 7.11× | ||
| 16 | Micro Center | Shopping | 6.95× | ||
| 17 | GameStop | Games | 6.46× | ||
| 18 | Pokémon | Games | 5.84× | ||
| 19 | Computer hardware | Technology & Electronics | 5.32× | ||
| 20 | Mobile game | Games | 4.09× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 4.21× | |
| Family Orientation | CONSERVATISM | 2.71× | |
| Price Sensitivity | PREMIUM | 2.32× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.64× | |
| DIY Mentality | THRILL | 0.66× | |
| Creativity | OPEN | 0.67× |
CyberPower Inc. has an estimated audience of 571,305 people in United States, concentrated in California and Texas.
39.4% of CyberPower Inc. fans are female, 60.6% are male, with an average age of 30.5 years.
CyberPower Inc. fans show strongest brand affinity for Dropbox (service) (56×), UniFi (188×), and Casino games (18.7×) over the country average.
CyberPower Inc. fans in United States are most concentrated in California (reach ~70K), Texas (reach ~50K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond CyberPower Inc. itself, the audience over-indexes on UniFi (188×), Casino games (18.7×), Elon Musk (17.75×), and Solid-state drive (27.71×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for CyberPower Inc.. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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