A data profile of the people who buy, follow and care about OMG (eSports) in United States — modelled from more than twelve digital signal sources. OMG (eSports) has an estimated audience of 704,939 people in United States.
The average OMG (eSports) fan in United States is 29.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, New York.
Top brand affinities include The Salvation Army, Roblox, Livemusic, with strongest over-indexing on The Salvation Army (65.39× the country average).
Demographically, the OMG (eSports) audience skews more male with an average age of 29.8, and over-indexes on personality traits such as Patriotism, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical OMG (eSports) fan in United States is more male, around 29.8 years old, with strong Patriotism tendencies and a notable affinity for The Salvation Army.
The key figures that characterise the OMG (eSports) profile in United States.
40.3% are female, 59.7% are male, average age 29.8.
| Metric | Value |
|---|---|
| Female | 40.3% |
| Male | 59.7% |
| Average age | 29.8 |
| Estimated audience size | 704,939 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 50% | |
| 20-29 | 19% | |
| 30-39 | 13% | |
| 40-49 | 10% | |
| 50+ | 8% |
Where the OMG (eSports) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hawaii | ~5K | 1.81× | |
| 02 | Oklahoma | ~10K | 1.52× | |
| 03 | Massachusetts | ~20K | 1.44× | |
| 04 | Texas | ~70K | 1.33× | |
| 05 | New Jersey | ~20K | 1.33× | |
| 06 | Connecticut | ~8K | 1.29× | |
| 07 | Oregon | ~9K | 1.28× | |
| 08 | New York | ~40K | 1.23× | |
| 09 | Louisiana | ~9K | 1.13× | |
| 10 | California | ~80K | 1.12× | |
| 11 | Georgia | ~20K | 1.05× | |
| 12 | Illinois | ~20K | 1.04× | |
| 13 | Nevada | ~7K | 1.04× | |
| 14 | Arkansas | ~6K | 1.04× | |
| 15 | South Carolina | ~10K | 1.03× | |
| 16 | Alabama | ~9K | 1.03× | |
| 17 | Florida | ~40K | 1.01× | |
| 18 | Pennsylvania | ~20K | 1.01× | |
| 19 | North Carolina | ~20K | 1.01× | |
| 20 | Kentucky | ~8K | 1.01× | |
| 21 | Michigan | ~20K | 1.00× | |
| 22 | Mississippi | ~5K | 1.00× | |
| 23 | Virginia | ~20K | 0.99× | |
| 24 | Indiana | ~10K | 0.97× | |
| 25 | New Mexico | ~3K | 0.97× | |
| 26 | Ohio | ~20K | 0.96× | |
| 27 | Minnesota | ~9K | 0.96× | |
| 28 | Delaware | ~2K | 0.96× | |
| 29 | Missouri | ~10K | 0.95× | |
| 30 | Nebraska | ~3K | 0.95× | |
| 31 | Arizona | ~10K | 0.94× | |
| 32 | Maryland | ~10K | 0.94× | |
| 33 | West Virginia | ~3K | 0.94× | |
| 34 | Iowa | ~5K | 0.93× | |
| 35 | Kansas | ~5K | 0.93× | |
| 36 | Washington | ~10K | 0.91× | |
| 37 | South Dakota | ~1K | 0.90× | |
| 38 | Wisconsin | ~9K | 0.89× | |
| 39 | New Hampshire | ~2K | 0.89× | |
| 40 | Maine | ~2K | 0.88× | |
| 41 | Utah | ~5K | 0.87× | |
| 42 | Alaska | ~1K | 0.87× | |
| 43 | Tennessee | ~10K | 0.86× | |
| 44 | Rhode Island | ~2K | 0.86× | |
| 45 | North Dakota | ~1K | 0.84× | |
| 46 | Washington, District of Columbia | ~2K | 0.83× | |
| 47 | Idaho | ~3K | 0.82× | |
| 48 | Montana | ~1K | 0.78× | |
| 49 | Vermont | <1K | 0.78× | |
| 50 | Colorado | ~8K | 0.76× |
The strongest cross-interests of the OMG (eSports) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Salvation Army | Politics & Society | 65.39× | ||
| 02 | LOL Esports | Sports | 62.64× | ||
| 03 | FreshBooks | Technology & Electronics | 51.89× | ||
| 04 | Shin Megami Tensei | Games | 47.93× | ||
| 05 | Guild Wars 2 | Games | 40.80× | ||
| 06 | Xbox Game Pass | Games | 26.89× | ||
| 07 | World of Tanks | Games | 25.39× | ||
| 08 | Roblox | Games | 24.59× | ||
| 09 | Tekken | Games | 21.09× | ||
| 10 | Mortal Kombat | Games | 16.43× | ||
| 11 | Financial Times | News | 16.34× | ||
| 12 | Property finder | Home & Garden | 16.16× | ||
| 13 | Livemusic | Music & Radio | 14.55× | ||
| 14 | Intuit | Technology & Electronics | 14.40× | ||
| 15 | Christian Louboutin | Fashion & Accessoires | 12.63× | ||
| 16 | Winter Olympic Games | Sports | 10.62× | ||
| 17 | Solitaire | Games | 6.84× | ||
| 18 | Micro Center | Shopping | 6.66× | ||
| 19 | Weather forecasting | Home & Garden | 6.41× | ||
| 20 | Microwave oven | Home & Garden | 5.10× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.02× | |
| Family Orientation | CONSERVATISM | 2.81× | |
| Convenience Orientation | PREMIUM | 2.46× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.71× | |
| Sports Activity | POWER | 0.75× | |
| Healthy Lifestyle | BALANCE | 0.76× |
OMG (eSports) has an estimated audience of 704,939 people in United States, concentrated in California and Texas.
40.3% of OMG (eSports) fans are female, 59.7% are male, with an average age of 29.8 years.
OMG (eSports) fans show strongest brand affinity for The Salvation Army (65.39×), Roblox (24.59×), and Livemusic (14.55×) over the country average.
OMG (eSports) fans in United States are most concentrated in California (reach ~80K), Texas (reach ~70K), and New York (reach ~40K). These three regions account for the largest share of the active audience.
Beyond OMG (eSports) itself, the audience over-indexes on Roblox (24.59×), Livemusic (14.55×), Property finder (16.16×), and LOL Esports (62.64×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for OMG (eSports). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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